Difference between revisions of "XyzzyText"
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// XyzzyText v2.0 Script (5 Face, Single Texture) | // XyzzyText v2.0 Script (5 Face, Single Texture) | ||
// | // | ||
// Heavily Modified by Thraxis Epsilon | // Heavily Modified by Thraxis Epsilon, Gigs Taggart 5/2007 and Strife Onizuka 8/2007 | ||
// Rewrite to allow one-script-per-object operation w/ optional slaves | // Rewrite to allow one-script-per-object operation w/ optional slaves | ||
// Enable prim-label functionality | // Enable prim-label functionality | ||
Line 124: | Line 124: | ||
// Used to hide the text after a fade-out. | // Used to hide the text after a fade-out. | ||
key TRANSPARENT = "701917a8-d614-471f-13dd-5f4644e36e3c"; | key TRANSPARENT = "701917a8-d614-471f-13dd-5f4644e36e3c"; | ||
key null_key = NULL_KEY; | |||
///////////// END CONSTANTS //////////////// | ///////////// END CONSTANTS //////////////// | ||
Line 206: | Line 207: | ||
// Use these grid positions to display the correct textures/offsets. | // Use these grid positions to display the correct textures/offsets. | ||
ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); // Now turn up the alpha until it is at full strength. | ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); // Now turn up the alpha until it is at full strength. | ||
float Alpha; | float Alpha = 0.10; | ||
for ( | for (; Alpha <= 1.0; Alpha += 0.05) | ||
llSetLinkAlpha(link,Alpha, ALL_SIDES); | llSetLinkAlpha(link,Alpha, ALL_SIDES); | ||
// See if we want to fade out as well. | // See if we want to fade out as well. | ||
Line 225: | Line 226: | ||
// Look for escape sequences. | // Look for escape sequences. | ||
integer length = 0; | integer length = 0; | ||
list Parsed = llParseString2List(str, [], | list Parsed = llParseString2List(str, [], (list)ESCAPE_SEQUENCE); | ||
integer ParsedLen = llGetListLength(Parsed); | integer ParsedLen = llGetListLength(Parsed); | ||
Line 233: | Line 234: | ||
integer IndicesLeft = 5; | integer IndicesLeft = 5; | ||
string Token; | string Token; | ||
integer Clipped; | integer Clipped; | ||
integer LastWasEscapeSequence = FALSE; | integer LastWasEscapeSequence = FALSE; | ||
// Work from left to right. | // Work from left to right. | ||
integer i = 0; | |||
for (; i < ParsedLen && IndicesLeft > 0; ++i) { | |||
Token = llList2String(Parsed, i); | Token = llList2String(Parsed, i); | ||
Line 251: | Line 252: | ||
// Clip if necessary. | // Clip if necessary. | ||
if (TokenLength > IndicesLeft) { | if (TokenLength > IndicesLeft) { | ||
Token = llGetSubString(Token, 0, IndicesLeft - 1) | TokenLength = llStringLength(Token = llGetSubString(Token, 0, IndicesLeft - 1)); | ||
IndicesLeft = 0; | IndicesLeft = 0; | ||
Clipped = TRUE; | Clipped = TRUE; | ||
Line 262: | Line 262: | ||
if (LastWasEscapeSequence) { | if (LastWasEscapeSequence) { | ||
// Yes, the first character is an escape character, the rest are normal. | // Yes, the first character is an escape character, the rest are normal. | ||
length += | length += 2 + TokenLength; | ||
if(render) | if(render) | ||
{ | { | ||
// This is the extended character. | |||
Indices += (llSubStringIndex(EXTENDED_INDEX, llGetSubString(Token, 0, 0)) + 95); | |||
Indices += | // These are the normal characters. | ||
integer j = 1; | |||
for (; j < TokenLength; ++j) | |||
{ | |||
Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); | |||
} | } | ||
} | } | ||
Line 280: | Line 278: | ||
else { // Normal string. | else { // Normal string. | ||
// Just add the characters normally. | // Just add the characters normally. | ||
length+=TokenLength; | length += TokenLength; | ||
if(render) | if(render) | ||
{ | { | ||
integer j; | integer j = 0; | ||
for ( | for (; j < TokenLength; ++j) | ||
{ | { | ||
Indices += | Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); | ||
} | } | ||
} | } | ||
Line 330: | Line 328: | ||
PassToRender(integer render,string message, integer bank) | PassToRender(integer render,string message, integer bank) | ||
{ | { | ||
// float time; | |||
integer extendedlen = 0; | integer extendedlen = 0; | ||
integer link; | integer link; | ||
integer i = 0; | integer i = 0; | ||
integer msgLen = llStringLength(message); | integer msgLen = llStringLength(message); | ||
Line 346: | Line 343: | ||
integer bank_highest_dirty=llList2Integer(gBankingData, (bank * BANK_STRIDE) + 2); | integer bank_highest_dirty=llList2Integer(gBankingData, (bank * BANK_STRIDE) + 2); | ||
integer x = 0; | |||
for (;x < msgLen;x = x + 5) | |||
{ | { | ||
Line 352: | Line 350: | ||
{ | { | ||
//set the dirty to max, and bail out, we're done | //set the dirty to max, and bail out, we're done | ||
gBankingData=llListReplaceList(gBankingData, | gBankingData=llListReplaceList(gBankingData, (list)bank_length, (bank * BANK_STRIDE) + 2, (bank * BANK_STRIDE) + 2); | ||
return; | return; | ||
} | } | ||
link = unpack(gXyTextPrims,(i + bank_offset)); | link = unpack(gXyTextPrims,(i + bank_offset)); | ||
TextToRender = llGetSubString(message, x, x + 15); | TextToRender = llGetSubString(message, x, x + 15); | ||
if(gSlaveRegistered && (link % (num_slaves +1) | if(gSlaveRegistered && (link % (num_slaves +1))) | ||
{ | { | ||
slave_name=llList2String(gSlaveNames, (link % (num_slaves + 1)) - 1); | slave_name=llList2String(gSlaveNames, (link % (num_slaves + 1)) - 1); | ||
Line 396: | Line 394: | ||
RenderWithEffects(link,TextToRender); | RenderWithEffects(link,TextToRender); | ||
} | } | ||
i | ++i; | ||
} | } | ||
Line 417: | Line 415: | ||
RenderString(link," "); | RenderString(link," "); | ||
} | } | ||
i | ++i; | ||
} | } | ||
