Chatbot: Difference between revisions
Point to the Talk:Chatbot discussion of arithmetic operators, etc. |
add llSetLocalRot llApplyImpulse llApplyRotationalImpulse to demo kicking a translucent, bouncing, spinning box |
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Created by [[User:Ppaatt Lynagh|Ppaatt Lynagh]]. "Allow anyone to copy", "next owner can copy & modify", and "mark item for sale price L$0", are the rights on my copies of this script in SL, as of 2007-09-04. | Created by [[User:Ppaatt Lynagh|Ppaatt Lynagh]]. "Allow anyone to copy", "next owner can copy & modify", and "mark item for sale price L$0", are the rights on my copies of this script in SL, as of 2007-09-04. | ||
The LSL commands you can chat include: | The LSL commands you can chat to this script include the following demo of kicking a translucent, bouncing, spinning box: | ||
<pre> | <pre> | ||
/7 llSetColor(<0.3, 0.3, 0.3>, ALL_SIDES); | /7 llSetColor(<0.3, 0.3, 0.3>, ALL_SIDES); | ||
/7 llSetColor(<1, 1, 1>, ALL_SIDES); | /7 llSetColor(<1, 1, 1>, ALL_SIDES); | ||
/7 llSetAlpha(0.6, ALL_SIDES); | |||
</pre> | </pre> | ||
<pre> | <pre> | ||
/7 llSetText("look at me green", <0.0, 1.0, 0.0>, 1.0); | /7 llSetText("look at me green", <0.0, 1.0, 0.0>, 1.0); | ||
/7 llSetText("look at me black", <0.0, 0.0, 0.0>, 1.0); | /7 llSetText("look at me black", <0.0, 0.0, 0.0>, 1.0); | ||
/7 llSetText("", <0.0, 0.0, 0.0>, 1.0); | /7 llSetText("", <0.0, 0.0, 0.0>, 1.0); | ||
</pre> | |||
<pre> | |||
/7 llSetStatus(STATUS_PHYSICS, FALSE); | |||
/7 llSetLocalRot(llEuler2Rot(<0.0, 0.0, PI_BY_TWO>)); | |||
/7 llSetLocalRot(llEuler2Rot(ZERO_ROTATION)); | |||
/7 llSetStatus(STATUS_PHYSICS, TRUE); | |||
/7 llSetBuoyancy(0.9); | |||
/7 llApplyImpulse(<0.0, 0.0, 1.0>, TRUE); // advance along the Z axis | |||
/7 llApplyRotationalImpulse(<0.0, 0.0, 3.0>, TRUE); // yaw about the Z axis | |||
/7 llSetStatus(STATUS_PHYSICS, FALSE); llSetStatus(STATUS_PHYSICS, TRUE); // zero rot inertia | |||
</pre> | </pre> | ||
| Line 22: | Line 33: | ||
</pre> | </pre> | ||
The | The commands shown above work well in the order shown with a 0.5 x 0.5 x 0.5 wood box such as the default object of the SL GUI. Sending these commands to other objects will show you how the effects of some commands that require STATUS_PHYICS TRUE do vary greatly with the mass of the object. | ||
To keep this sample script conveniently short, this script understands only a few library function names, a few code constant names, a few punctuation marks, and a few data types. I hope you find it easy to add the library function names and code constant names that interest you, even prefix (not infix) function names like the "*" multiply operator. Adding the list data type as a possible parameter type might require real work: LSL doesn't understand lists of lists yet. | To keep this sample script conveniently short, this script understands only a few library function names, a few code constant names, a few punctuation marks, and a few data types. I hope you find it easy to add the library function names and code constant names that interest you, even prefix (not infix) function names like the "*" multiply operator. Adding the list data type as a possible parameter type might require real work: LSL doesn't understand lists of lists yet. | ||
| Line 29: | Line 40: | ||
Enjoy, | Enjoy, | ||
P.S. The code of the sample script follows: | |||
<pre> | <pre> | ||
| Line 36: | Line 49: | ||
// faster than you can thru the 2007-08 SL GUI. | // faster than you can thru the 2007-08 SL GUI. | ||
// | // | ||
// Choose the channel | |||
