Difference between revisions of "PfText"

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I admire the work being put into [https://wiki.secondlife.com/wiki/XyText_1.5 xyText], but life is short, and so should be Source Code. That's why I made my own version.  
I admire the work being put into [https://wiki.secondlife.com/wiki/XyText_1.5 xyText], but life is short, and so should be Source Code. That's why I made my own version.  
pfText might not be the most powerful version of Text Systems in SL, but it's by far the shortest, and thereby easiest version.
pfText might not be the most powerful version of Text Systems in SL, but it's by far the shortest (1/10 of a typical xytext), and thereby easiest version.  


Features: You can easily add your own favourite characters, like diactitics and other funny stuff. Just make textures, 10x10 characters. You'll probably need at least 2 textures. Write down the printable chars one by one in the showable var. Put the texture's UUIDs into the chartextures list. That's about it.  
Features: You can easily add your own favourite characters, like diactitics and other funny stuff. Just make textures, 10x10 characters. You'll probably need at least 2 textures. Write down the printable chars one by one in the showable var. Put the texture's UUIDs into the chartextures list. That's about it.  
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pfText uses llSetLinkPrimitiveParams. By making a herd of parallel scripts, you would fill a sheet faster than with one of them. bt;dt
pfText uses llSetLinkPrimitiveParams. By making a herd of parallel scripts, you would fill a sheet faster than with one of them. bt;dt
==License==
==License==
The Scripts are Copyright 2007- Torrid Luna <torrid@primforge.com>
I have made this mostly on my own. A few of the float constants are ripped from the older xyText scripts, but I had to change 2 one of them. Therefore the Scripts are Copyright 2007- Torrid Luna <torrid@primforge.com>
The Scripts and any derivative work are licensed as follow:
The Scripts and any derivative work are licensed as follow:



Revision as of 20:29, 5 March 2009

pfText 1.0

I admire the work being put into xyText, but life is short, and so should be Source Code. That's why I made my own version. pfText might not be the most powerful version of Text Systems in SL, but it's by far the shortest (1/10 of a typical xytext), and thereby easiest version.

Features: You can easily add your own favourite characters, like diactitics and other funny stuff. Just make textures, 10x10 characters. You'll probably need at least 2 textures. Write down the printable chars one by one in the showable var. Put the texture's UUIDs into the chartextures list. That's about it.

Installation

Drop the 2 scripts into the root of a linkset of 5 Face prims, as described in xyText et. al.. Say something in chat.

Improving

pfText uses llSetLinkPrimitiveParams. By making a herd of parallel scripts, you would fill a sheet faster than with one of them. bt;dt

License

I have made this mostly on my own. A few of the float constants are ripped from the older xyText scripts, but I had to change 2 one of them. Therefore the Scripts are Copyright 2007- Torrid Luna <torrid@primforge.com> The Scripts and any derivative work are licensed as follow:

Some rights reserved: You may use and remix/improve this work as you like, but: Make a visible mark on the project and script, that your work is based on me, Torrid Luna, or Primforge.com. My sister is a lawyer in RL, and she's leading a Karate school in Berlin, Kreuzberg, Germany, Terra. You have been warned.


Scripts

pfText Script

<lsl> // pfText // Copyright 2007- Torrid Luna <torrid@primforge.com> // Some rights reserved: You may use and remix/improve this work as you like, but: // Make a visible mark on the project and script, that your work is based on me, Torrid Luna, and/or Primforge.com. // My sister is a lawyer in RL, and she's leading a Karate school in Berlin, Kreuzberg, Germany, Terra. You have been warned.^^

string showable; list chartextures; list faces = [1,6,4,7,3];

list offsets = [<0.12, 0.1, 0>, <0.037, 0, 0>, <0.05, 0.1, 0>, <0,0,0>, <-0.74, 0.1, 0>, <0.244, 0, 0>, <0.05, 0.1, 0>, <0,0,0>, <0.12, 0.1, 0>, <-0.037, 0, 0>];


default{

   state_entry(){
       showable = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ";
       showable += "[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~·";
       showable += "\n\n\n\n";
       showable +="ÄäÖöÜüßſÅåĄąÆæƏəĆćÇÐðđĘęĦħIJijŁłŃńÑñŊŋÓóÕõ";
       showable +="ŒœØø\n\nȘșŦțȚțÞþŨũŸÿÝý";
       
       chartextures = ["f8638022-4e35-d9de-053b-072b3cdd31ce", "d68b35a5-8f3d-b19c-6455-fd1d2bc9521b"];


   }
   link_message(integer sender, integer num, string str, key id){
       integer i;
       list alletters;
       for(i=0;i<5;i++){
           string thischar = llGetSubString(str, i,i);
           integer charindex = llSubStringIndex(showable, thischar);
           
           integer row = charindex / 10;
           integer col = charindex % 10;
           
           vector offset = <-0.45 + 0.1 * col, 0.45 - 0.1 * row, 0.0>;
           
           key texture = llList2Key(chartextures, charindex / 100);
           integer face = llList2Integer(faces, i);
           
           vector offset1 = llList2Vector(offsets, i*2);
           vector offset2 = llList2Vector(offsets, i*2 +1);
           
           // llSetPrimitiveParams([PRIM_TEXTURE, face, texture, offset1, offset + offset2, PI]);
           alletters += [PRIM_TEXTURE, face, texture, offset1, offset + offset2, PI];
       }
       llSetLinkPrimitiveParams(num+1, alletters);
   }

} </lsl>


pfText chat Example

<lsl> // pfText example // Copyright 2007- Torrid Luna <torrid@primforge.com> // Some rights reserved: You may use and remix/improve this work as you like, but: // Make a visible mark on the project and script, that your work is based on me, Torrid Luna, and/or Primforge.com. // My sister is a lawyer in RL, and she's leading a Karate school in Berlin, Kreuzberg, Germany, Terra. You have been warned.

default{

   state_entry(){
       llListen(0, "", llGetOwner(), "");
   }
   listen(integer c, string name, key k, string msg){
       // meant for up to 5 prims. Know what you do. 
       msg = llGetSubString(msg + "                      ", 0, 24);
       // llOwnerSay("stringlength: " + (string)llStringLength(msg));
       integer length = (llStringLength(msg) - 1)/ 5 +1;
       integer i;
       for(i=0;i<length;i++){
           string sub = llGetSubString(msg, i*5, ((i+1)*5 - 1));
           llMessageLinked(LINK_THIS, i, sub, NULL_KEY);
       }
   }