gBankingData=llListReplaceList(gBankingData, | gBankingData=llListReplaceList(gBankingData, (list)current_highest_dirty, (bank * BANK_STRIDE) + 2, (bank * BANK_STRIDE) + 2); | ||
} | } | ||
// Bitwise Voodoo by Gigs Taggart | // Bitwise Voodoo by Gigs Taggart and optimized by Strife Onizuka | ||
list gXyTextPrims; | list gXyTextPrims; | ||
Line 429: | Line 427: | ||
{//ignores avatars. | {//ignores avatars. | ||
integer a = llGetNumberOfPrims(); | integer a = llGetNumberOfPrims(); | ||
while(llGetAgentSize(llGetLinkKey(a))) | |||
--a; | |||
return a; | return a; | ||
} | } | ||
//functions to pack 8-bit shorts into ints | //functions to pack 8-bit shorts into ints | ||
list pack_and_insert(list in_list, integer pos, integer value) | list pack_and_insert(list in_list, integer pos, integer value) | ||
{ | { | ||
// //figure out the bitpack position | |||
// integer pack = pos & 3; //4 bytes per int | |||
// pos=pos >> 2; | |||
// integer shifted = value << (pack << 3); | |||
// integer old_value = llList2Integer(in_list, pos); | |||
// shifted = old_value | shifted; | |||
// in_list = llListReplaceList(in_list, (list)shifted, pos, pos); | |||
return in_list; | // return in_list; | ||
//Safe optimized version | |||
integer index = pos >> 2; | |||
return llListReplaceList(in_list, (list)(llList2Integer(in_list, index) | (value << ((pos & 3) << 3))), index, index); | |||
} | } | ||
integer unpack(list in_list, integer pos) | integer unpack(list in_list, integer pos) | ||
{ | { | ||
return (llList2Integer(in_list, pos >> 2) >> ((pos & 3) << 3)) & 0x000000FF;//unsigned | |||
// return (llList2Integer(in_list, pos >> 2) << (((~pos) & 3) << 3)) >> 24;//signed | |||
} | } | ||
change_color(vector color) | change_color(vector color) | ||
{ | { | ||
integer num_prims=llGetListLength(gXyTextPrims) | integer num_prims=llGetListLength(gXyTextPrims) << 2; | ||
integer i; | integer i = 0; | ||
for ( | for (; i<=num_prims; ++i) | ||
{ | { | ||
integer link = unpack(gXyTextPrims,i); | integer link = unpack(gXyTextPrims,i); | ||
if (link | if (!link) | ||
return; | return; | ||
llSetLinkPrimitiveParams( link,[ | llSetLinkPrimitiveParams( link,[ | ||
PRIM_COLOR, FACE_1, color, 1.0, | |||
PRIM_COLOR, FACE_2, color, 1.0, | |||
PRIM_COLOR, FACE_3, color, 1.0, | |||
PRIM_COLOR, FACE_4, color, 1.0, | |||
PRIM_COLOR, FACE_5, color, 1.0 | |||
]); | ]); | ||
} | } | ||
} | } | ||
change_line_color(integer bank, vector color) | change_line_color(integer bank, vector color) | ||
Line 487: | Line 480: | ||
//get the bank offset and length | //get the bank offset and length | ||
integer | integer i = llList2Integer(gBankingData, (bank * BANK_STRIDE)); | ||
integer bank_end= | integer bank_end = i + llList2Integer(gBankingData, (bank * BANK_STRIDE) + 1); | ||
for (; i < bank_end; ++i) | |||
for ( | |||
{ | { | ||
integer link = unpack(gXyTextPrims,i); | integer link = unpack(gXyTextPrims,i); | ||
if (link | if (!link) | ||
return; | return; | ||
llSetLinkPrimitiveParams( link,[ | llSetLinkPrimitiveParams( link,[ | ||
PRIM_COLOR, FACE_1, color, 1.0, | |||
PRIM_COLOR, FACE_2, color, 1.0, | |||
PRIM_COLOR, FACE_3, color, 1.0, | |||
PRIM_COLOR, FACE_4, color, 1.0, | |||
PRIM_COLOR, FACE_5, color, 1.0 | |||
]); | ]); | ||
} | } | ||
} | } | ||
Line 513: | Line 503: | ||
{ | { | ||
integer num_prims=get_number_of_prims(); | integer num_prims=get_number_of_prims(); | ||
string link_name; | string link_name; | ||
integer bank=0; | integer bank=0; | ||
integer prims_pointer=0; //"pointer" to the next entry to be used in the gXyTextPrims list. | integer prims_pointer=0; //"pointer" to the next entry to be used in the gXyTextPrims list. | ||
list temp_bank; | list temp_bank = []; | ||
integer temp_bank_stride=2; | integer temp_bank_stride=2; | ||
//FIXME: font texture might should be per-bank | //FIXME: font texture might should be per-bank | ||
llMessageLinked(LINK_THIS, SET_FONT_TEXTURE, "" ,gFontTexture); | llMessageLinked(LINK_THIS, SET_FONT_TEXTURE, "", gFontTexture); | ||
gXyTextPrims=[]; | gXyTextPrims=[]; | ||
integer x=0; | |||
for (;x<64;++x) | |||
{ | { | ||
gXyTextPrims= (gXyTextPrims = []) + gXyTextPrims + | gXyTextPrims = (gXyTextPrims = []) + gXyTextPrims + 0; //we need to pad out the list to make it easier to add things in any order later | ||
} | } | ||
@loop; | |||
{ | { | ||
//loop over all prims, looking for ones in the current bank | //loop over all prims, looking for ones in the current bank | ||
for(x=0;x<=num_prims; | for(x=0;x<=num_prims;++x) | ||
{ | { | ||
link_name=llGetLinkName(x); | link_name=llGetLinkName(x); | ||
list tmp = llParseString2List(link_name, | list tmp = llParseString2List(link_name, (list)"-", []); | ||
if(llList2String(tmp,0) == "xyzzytext") | |||
{ | { | ||
if (llList2Integer(tmp,1) == bank) | |||
{ | { | ||
temp_bank += llList2Integer(tmp,2) + (list)x; | |||
} | } | ||
} | } | ||
Line 558: | Line 537: | ||
} | } | ||
if (! | if (temp_bank != []) | ||
{ | { | ||
//sort the current bank | //sort the current bank | ||
temp_bank=llListSort(temp_bank, temp_bank_stride, TRUE); | temp_bank = llListSort(temp_bank, temp_bank_stride, TRUE); | ||
integer y; | integer y; | ||
integer temp_len=llGetListLength(temp_bank); | integer temp_len = llGetListLength(temp_bank); | ||
//store metadata | //store metadata | ||
gBankingData+=[prims_pointer | gBankingData += [prims_pointer, temp_len/temp_bank_stride, 0]; | ||
//repack the bank into the prim list | //repack the bank into the prim list | ||
Line 575: | Line 552: | ||
{ | { | ||
gXyTextPrims = pack_and_insert(gXyTextPrims, prims_pointer, llList2Integer(temp_bank, y+1)); | gXyTextPrims = pack_and_insert(gXyTextPrims, prims_pointer, llList2Integer(temp_bank, y+1)); | ||