integer theChannel = 7; | integer theChannel = 7; | ||
// Describe the language of an LSL expression without infix operators | |||
string escape = "\\"; | |||
string quote = "\""; | |||
list separators = ["\t", " ", ",", ";"]; | |||
list spacers = [quote, escape, "(", ")", "/", "<", ">", "[", "]"]; | |||
// Evaluate any one parameter | // Evaluate any one parameter | ||
| Line 57: | Line 79: | ||
ZERO_VECTOR, | ZERO_VECTOR, | ||
ZERO_ROTATION, | ZERO_ROTATION, | ||
STATUS_PHYSICS, | |||
0 | 0 | ||
| Line 77: | Line 101: | ||
"ZERO_VECTOR", | "ZERO_VECTOR", | ||
"ZERO_ROTATION", | "ZERO_ROTATION", | ||
"STATUS_PHYSICS", | |||
"0" | "0" | ||
| Line 101: | Line 127: | ||
} | } | ||
} | } | ||
} | } | ||
| Line 126: | Line 140: | ||
// Or fall thru to say callable found and no result collected | // Or fall thru to say callable found and no result collected | ||
if ("llGetAgentSize" == callable) // id | if ("llApplyImpulse" == callable) // force, local | ||
{ | |||
llApplyImpulse(llList2Vector(ps, 0), llList2Integer(ps, 1)); | |||
} | |||
else if ("llApplyRotationalImpulse" == callable) // force, local | |||
{ | |||
llApplyRotationalImpulse(llList2Vector(ps, 0), llList2Integer(ps, 1)); | |||
} | |||
else if ("llEuler2Rot" == callable) // v | |||
{ | |||
return [llEuler2Rot(llList2Vector(ps, 0))]; | |||
} | |||
else if ("llGetAgentSize" == callable) // id | |||
{ | { | ||
return [llGetAgentSize(llList2Key(ps, 0))]; | return [llGetAgentSize(llList2Key(ps, 0))]; | ||
| Line 134: | Line 160: | ||
return [llGetLinkKey(llList2Integer(ps, 0))]; | return [llGetLinkKey(llList2Integer(ps, 0))]; | ||
} | } | ||
else if ("llGetNumberOfPrims" == callable) // | else if ("llGetNumberOfPrims" == callable) // | ||
{ | { | ||
return [llGetNumberOfPrims()]; | return [llGetNumberOfPrims()]; | ||
} | |||
else if ("llRot2Euler" == callable) // q | |||
{ | |||
return [llRot2Euler(llList2Rot(ps, 0))]; | |||
} | |||
else if ("llSetAlpha" == callable) // alpha, face | |||
{ | |||
llSetAlpha(llList2Float(ps, 0), llList2Integer(ps, 1)); | |||
} | |||
else if ("llSetBuoyancy" == callable) // buoyancy | |||
{ | |||
llSetBuoyancy(llList2Float(ps, 0)); | |||
} | } | ||
else if ("llSetColor" == callable) // color, face | else if ("llSetColor" == callable) // color, face | ||
{ | { | ||
llSetColor(llList2Vector(ps, 0), llList2Integer(ps, 1)); | llSetColor(llList2Vector(ps, 0), llList2Integer(ps, 1)); | ||
} | |||
else if ("llSetLocalRot" == callable) // rot | |||
{ | |||
llSetLocalRot(llList2Rot(ps, 0)); | |||
} | |||
else if ("llSetPos" == callable) // pos | |||
{ | |||
llSetPos(llList2Vector(ps, 0)); | |||
} | |||
else if ("llSetRot" == callable) // rot | |||
{ | |||
llSetRot(llList2Rot(ps, 0)); | |||
} | |||
else if ("llSetStatus" == callable) // status, value | |||
{ | |||
llSetStatus(llList2Integer(ps, 0), llList2Integer(ps, 1)); | |||
} | } | ||
else if ("llSetText" == callable) // text, color, alpha | else if ("llSetText" == callable) // text, color, alpha | ||
{ | { | ||
llSetText( | llSetText(llList2String(ps, 0), llList2Vector(ps, 1), llList2Float(ps, 2)); | ||
} | } | ||
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// Begin with almost nothing | // Begin with almost nothing | ||
list | list results = [""]; | ||
list depths = [0]; | list depths = [0]; | ||
| Line 176: | Line 230: | ||
{ | { | ||
string word = llList2String(words, index); | string word = llList2String(words, index); | ||
integer beyond = llGetListLength( | integer beyond = llGetListLength(results); | ||
// Count | // Count results of "( ... )" or of "< ... >" | ||