++prims_pointer; | |||
} | } | ||
++bank; | |||
temp_bank=[]; | |||
jump loop; | |||
} | } | ||
} | } | ||
llMessageLinked(LINK_THIS, SLAVE_RESET, "" , | llMessageLinked(LINK_THIS, SLAVE_RESET, "" , null_key); | ||
//llOwnerSay((string)llGetFreeMemory()); | //llOwnerSay((string)llGetFreeMemory()); | ||
} | } | ||
Line 601: | Line 578: | ||
link_message(integer sender, integer channel, string data, key id) { | link_message(integer sender, integer channel, string data, key id) { | ||
if (id== | if (id==null_key) | ||
id="0"; | id="0"; | ||
if (channel == DISPLAY_STRING) { | if (channel == DISPLAY_STRING) { | ||
PassToRender(1,data, (integer)((string)id)); | |||
} | } | ||
if (channel == DISPLAY_EXTENDED) { | else if (channel == DISPLAY_EXTENDED) { | ||
PassToRender(2,data, (integer)((string)id)); | |||
} | } | ||
if (channel == REMAP_INDICES) { | else if (channel == REMAP_INDICES) { | ||
// Parse the message, splitting it up into index values. | |||
list Parsed = llCSV2List(data); | |||
integer i; | |||
// Go through the list and swap each pair of indices. | |||
for (i = 0; i < llGetListLength(Parsed); i += 2) { | |||
integer Index1 = ConvertIndex( llList2Integer(Parsed, i) ); | |||
integer Index2 = ConvertIndex( llList2Integer(Parsed, i + 1) ); | |||
// Swap these index values. | |||
string Value1 = llGetSubString(gCharIndex, Index1, Index1); | |||
string Value2 = llGetSubString(gCharIndex, Index2, Index2); | |||
gCharIndex = llDeleteSubString(gCharIndex, Index1, Index1); | |||
gCharIndex = llInsertString(gCharIndex, Index1, Value2); | |||
gCharIndex = llDeleteSubString(gCharIndex, Index2, Index2); | |||
gCharIndex = llInsertString(gCharIndex, Index2, Value1); | |||
} | |||
} | } | ||
else if (channel == RESCAN_LINKSET) | |||
{ | { | ||
init(); | init(); | ||
} | } | ||
else if (channel == RESET_INDICES) { | |||
// Restore the character index back to default settings. | |||
ResetCharIndex(); | |||
} | } | ||
if (channel == SET_FADE_OPTIONS) { | else if (channel == SET_FADE_OPTIONS) { | ||
// Change the channel we listen to for cell commands, the | |||
// starting character position to extract from, and | |||
// special effect attributes. | |||
list Parsed = llCSV2List(data); | |||
gCellUseFading = (integer) llList2String(Parsed, 0); | |||
gCellHoldDelay = (float) llList2String(Parsed, 1); | |||
} | } | ||
if (channel == SET_FONT_TEXTURE) { | else if (channel == SET_FONT_TEXTURE) { | ||
// Use the new texture instead of the current one. | |||
gFontTexture = id; | |||
} | } | ||
if (channel == SET_COLOR) { | else if (channel == SET_COLOR) { | ||
change_color((vector)data); | |||
} | } | ||
else if (channel == SET_LINE_COLOR) { | |||
change_line_color((integer)((string)id), (vector)data); | |||
change_line_color((integer)((string)id), | |||
} | } | ||
else if (channel == REGISTER_SLAVE) | |||
if (channel == REGISTER_SLAVE) | |||
{ | { | ||
if(~llListFindList(gSlaveNames, | if(!~llListFindList(gSlaveNames, (list)data)) | ||
{// | {//isn't registered yet | ||
gSlaveNames += data; | |||
//llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave | gSlaveRegistered=TRUE; | ||
//llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave(s) Recognized: " + data); | |||
} | } | ||
// else | |||
// {//it already exists | |||
// llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave, Existing Slave Recognized: " + data); | |||
// } | |||
llMessageLinked(LINK_THIS, SLAVE_RECOGNIZED, data , null_key); | |||
} | } | ||
} | |||
Line 689: | Line 654: | ||
if(change&CHANGED_INVENTORY) | if(change&CHANGED_INVENTORY) | ||
{ | { | ||
if( | if(gSlaveRegistered) | ||
{ | { | ||
//by using negative indexes they don't need to be adjusted when an entry is deleted. | |||
integer x = -llGetListLength(gSlaveNames); | |||
for(;x;++x) | |||
{ | { | ||
//llOwnerSay("Slave Removed: " + llList2String(gSlaveNames, x)); | if (!~llGetInventoryType(llList2String(gSlaveNames, x))) | ||
{ | |||
//llOwnerSay("Slave Removed: " + llList2String(gSlaveNames, x)); | |||
gSlaveNames = llDeleteSubList(gSlaveNames, x, x); | |||
} | |||
} | } | ||
gSlaveRegistered = !(gSlaveNames == []); | |||
} | } | ||
} | } | ||
Line 820: | Line 783: | ||
integer IndicesLeft = 5; | integer IndicesLeft = 5; | ||
integer i; | integer i = 0; | ||
string Token; | string Token; | ||
integer Clipped; | integer Clipped; | ||
integer LastWasEscapeSequence = FALSE; | integer LastWasEscapeSequence = FALSE; | ||
// Work from left to right. | // Work from left to right. | ||
for ( | for (; i < ParsedLen && IndicesLeft > 0; ++i) { | ||
Token = llList2String(Parsed, i); | Token = llList2String(Parsed, i); | ||
Line 851: | Line 814: | ||
// This is the extended character. | // This is the extended character. | ||
Indices += | Indices += (llSubStringIndex(EXTENDED_INDEX, llGetSubString(Token, 0, 0)) + 95); | ||
// These are the normal characters. | // These are the normal characters. | ||
integer j; | integer j = 1; | ||
for ( | for (; j < TokenLength; ++j) | ||
Indices += | Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); | ||
} | } | ||
else { // Normal string. | else { // Normal string. | ||
// Just add the characters normally. | // Just add the characters normally. | ||
integer j; | integer j; | ||
for (j = 0; j < TokenLength; | for (j = 0; j < TokenLength; ++j) | ||
Indices += | Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); | ||
} | } | ||
Revision as of 07:09, 28 August 2007
XyzzyText is a new version of Xytext with some advanced features:
- Efficiency! You can now control an entire linkset with just one script.
- Flexible Speed vs Lag. Just drop in plug-and-play slave scripts to increase rendering speed. (More than 4-5 slaves not recommended, there is diminishing returns)
- Ease of use. There is no need to know link numbers. Simply name the child prims xyzzytext-banknumber-cellnumber.
- To use, pass the bank number to use in the "key" field of the link message of DISPLAY_STRING/EXTENDED.
- Gigs Taggart hereby releases his contributions to this under the MIT license.
Example:
Display Prims named: xyzzytext-0-0 xyzzytext-0-1 xyzzytext-1-0 xyzzytext-1-1
Quickstart:
* Store all scripts in your inventory * Rez a box * Drop the prim setup script in it (You now have one unit, name it xyzzytext-0-0) * Make a row of four of these prims (xyzzytext-0-0 xyzzytext-0-1,xyzzytext-0-2,xyzzytext-0-3) * Move a copy of this row a little down, and rename the new row(xyzzytext-1-0 xyzzytext-1-1,xyzzytext-1-2,xyzzytext-1-3) * Do this for every row you make * Create a big box that serves as the board-background(mainprim) * Link all prims with the mainprim(selected last), so the mainprim keeps yellow after linking(root-prim) * Copy the main script and usage script into the root prim * Type something, and check if it all works * Flatten the prims, so the text looks straight * Consider adding slave scripts to the root prim if you have a lot of rows
Usage:
integer DISPLAY_STRING = 204000; integer DISPLAY_EXTENDED = 204001; integer REMAP_INDICES = 204002; integer RESET_INDICES = 204003; integer SET_FADE_OPTIONS = 204004; integer SET_FONT_TEXTURE = 204005; integer SET_LINE_COLOR = 204006; integer SET_COLOR = 204007; integer RESCAN_LINKSET = 204008; integer gToggle; default { state_entry() { llListen(0,"",NULL_KEY,""); } listen(integer channel,string name, key id, string message) { if (gToggle) llMessageLinked(LINK_THIS,DISPLAY_STRING,name + ":"+ message,"0"); else llMessageLinked(LINK_THIS,DISPLAY_STRING,name + ":"+ message,"1"); gToggle=!gToggle; } }
Main Script:
//////////////////////////////////////////// // XyzzyText v2.1 Script (Set Line Color) by Huney Jewell // XyzzyText v2.0 Script (5 Face, Single Texture) // // Heavily Modified by Thraxis Epsilon, Gigs Taggart 5/2007 and Strife Onizuka 8/2007 // Rewrite to allow one-script-per-object operation w/ optional slaves // Enable prim-label functionality // Enabled Banking // // Modified by Kermitt Quirk 19/01/2006 // To add support for 5 face prim instead of 3 // // Core XyText Originally Written by Xylor Baysklef // // //////////////////////////////////////////// /////////////// CONSTANTS /////////////////// // XyText Message Map. integer DISPLAY_STRING = 204000; integer DISPLAY_EXTENDED = 204001; integer REMAP_INDICES = 204002; integer RESET_INDICES = 204003; integer SET_FADE_OPTIONS = 204004; integer SET_FONT_TEXTURE = 204005; integer SET_LINE_COLOR = 204006; integer SET_COLOR = 204007; integer RESCAN_LINKSET = 204008; //internal API integer REGISTER_SLAVE = 205000; integer SLAVE_RECOGNIZED = 205001; integer SLAVE_DISPLAY = 205003; integer SLAVE_DISPLAY_EXTENDED = 205004; integer SLAVE_RESET = 205005; // This is an extended character escape sequence. string ESCAPE_SEQUENCE = "\\e"; // This is used to get an index for the extended character. string EXTENDED_INDEX = "12345"; // Face numbers. integer FACE_1 = 3; integer FACE_2 = 7; integer FACE_3 = 4; integer FACE_4 = 6; integer FACE_5 = 1; // Used to hide the text after a fade-out. key TRANSPARENT = "701917a8-d614-471f-13dd-5f4644e36e3c"; key null_key = NULL_KEY; ///////////// END CONSTANTS //////////////// ///////////// GLOBAL VARIABLES /////////////// // This is the key of the font we are displaying. key gFontTexture = "b2e7394f-5e54-aa12-6e1c-ef327b6bed9e"; // All displayable characters. Default to ASCII order. string gCharIndex; // This is whether or not to use the fade in/out special effect. integer gCellUseFading = FALSE; // This is how long to display the text before fading out (if using // fading special effect). // Note: < 0 means don't fade out. float gCellHoldDelay = 1.0; integer gSlaveRegistered; list gSlaveNames; integer BANK_STRIDE=3; //offset, length, highest_dirty list gBankingData; /////////// END GLOBAL VARIABLES //////////// ResetCharIndex() { gCharIndex = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"; gCharIndex += "abcdefghijklmnopqrstuvwxyz{|}~"; gCharIndex += "\n\n\n\n\n"; } vector GetGridOffset(integer index) { // Calculate the offset needed to display this character. integer Row = index / 10; integer Col = index % 10; // Return the offset in the texture. return <-0.45 + 0.1 * Col, 0.45 - 0.1 * Row, 0.0>; } ShowChars(integer link,vector grid_offset1, vector grid_offset2, vector grid_offset3, vector grid_offset4, vector grid_offset5) { // Set the primitive textures directly. // <-0.256, 0, 0> // <0, 0, 0> // <0.130, 0, 0> // <0, 0, 0> // <-0.74, 0, 0> llSetLinkPrimitiveParams( link,[ PRIM_TEXTURE, FACE_1, (string)gFontTexture, <0.126, 0.1, 0>, grid_offset1 + <0.037, 0, 0>, 0.0, PRIM_TEXTURE, FACE_2, (string)gFontTexture, <0.05, 0.1, 0>, grid_offset2, 0.0, PRIM_TEXTURE, FACE_3, (string)gFontTexture, <-0.74, 0.1, 0>, grid_offset3 - <0.244, 0, 0>, 0.0, PRIM_TEXTURE, FACE_4, (string)gFontTexture, <0.05, 0.1, 0>, grid_offset4, 0.0, PRIM_TEXTURE, FACE_5, (string)gFontTexture, <0.126, 0.1, 