if ((word == "(") || (word == "<")) | if ((word == "(") || (word == "<")) | ||
| Line 199: | Line 253: | ||
if (first <= last) | if (first <= last) | ||
{ | { | ||
parameters = llList2List( | parameters = llList2List(results, first, last); | ||
results = llList2List(results, 0, first - 1); | |||
} | } | ||
| Line 214: | Line 268: | ||
vec.y = llList2Float(parameters, 1); | vec.y = llList2Float(parameters, 1); | ||
vec.z = llList2Float(parameters, 2); | vec.z = llList2Float(parameters, 2); | ||
results += [vec]; | |||
} | } | ||
| Line 226: | Line 280: | ||
rot.z = llList2Float(parameters, 2); | rot.z = llList2Float(parameters, 2); | ||
rot.s = llList2Float(parameters, 2); | rot.s = llList2Float(parameters, 2); | ||
results += [rot]; | |||
} | } | ||
} | } | ||
| Line 234: | Line 288: | ||
else if (word == ")") | else if (word == ")") | ||
{ | { | ||
string callable = llList2String( | string callable = llList2String(results, -1); | ||
results = llList2List(results, 0, -2); // pop the tail | |||
results += resultOf(callable, parameters); | |||
} | } | ||
} | } | ||
| Line 248: | Line 298: | ||
else | else | ||
{ | { | ||
if (llGetSubString(word, 0, 0) == quote) | |||
{ | |||
if (word == (quote + quote)) | |||
{ | |||
results += ""; | |||
} | |||
else | |||
{ | |||
results += llGetSubString(word, 1, -2); | |||
} | |||
} | |||
else | |||
{ | |||
results += word; | |||
} | |||
} | } | ||
} | } | ||
| Line 254: | Line 318: | ||
// Succeed | // Succeed | ||
return llList2List( | return llList2List(results, 1, -1); // pop the head (only if head is not tail) | ||
} | } | ||
| Line 296: | Line 325: | ||
// Return a list of the words of the command. | // Return a list of the words of the command. | ||
list valueEach( | list valueEach(list words) | ||
{ | { | ||
| Line 302: | Line 331: | ||
list values = []; | list values = []; | ||
// Divide the command into words, but also shatter quotations | // Divide the command into words, but also shatter quotations | ||
integer lenWords = llGetListLength(words); | integer lenWords = llGetListLength(words); | ||
| Line 373: | Line 394: | ||
return values; | return values; | ||
} | |||
// Divide a string into words, | |||
// by returning each of the spacers as a word | |||
// and then all the chars between as words. | |||
list separateEach(string source, list spacers) | |||
{ | |||
list outputs = [source]; | |||
// Pass never more than 8 spacers to llParseString2List | |||
integer lenSpacers = llGetListLength(spacers); | |||
integer ss; | |||
for (ss = 0; ss < lenSpacers; ss += 8) | |||
{ | |||
list someSpacers = llList2List(spacers, ss, ss + 7); | |||
// Call llParseString2List again for each result so far | |||
list inputs = outputs; | |||
outputs = []; | |||
integer lenInputs = llGetListLength(inputs); | |||
integer ii; | |||
for (ii = 0; ii < lenInputs; ++ii) | |||
{ | |||
string input = llList2String(inputs, ii); | |||
outputs += llParseString2List(input, [], someSpacers); | |||
} | |||
} | |||
// Succeed | |||
return outputs; | |||
} | } | ||
| Line 386: | Line 442: | ||
{ | { | ||
llOwnerSay(message); | llOwnerSay(message); | ||
list values = valueEach( | |||
list words = separateEach(message, separators + spacers); | |||
// llOwnerSay(llList2CSV(words)); | |||
list values = valueEach(words); | |||
// llOwnerSay(llList2CSV(values)); | // llOwnerSay(llList2CSV(values)); | ||
list results = callEach(values); | list results = callEach(values); | ||
if (results != []) | if (results != []) | ||
Revision as of 21:02, 5 September 2007
Compile and run the LSL you chat on a channel, faster than you can compile and run it thru the 2007-08 SL GUI.