0>, grid_offset5 - <0.037, 0, 0>, 0.0 ]); } RenderString(integer link, string str) { // Get the grid positions for each pair of characters. vector GridOffset1 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)) ); vector GridOffset2 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) ); vector GridOffset3 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)) ); vector GridOffset4 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) ); vector GridOffset5 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); } RenderWithEffects(integer link, string str) { // Get the grid positions for each pair of characters. vector GridOffset1 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)) ); vector GridOffset2 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) ); vector GridOffset3 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)) ); vector GridOffset4 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) ); vector GridOffset5 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)) ); // First set the alpha to the lowest possible. llSetLinkAlpha(link,0.05, ALL_SIDES); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); // Now turn up the alpha until it is at full strength. float Alpha = 0.10; for (; Alpha <= 1.0; Alpha += 0.05) llSetLinkAlpha(link,Alpha, ALL_SIDES); // See if we want to fade out as well. if (gCellHoldDelay < 0.0) // No, bail out. (Just keep showing the string at full strength). return; // Hold the text for a while. llSleep(gCellHoldDelay); // Now fade out. for (Alpha = 0.95; Alpha >= 0.05; Alpha -= 0.05) llSetLinkAlpha(link,Alpha, ALL_SIDES); // Make the text transparent to fully hide it. llSetLinkTexture(link,TRANSPARENT, ALL_SIDES); } integer RenderExtended(integer link, string str, integer render) { // Look for escape sequences. integer length = 0; list Parsed = llParseString2List(str, [], (list)ESCAPE_SEQUENCE); integer ParsedLen = llGetListLength(Parsed); // Create a list of index values to work with. list Indices; // We start with room for 5 indices. integer IndicesLeft = 5; string Token; integer Clipped; integer LastWasEscapeSequence = FALSE; // Work from left to right. integer i = 0; for (; i < ParsedLen && IndicesLeft > 0; ++i) { Token = llList2String(Parsed, i); // If this is an escape sequence, just set the flag and move on. if (Token == ESCAPE_SEQUENCE) { LastWasEscapeSequence = TRUE; } else { // Token != ESCAPE_SEQUENCE // Otherwise this is a normal token. Check its length. Clipped = FALSE; integer TokenLength = llStringLength(Token); // Clip if necessary. if (TokenLength > IndicesLeft) { TokenLength = llStringLength(Token = llGetSubString(Token, 0, IndicesLeft - 1)); IndicesLeft = 0; Clipped = TRUE; } else IndicesLeft -= TokenLength; // Was the previous token an escape sequence? if (LastWasEscapeSequence) { // Yes, the first character is an escape character, the rest are normal. length += 2 + TokenLength; if(render) { // This is the extended character. Indices += (llSubStringIndex(EXTENDED_INDEX, llGetSubString(Token, 0, 0)) + 95); // These are the normal characters. integer j = 1; for (; j < TokenLength; ++j) { Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); } } } else { // Normal string. // Just add the characters normally. length += TokenLength; if(render) { integer j = 0; for (; j < TokenLength; ++j) { Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); } } } // Unset this flag, since this was not an escape sequence. LastWasEscapeSequence = FALSE; } } // Use the indices to create grid positions. if(render) { vector GridOffset1 = GetGridOffset( llList2Integer(Indices, 0) ); vector GridOffset2 = GetGridOffset( llList2Integer(Indices, 1) ); vector GridOffset3 = GetGridOffset( llList2Integer(Indices, 2) ); vector GridOffset4 = GetGridOffset( llList2Integer(Indices, 3) ); vector GridOffset5 = GetGridOffset( llList2Integer(Indices, 4) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); } return length; } integer ConvertIndex(integer index) { // This converts from an ASCII based index to our indexing scheme. if (index >= 32) // ' ' or higher index -= 32; else { // index < 32 // Quick bounds check. if (index > 15) index = 15; index += 94; // extended characters } return index; } PassToRender(integer render,string message, integer bank) { // float time; integer extendedlen = 0; integer link; integer i = 0; integer msgLen = llStringLength(message); string TextToRender; integer num_slaves=llGetListLength(gSlaveNames); string slave_name; //avoids unnecessary casts, keeping it as a string //get the bank offset and length integer bank_offset=llList2Integer(gBankingData, (bank * BANK_STRIDE)); integer bank_length=llList2Integer(gBankingData, (bank * BANK_STRIDE) + 1); integer bank_highest_dirty=llList2Integer(gBankingData, (bank * BANK_STRIDE) + 2); integer x = 0; for (;x < msgLen;x = x + 5) { if (i >= bank_length) //we don't want to run off the end of the bank { //set the dirty to max, and bail out, we're done gBankingData=llListReplaceList(gBankingData, (list)bank_length, (bank * BANK_STRIDE) + 2, (bank * BANK_STRIDE) + 2); return; } link = unpack(gXyTextPrims,(i + bank_offset)); TextToRender = llGetSubString(message, x, x + 15); if(gSlaveRegistered && (link % (num_slaves +1))) { slave_name=llList2String(gSlaveNames, (link % (num_slaves + 1)) - 1); if (render == 1) llMessageLinked(LINK_THIS, SLAVE_DISPLAY, TextToRender, (key)((string)link + "," + slave_name)); if (render == 2) { //time = llGetAndResetTime(); if(llSubStringIndex(TextToRender,"\e") > x) extendedlen = 5; else extendedlen = RenderExtended(link,TextToRender,0); if (extendedlen > 5) { x += extendedlen - 5; } llMessageLinked(LINK_THIS, SLAVE_DISPLAY_EXTENDED, TextToRender, (key)((string)link + "," + slave_name)); // llOwnerSay((string)llGetAndResetTime()); } //sorry, no fade effect with slave } else { if (render == 1) RenderString(link,TextToRender); if (render == 2) { extendedlen = RenderExtended(link,TextToRender,1); if (extendedlen > 5) { x += extendedlen - 5; } } if (render == 3) RenderWithEffects(link,TextToRender); } ++i; } if (bank_highest_dirty==0) bank_highest_dirty=bank_length; integer current_highest_dirty=i; while (i < bank_highest_dirty) { link = unpack(gXyTextPrims,(i + bank_offset)); if(gSlaveRegistered && (link % (num_slaves+1) != 0)) { slave_name=llList2String(gSlaveNames, (link % (num_slaves + 1)) - 1); llMessageLinked(LINK_THIS, SLAVE_DISPLAY, " ", (key)((string)link + "," + slave_name)); //sorry, no fade effect with slave } else { RenderString(link," "); } ++i; } gBankingData=llListReplaceList(gBankingData, (list)current_highest_dirty, (bank * BANK_STRIDE) + 2, (bank * BANK_STRIDE) + 2); } // Bitwise Voodoo by Gigs Taggart and optimized by Strife Onizuka list gXyTextPrims; integer get_number_of_prims() {//ignores avatars. integer a = llGetNumberOfPrims(); while(llGetAgentSize(llGetLinkKey(a))) --a; return a; } //functions to pack 8-bit shorts into ints list pack_and_insert(list in_list, integer pos, integer value) { // //figure out the bitpack position // integer pack = pos & 3; //4 bytes per int // pos=pos >> 2; // integer shifted = value << (pack << 3); // integer old_value = llList2Integer(in_list, pos); // shifted = old_value | shifted; // in_list = llListReplaceList(in_list, (list)shifted, pos, pos); // return in_list; //Safe optimized version integer index = pos >> 2; return llListReplaceList(in_list, (list)(llList2Integer(in_list, index) | (value << ((pos & 3) << 3))), index, index); } integer unpack(list in_list, integer pos) { return (llList2Integer(in_list, pos >> 2) >> ((pos & 3) << 3)) & 0x000000FF;//unsigned // return (llList2Integer(in_list, pos >> 2) << (((~pos) & 3) << 3)) >> 24;//signed } change_color(vector color) { integer num_prims=llGetListLength(gXyTextPrims) << 2; integer i = 0; for (; i<=num_prims; ++i) { integer link = unpack(gXyTextPrims,i); if (!link) return; llSetLinkPrimitiveParams( link,[ PRIM_COLOR, FACE_1, color, 1.0, PRIM_COLOR, FACE_2, color, 1.0, PRIM_COLOR, FACE_3, color, 1.0, PRIM_COLOR, FACE_4, color, 1.0, PRIM_COLOR, FACE_5, color, 1.0 ]); } } change_line_color(integer bank, vector color) { //get the bank offset and length integer i = llList2Integer(gBankingData, (bank * BANK_STRIDE)); integer bank_end = i + llList2Integer(gBankingData, (bank * BANK_STRIDE) + 1); for (; i < bank_end; ++i) { integer link = unpack(gXyTextPrims,i); if (!link) return; llSetLinkPrimitiveParams( link,[ PRIM_COLOR, FACE_1, color, 1.0, PRIM_COLOR, FACE_2, color, 1.0, PRIM_COLOR, FACE_3, color, 1.0, PRIM_COLOR, FACE_4, color, 1.0, PRIM_COLOR, FACE_5, color, 1.0 ]); } } init() { integer num_prims=get_number_of_prims(); string link_name; integer bank=0; integer prims_pointer=0; //"pointer" to the next entry to be used in the gXyTextPrims list. list temp_bank = []; integer temp_bank_stride=2; //FIXME: font texture might should be per-bank llMessageLinked(LINK_THIS, SET_FONT_TEXTURE, "", gFontTexture); gXyTextPrims=[]; integer x=0; for (;x<64;++x) { gXyTextPrims = (gXyTextPrims = []) + gXyTextPrims + 0; //we need to pad out the list to make it easier to add things in any order later } @loop; { //loop over all prims, looking for ones in the current bank for(x=0;x<=num_prims;++x) { link_name=llGetLinkName(x); list tmp = llParseString2List(link_name, (list)"-", []); if(llList2String(tmp,0) == "xyzzytext") { if (llList2Integer(tmp,1) == bank) { temp_bank += llList2Integer(tmp,2) + (list)x; } } } if (temp_bank != []) { //sort the current bank temp_bank = llListSort(temp_bank, temp_bank_stride, TRUE); integer y; integer temp_len = llGetListLength(temp_bank); //store metadata gBankingData += [prims_pointer, temp_len/temp_bank_stride, 0]; //repack the bank into the prim list for (y=0; y < temp_len; y+=temp_bank_stride) { gXyTextPrims = pack_and_insert(gXyTextPrims, prims_pointer, llList2Integer(temp_bank, y+1)); ++prims_pointer; } ++bank; temp_bank=[]; jump loop; } } llMessageLinked(LINK_THIS, SLAVE_RESET, "" , null_key); //llOwnerSay((string)llGetFreeMemory()); } default { state_entry() { // Initialize the character index. ResetCharIndex(); init(); } on_rez(integer num) { llResetScript(); } link_message(integer sender, integer channel, string data, key id) { if (id==null_key) id="0"; if (channel == DISPLAY_STRING) { PassToRender(1,data, (integer)((string)id)); } else if (channel == DISPLAY_EXTENDED) { PassToRender(2,data, (integer)((string)id)); } else if (channel == REMAP_INDICES) { // Parse the message, splitting it up into index values. list Parsed = llCSV2List(data); integer i; // Go through the list and swap each pair of indices. for (i = 0; i < llGetListLength(Parsed); i += 2) { integer Index1 = ConvertIndex( llList2Integer(Parsed, i) ); integer Index2 = ConvertIndex( llList2Integer(Parsed, i + 1) ); // Swap these index values. string Value1 = llGetSubString(gCharIndex, Index1, Index1); string Value2 = llGetSubString(gCharIndex, Index2, Index2); gCharIndex = llDeleteSubString(gCharIndex, Index1, Index1); gCharIndex = llInsertString(gCharIndex, Index1, Value2); gCharIndex = llDeleteSubString(gCharIndex, Index2, Index2); gCharIndex = llInsertString(gCharIndex, Index2, Value1); } } else if (channel == RESCAN_LINKSET) { init(); } else if (channel == RESET_INDICES) { // Restore the character index back to default settings. ResetCharIndex(); } else if (channel == SET_FADE_OPTIONS) { // Change the channel we listen to for cell commands, the // starting character position to extract from, and // special effect attributes. list Parsed = llCSV2List(data); gCellUseFading = (integer) llList2String(Parsed, 0); gCellHoldDelay = (float) llList2String(Parsed, 1); } else if (channel == SET_FONT_TEXTURE) { // Use the new texture instead of the current one. gFontTexture = id; } else if (channel == SET_COLOR) { change_color((vector)data); } else if (channel == SET_LINE_COLOR) { change_line_color((integer)((string)id), (vector)data); } else if (channel == REGISTER_SLAVE) { if(!~llListFindList(gSlaveNames, (list)data)) {//isn't registered yet gSlaveNames += data; gSlaveRegistered=TRUE; //llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave(s) Recognized: " + data); } // else // {//it already exists // llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave, Existing Slave Recognized: " + data); // } llMessageLinked(LINK_THIS, SLAVE_RECOGNIZED, data , null_key); } } changed(integer change) { if(change&CHANGED_INVENTORY) { if(gSlaveRegistered) { //by using negative indexes they don't need to be adjusted when an entry is deleted. integer x = -llGetListLength(gSlaveNames); for(;x;++x) { if (!~llGetInventoryType(llList2String(gSlaveNames, x))) { //llOwnerSay("Slave Removed: " + llList2String(gSlaveNames, x)); gSlaveNames = llDeleteSubList(gSlaveNames, x, x); } } gSlaveRegistered = !(gSlaveNames == []); } } } }
Slave Script:
//////////////////////////////////////////// // XyText v2.0 SLAVE Script (5 Face, Single Texture) // // Modified by Thraxis Epsilon and Gigs Taggart 5/2007 // Rewrite to allow one-script-per-object operation // // Modified by Kermitt Quirk 19/01/2006 // To add support for 5 face prim instead of 3 // // Originally Written by Xylor Baysklef // // //////////////////////////////////////////// integer REMAP_INDICES = 204002; integer RESET_INDICES = 204003; //internal API integer REGISTER_SLAVE = 205000; integer SLAVE_RECOGNIZED = 205001; integer SLAVE_DISPLAY = 205003; integer SET_FONT_TEXTURE = 204005; integer SLAVE_DISPLAY_EXTENDED = 205004; integer SLAVE_RESET = 205005; // This is an extended character escape sequence. string ESCAPE_SEQUENCE = "\\e"; // This is used to get an index for the extended character. string EXTENDED_INDEX = "12345"; // Face numbers. integer FACE_1 = 3; integer FACE_2 = 7; integer FACE_3 = 4; integer FACE_4 = 6; integer FACE_5 = 1; ///////////// GLOBAL VARIABLES /////////////// // This is the key of the font we are displaying. key gFontTexture = "b2e7394f-5e54-aa12-6e1c-ef327b6bed9e"; // All displayable characters. Default to ASCII order. string gCharIndex; integer gActive; //if we are recognized, this is true /////////// END GLOBAL VARIABLES //////////// ResetCharIndex() { gCharIndex = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"; gCharIndex += "abcdefghijklmnopqrstuvwxyz{|}~"; gCharIndex += "\n\n\n\n\n"; } vector GetGridOffset(integer index) { // Calculate the offset needed to display this character. integer Row = index / 10; integer Col = index % 10; // Return the offset in the texture. return <-0.45 + 0.1 * Col, 0.45 - 0.1 * Row, 0.0>; } ShowChars(integer link,vector grid_offset1, vector grid_offset2, vector grid_offset3, vector grid_offset4, vector grid_offset5) { // Set the primitive textures directly. // <-0.256, 0, 0> // <0, 0, 0> // <0.130, 0, 0> // <0, 0, 0> // <-0.74, 0, 0> llSetLinkPrimitiveParams( link,[ PRIM_TEXTURE, FACE_1, (string)gFontTexture, <0.126, 0.1, 0>, grid_offset1 + <0.037, 0, 0>, 0.0, PRIM_TEXTURE, FACE_2, (string)gFontTexture, <0.05, 0.1, 0>, grid_offset2, 0.0, PRIM_TEXTURE, FACE_3, (string)gFontTexture, <-0.74, 0.1, 0>, grid_offset3 - <0.244, 0, 0>, 0.0, PRIM_TEXTURE, FACE_4, (string)gFontTexture, <0.05, 0.1, 0>, grid_offset4, 0.0, PRIM_TEXTURE, FACE_5, (string)gFontTexture, <0.126, 0.1, 0>, grid_offset5 - <0.037, 0, 0>, 0.0 ]); } RenderString(integer link, string str) { // Get the grid positions for each pair of characters. vector GridOffset1 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)) ); vector GridOffset2 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) ); vector GridOffset3 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)) ); vector GridOffset4 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) ); vector GridOffset5 = GetGridOffset( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); } RenderExtended(integer link, string str) { // Look for escape sequences. list Parsed = llParseString2List(str, [], [ESCAPE_SEQUENCE]); integer