Created by Ppaatt Lynagh. "Allow anyone to copy", "next owner can copy & modify", and "mark item for sale price L$0", are the rights on my copies of this script in SL, as of 2007-09-04.
The LSL commands you can chat to this script include the following demo of kicking a translucent, bouncing, spinning box:
/7 llSetColor(<0.3, 0.3, 0.3>, ALL_SIDES); /7 llSetColor(<1, 1, 1>, ALL_SIDES); /7 llSetAlpha(0.6, ALL_SIDES);
/7 llSetText("look at me green", <0.0, 1.0, 0.0>, 1.0);
/7 llSetText("look at me black", <0.0, 0.0, 0.0>, 1.0);
/7 llSetText("", <0.0, 0.0, 0.0>, 1.0);
/7 llSetStatus(STATUS_PHYSICS, FALSE); /7 llSetLocalRot(llEuler2Rot(<0.0, 0.0, PI_BY_TWO>)); /7 llSetLocalRot(llEuler2Rot(ZERO_ROTATION)); /7 llSetStatus(STATUS_PHYSICS, TRUE); /7 llSetBuoyancy(0.9); /7 llApplyImpulse(<0.0, 0.0, 1.0>, TRUE); // advance along the Z axis /7 llApplyRotationalImpulse(<0.0, 0.0, 3.0>, TRUE); // yaw about the Z axis /7 llSetStatus(STATUS_PHYSICS, FALSE); llSetStatus(STATUS_PHYSICS, TRUE); // zero rot inertia
/7 ZERO_VECTOR /7 llGetAgentSize(llGetLinkKey(llGetNumberOfPrims())) // often not ZERO_VECTOR while avatar sits
The commands shown above work well in the order shown with a 0.5 x 0.5 x 0.5 wood box such as the default object of the SL GUI. Sending these commands to other objects will show you how the effects of some commands that require STATUS_PHYICS TRUE do vary greatly with the mass of the object.
To keep this sample script conveniently short, this script understands only a few library function names, a few code constant names, a few punctuation marks, and a few data types. I hope you find it easy to add the library function names and code constant names that interest you, even prefix (not infix) function names like the "*" multiply operator. Adding the list data type as a possible parameter type might require real work: LSL doesn't understand lists of lists yet.
See the discussion tab for talk of more example command lines that we could/ should soon add.
Enjoy,
P.S. The code of the sample script follows:
// http://wiki.secondlife.com/wiki/Chatbot
//
// Compile and run the Lsl you type on a channel,
// faster than you can thru the 2007-08 SL GUI.
//
// Choose the channel
integer theChannel = 7;
// Describe the language of an LSL expression without infix operators
string escape = "\\";
string quote = "\"";
list separators = ["\t", " ", ",", ";"];
list spacers = [quote, escape, "(", ")", "/", "<", ">", "[", "]"];
// Evaluate any one parameter
list theCodes = [
TRUE, FALSE,
PI,
TWO_PI,
PI_BY_TWO,
DEG_TO_RAD,
RAD_TO_DEG,
SQRT2,
NULL_KEY,
ALL_SIDES,
EOF,
ZERO_VECTOR,
ZERO_ROTATION,
STATUS_PHYSICS,
0
];
list theCodenames = [
"TRUE", "FALSE",
"PI",
"TWO_PI",
"PI_BY_TWO",
"DEG_TO_RAD",
"RAD_TO_DEG",
"SQRT2",
"NULL_KEY",
"ALL_SIDES",
"EOF",
"ZERO_VECTOR",
"ZERO_ROTATION",
"STATUS_PHYSICS",
"0"
];
list valueOf(string word)
{
if (0 <= llSubStringIndex(word, "."))
{
return [(float) word];
}
else if (0 <= llSubStringIndex("0123456789", llGetSubString(word, 0, 0)))
{
return [(integer) word];
}
else
{
integer index = llListFindList(theCodenames, [word]);
if (0 <= index)
{
return llList2List(theCodes, index, index);
} else {
return [word]; // unevaluated
}
}
}
// Pass the parameters to the named routine.
// Return no result, one result, else the callable and parameters.
list resultOf(string callable, list parameters)
{
list ps = parameters; // abbreviate "parameters"
llOwnerSay(callable + "(" + llList2CSV(ps) + ")");
// Return one result to say callable found and one result collected
// Or fall thru to say callable found and no result collected
if ("llApplyImpulse" == callable) // force, local
{
llApplyImpulse(llList2Vector(ps, 0), llList2Integer(ps, 1));
}
else if ("llApplyRotationalImpulse" == callable) // force, local
{
llApplyRotationalImpulse(llList2Vector(ps, 0), llList2Integer(ps, 1));
}
else if ("llEuler2Rot" == callable) // v
{
return [llEuler2Rot(llList2Vector(ps, 0))];
}
else if ("llGetAgentSize" == callable) // id
{
return [llGetAgentSize(llList2Key(ps, 0))];
}
else if ("llGetLinkKey" == callable) // linknum
{
return [llGetLinkKey(llList2Integer(ps, 0))];
}
else if ("llGetNumberOfPrims" == callable) //
{
return [llGetNumberOfPrims()];
}
else if ("llRot2Euler" == callable) // q
{
return [llRot2Euler(llList2Rot(ps, 0))];
}
else if ("llSetAlpha" == callable) // alpha, face
{
llSetAlpha(llList2Float(ps, 0), llList2Integer(ps, 1));
}
else if ("llSetBuoyancy" == callable) // buoyancy
{
llSetBuoyancy(llList2Float(ps, 0));
}
else if ("llSetColor" == callable) // color, face
{
llSetColor(llList2Vector(ps, 0), llList2Integer(ps, 1));
}
else if ("llSetLocalRot" == callable) // rot
{
llSetLocalRot(llList2Rot(ps, 0));
}
else if ("llSetPos" == callable) // pos
{
llSetPos(llList2Vector(ps, 0));
}
else if ("llSetRot" == callable) // rot
{
llSetRot(llList2Rot(ps, 0));
}
else if ("llSetStatus" == callable) // status, value
{
llSetStatus(llList2Integer(ps, 0), llList2Integer(ps, 1));
}
else if ("llSetText" == callable) // text, color, alpha
{
llSetText(llList2String(ps, 0), llList2Vector(ps, 1), llList2Float(ps, 2));
}
// Return more than one result to say callable not found
else
{
return [callable, "not found"];
}
// Return no result to say callable found but no result
return [];
}
// Obey one command.