ParsedLen = llGetListLength(Parsed); // Create a list of index values to work with. list Indices; // We start with room for 5 indices. integer IndicesLeft = 5; integer i = 0; string Token; integer Clipped; integer LastWasEscapeSequence = FALSE; // Work from left to right. for (; i < ParsedLen && IndicesLeft > 0; ++i) { Token = llList2String(Parsed, i); // If this is an escape sequence, just set the flag and move on. if (Token == ESCAPE_SEQUENCE) { LastWasEscapeSequence = TRUE; } else { // Token != ESCAPE_SEQUENCE // Otherwise this is a normal token. Check its length. Clipped = FALSE; integer TokenLength = llStringLength(Token); // Clip if necessary. if (TokenLength > IndicesLeft) { Token = llGetSubString(Token, 0, IndicesLeft - 1); TokenLength = llStringLength(Token); IndicesLeft = 0; Clipped = TRUE; } else IndicesLeft -= TokenLength; // Was the previous token an escape sequence? if (LastWasEscapeSequence) { // Yes, the first character is an escape character, the rest are normal. // This is the extended character. Indices += (llSubStringIndex(EXTENDED_INDEX, llGetSubString(Token, 0, 0)) + 95); // These are the normal characters. integer j = 1; for (; j < TokenLength; ++j) Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); } else { // Normal string. // Just add the characters normally. integer j; for (j = 0; j < TokenLength; ++j) Indices += llSubStringIndex(gCharIndex, llGetSubString(Token, j, j)); } // Unset this flag, since this was not an escape sequence. LastWasEscapeSequence = FALSE; } } // Use the indices to create grid positions. vector GridOffset1 = GetGridOffset( llList2Integer(Indices, 0) ); vector GridOffset2 = GetGridOffset( llList2Integer(Indices, 1) ); vector GridOffset3 = GetGridOffset( llList2Integer(Indices, 2) ); vector GridOffset4 = GetGridOffset( llList2Integer(Indices, 3) ); vector GridOffset5 = GetGridOffset( llList2Integer(Indices, 4) ); // Use these grid positions to display the correct textures/offsets. ShowChars(link,GridOffset1, GridOffset2, GridOffset3, GridOffset4, GridOffset5); } integer ConvertIndex(integer index) { // This converts from an ASCII based index to our indexing scheme. if (index >= 32) // ' ' or higher index -= 32; else { // index < 32 // Quick bounds check. if (index > 15) index = 15; index += 94; // extended characters } return index; } default { state_entry() { // Initialize the character index. ResetCharIndex(); llMessageLinked(LINK_THIS, REGISTER_SLAVE, llGetScriptName() , NULL_KEY); } on_rez(integer num) { llResetScript(); } link_message(integer sender, integer channel, string data, key id) { if (channel == SLAVE_RECOGNIZED) { if (data == llGetScriptName()) { gActive=TRUE; } return; } if (channel == SLAVE_DISPLAY) { if (!gActive) return; list params=llCSV2List((string)id); if (llList2String(params, 1) != llGetScriptName()) return; RenderString(llList2Integer(params, 0),data); return; } if (channel == SLAVE_DISPLAY_EXTENDED) { if (!gActive) return; list params=llCSV2List((string)id); if (llList2String(params, 1) != llGetScriptName()) return; RenderExtended(llList2Integer(params, 0),data); } if (channel == SET_FONT_TEXTURE) { gFontTexture = id; return; } if (channel == REMAP_INDICES) { // Parse the message, splitting it up into index values. list Parsed = llCSV2List(data); integer i; // Go through the list and swap each pair of indices. for (i = 0; i < llGetListLength(Parsed); i += 2) { integer Index1 = ConvertIndex( llList2Integer(Parsed, i) ); integer Index2 = ConvertIndex( llList2Integer(Parsed, i + 1) ); // Swap these index values. string Value1 = llGetSubString(gCharIndex, Index1, Index1); string Value2 = llGetSubString(gCharIndex, Index2, Index2); gCharIndex = llDeleteSubString(gCharIndex, Index1, Index1); gCharIndex = llInsertString(gCharIndex, Index1, Value2); gCharIndex = llDeleteSubString(gCharIndex, Index2, Index2); gCharIndex = llInsertString(gCharIndex, Index2, Value1); } return; } if (channel == RESET_INDICES) { // Restore the character index back to default settings. ResetCharIndex(); return; } if (channel == SLAVE_RESET) { ResetCharIndex(); gActive=FALSE; llMessageLinked(LINK_THIS, REGISTER_SLAVE, llGetScriptName() , NULL_KEY); } } }
Prim Setup (Caution! Not compatible with 5 face double texture Xytext):
//////////////////////////////////////////// // XyzzyText Prim Setup Script (5 Face) // // Modified by Thraxis Epsilon // //////////////////////////////////////////// default { state_entry() { llSetPrimitiveParams([ PRIM_TYPE, PRIM_TYPE_PRISM, PRIM_HOLE_DEFAULT, <0.199, 0.8, 0.0>, 0.68, <0.0, 0.0, 0.0>, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, PRIM_SIZE, <0.03, 2.89, 0.5>, PRIM_TEXTURE, 1, "09b04244-9569-d21f-6de0-4bbcf5552222", <0.126, 0.10, 0.0>, <-0.740013, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 6, "09b04244-9569-d21f-6de0-4bbcf5552222", <0.050, 0.100, 0.00>, <0.0, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 4, "09b04244-9569-d21f-6de0-4bbcf5552222", <-0.740, 0.10, 0.00>, <0.130009, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 7, "09b04244-9569-d21f-6de0-4bbcf5552222", <0.050, 0.100, 0.00>, <0.0, 0.0, 0.0>, 0.0, PRIM_TEXTURE, 3, "09b04244-9569-d21f-6de0-4bbcf5552222", <0.126, 0.10, 0.0>, <-0.255989, 0.0, 0.0>, 0.0]); llRemoveInventory(llGetScriptName()); } }