list callEach(list words)
{
// Begin with almost nothing
list results = [""];
list depths = [0];
// Take each action in order
integer lenWords = llGetListLength(words);
integer index;
for (index = 0; index < lenWords; ++index)
{
string word = llList2String(words, index);
integer beyond = llGetListLength(results);
// Count results of "( ... )" or of "< ... >"
if ((word == "(") || (word == "<"))
{
depths += [beyond]; // push the depth
}
else if ((word == ")") || (word == ">"))
{
// Pop the depth
integer first = llList2Integer(depths, -1);
depths = llList2List(depths, 0, -2); // pop the tail
// Pop the parameters
integer last = beyond - 1;
list parameters = [];
if (first <= last)
{
parameters = llList2List(results, first, last);
results = llList2List(results, 0, first - 1);
}
// Join together the components of a vector
if (word == ">")
{
integer depth = llGetListLength(parameters);
if (depth == 3)
{
vector vec;
vec.x = llList2Float(parameters, 0);
vec.y = llList2Float(parameters, 1);
vec.z = llList2Float(parameters, 2);
results += [vec];
}
// Join together the components of a rotation
if (depth == 4)
{
rotation rot;
rot.x = llList2Float(parameters, 0);
rot.y = llList2Float(parameters, 1);
rot.z = llList2Float(parameters, 2);
rot.s = llList2Float(parameters, 2);
results += [rot];
}
}
// Call with a list of parameters (of non-list types)
else if (word == ")")
{
string callable = llList2String(results, -1);
results = llList2List(results, 0, -2); // pop the tail
results += resultOf(callable, parameters);
}
}
// Push any other word as a parameter
else
{
if (llGetSubString(word, 0, 0) == quote)
{
if (word == (quote + quote))
{
results += "";
}
else
{
results += llGetSubString(word, 1, -2);
}
}
else
{
results += word;
}
}
}
// Succeed
return llList2List(results, 1, -1); // pop the head (only if head is not tail)
}
// Divide the command into words.
// Take care to join together the words of each quotation.
// Return a list of the words of the command.
list valueEach(list words)
{
// Begin with nothing
list values = [];
// Divide the command into words, but also shatter quotations
integer lenWords = llGetListLength(words);
// Consider each word or word of a quotation
integer index = 0;
while (index < lenWords)
{
string word = llList2String(words, index++);
// Join together the words of a quotation
if (word == quote)
{
string value = "";
do
{
word = llList2String(words, index++);
if (word != quote)
{
value += word;
}
} while ((word != quote) && (index < lenWords));
// Quote the quotation simply, so the quotation is never found in spacers
values += quote + value + quote;
}
// Discard slash slash commentary
else if ((word == "/") && (llList2String(words, index) == "/"))
{
return values;
}
// Discard separators
else if ((0 <= llListFindList(separators, [word])) || (word == ""))
{
;
}
// Keep spacers
else if (0 <= llListFindList(spacers, [word]))
{
values += word;
}
// Evaluate other words
else
{
values += valueOf(word);
}
}
// Succeed
return values;
}
// Divide a string into words,
// by returning each of the spacers as a word
// and then all the chars between as words.
list separateEach(string source, list spacers)
{
list outputs = [source];
// Pass never more than 8 spacers to llParseString2List
integer lenSpacers = llGetListLength(spacers);
integer ss;
for (ss = 0; ss < lenSpacers; ss += 8)
{
list someSpacers = llList2List(spacers, ss, ss + 7);
// Call llParseString2List again for each result so far
list inputs = outputs;
outputs = [];
integer lenInputs = llGetListLength(inputs);
integer ii;
for (ii = 0; ii < lenInputs; ++ii)
{
string input = llList2String(inputs, ii);
outputs += llParseString2List(input, [], someSpacers);
}
}
// Succeed
return outputs;
}
// Hear and obey the chat of the owner at the channel.
default
{
state_entry()
{
llListen(theChannel, "", llGetOwner(), "");
}
listen(integer channel, string name, key id, string message)
{
llOwnerSay(message);
list words = separateEach(message, separators + spacers);
// llOwnerSay(llList2CSV(words));
list values = valueEach(words);
// llOwnerSay(llList2CSV(values));
list results = callEach(values);
if (results != [])
{
llOwnerSay(llList2CSV(results));
}
}
}