Difference between revisions of "Chatbot"
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This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for you, faster than you can tell the 2007-08 SL GUI to do the same. | |||
For example, you can chat the LSL commands to make the default wood box translucent and bouncy and then kick it around and spin it, as follows: | |||
<pre> | <pre> | ||
Line 35: | Line 33: | ||
</pre> | </pre> | ||
Those LSL commands quoted above often do work as described in their // comments. The commands work if chatted in the order shown. The commands work if chatted at the usual wood box built by default in the SL GUI (0.5 x 0.5 x 0.5 m). | |||
To see how the weight and shape of an object influence its response to commands that require STATUS_PHYSICS TRUE, try sending these commands to other objects. | |||
To see how force multiplies, try adding this script more than once to an object. | |||
To keep this article short, this script understands only some of the language that may interest you. We hope you'll find it easy to teach this script to understand whichever part of the LSL language you next want to explore. Just by trying, you can see that this script doesn't understand the less commonly useful library function names, arithmetic operators, code constant names, control flow keywords, punctuation marks, etc. Nor does this script understand any of your own function names, until you add those functions to this script. | |||
We welcome you | As you first try speaking more of the LSL language, please don't trust this script too much. If you find you get confused over what this script thinks an LSL command means, please consider slowing down enough to design a small one-off experimental script to show you what the SL GUI thinks the command means. When you find a difference between what the SL GUI thinks and what this script thinks, that's a bug. We welcome you blogging your experience into the [[Talk:Chatbot|discussion]] tab of this article, to help us track bugs, to help us dream up new tutorial demoes, to encourage our work here, etc. | ||
Enjoy, | Enjoy, | ||
P.S. The code of the sample script follows: | P.S. [[User:Ppaatt Lynagh|Ppaatt Lynagh]] launched this tutorial project. "Allow anyone to copy", "next owner can copy & modify", and "mark item for sale price L$0", were the rights on Pat's copies of this script in SL, as of 2007-09-04. | ||
P.P.S. The code of the sample script follows: | |||
<pre> | <pre> |
Revision as of 11:42, 6 September 2007
This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for you, faster than you can tell the 2007-08 SL GUI to do the same.
For example, you can chat the LSL commands to make the default wood box translucent and bouncy and then kick it around and spin it, as follows:
/7 llSetColor(<0.3, 0.3, 0.3>, ALL_SIDES); // darken /7 llSetColor(<1, 1, 1>, ALL_SIDES); // lighten /7 llSetAlpha(0.7, ALL_SIDES); // make translucent
/7 llSetText("look at me green", <0.0, 1.0, 0.0>, 1.0); // label /7 llSetText("look at me black", <0.0, 0.0, 0.0>, 1.0); // label differently /7 llSetText("", <0.0, 0.0, 0.0>, 1.0); // do not label
/7 llSetStatus(STATUS_PHYSICS, FALSE); /7 llSetPos("+"(llGetPos(), <0.0, 0.0, 2.1>)); // teleport up the Z axis /7 llSetPos("-"(llGetPos(), <0.0, 0.0, 2.1>)); // teleport back down the Z axis /7 llSetLocalRot(llEuler2Rot(<0.0, 0.0, PI_BY_TWO>))); // face one way /7 llSetLocalRot(llEuler2Rot(ZERO_ROTATION)); // face another way /7 llSetStatus(STATUS_PHYSICS, TRUE); /7 llSetBuoyancy(0.9); // bounce well, without floating /7 llApplyImpulse(<0.0, 0.0, 1.0>, TRUE); // advance along the Z axis /7 llApplyRotationalImpulse(<0.0, 0.0, 3.0>, TRUE); // yaw about the Z axis /7 llSetStatus(STATUS_PHYSICS, FALSE); llSetStatus(STATUS_PHYSICS, TRUE); // zero rot inertia
/7 ZERO_VECTOR /7 llGetAgentSize(llGetLinkKey(llGetNumberOfPrims())) // often not ZERO_VECTOR while avatar sits
Those LSL commands quoted above often do work as described in their // comments. The commands work if chatted in the order shown. The commands work if chatted at the usual wood box built by default in the SL GUI (0.5 x 0.5 x 0.5 m).
To see how the weight and shape of an object influence its response to commands that require STATUS_PHYSICS TRUE, try sending these commands to other objects.
To see how force multiplies, try adding this script more than once to an object.
To keep this article short, this script understands only some of the language that may interest you. We hope you'll find it easy to teach this script to understand whichever part of the LSL language you next want to explore. Just by trying, you can see that this script doesn't understand the less commonly useful library function names, arithmetic operators, code constant names, control flow keywords, punctuation marks, etc. Nor does this script understand any of your own function names, until you add those functions to this script.
As you first try speaking more of the LSL language, please don't trust this script too much. If you find you get confused over what this script thinks an LSL command means, please consider slowing down enough to design a small one-off experimental script to show you what the SL GUI thinks the command means. When you find a difference between what the SL GUI thinks and what this script thinks, that's a bug. We welcome you blogging your experience into the discussion tab of this article, to help us track bugs, to help us dream up new tutorial demoes, to encourage our work here, etc.
Enjoy,
P.S. Ppaatt Lynagh launched this tutorial project. "Allow anyone to copy", "next owner can copy & modify", and "mark item for sale price L$0", were the rights on Pat's copies of this script in SL, as of 2007-09-04.
P.P.S. The code of the sample script follows:
// http://wiki.secondlife.com/wiki/Chatbot // // Compile and run the Lsl you type on a channel, // faster than you can thru the 2007-08 SL GUI, // thus "chat with your 'bot" while it runs this script. // // Choose one chat channel for hearing commands, echoing commands, and chatting results. integer theChannel = 7; // Chat back a copy of the meaningful or meaningless command, only on request. integer theEchoPlease = TRUE; // Describe the language of an LSL expression without infix operators. string escape = "\\"; string quote = "\""; list separators = ["\t", " ", ",", ";"]; list spacers = [quote, escape, "(", ")", "/", "<", ">", "[", "]"]; // List some frequently useful code values. list theCodes = [ TRUE, FALSE, PI, TWO_PI, PI_BY_TWO, DEG_TO_RAD, RAD_TO_DEG, SQRT2, NULL_KEY, ALL_SIDES, EOF, ZERO_VECTOR, ZERO_ROTATION, STATUS_PHYSICS, 0 ]; // List the name of each code. list theCodenames = [ "TRUE", "FALSE", "PI", "TWO_PI", "PI_BY_TWO", "DEG_TO_RAD", "RAD_TO_DEG", "SQRT2", "NULL_KEY", "ALL_SIDES", "EOF", "ZERO_VECTOR", "ZERO_ROTATION", "STATUS_PHYSICS", "0" ]; // Evaluate any one parameter. list valueOf(string word) { if (0 <= llSubStringIndex(word, ".")) { return [(float) word]; } else if (0 <= llSubStringIndex("0123456789", llGetSubString(word, 0, 0))) { return [(integer) word]; } else { integer index = llListFindList(theCodenames, [word]); if (0 <= index) { return llList2List(theCodes, index, index); } else { return [word]; // unevaluated } } } // Add and return the sum. list sum(list values) { if (llGetListEntryType(values, 0) == TYPE_VECTOR) { return [llList2Vector(values, 0) + llList2Vector(values, 1)]; } return []; } // Subtract and return the difference. list difference(list values) { if (llGetListEntryType(values, 0) == TYPE_VECTOR) { return [llList2Vector(values, 0) - llList2Vector(values, 1)]; } return []; } // Multiply and return the product. list product(list values) { if (llGetListEntryType(values, 0) == TYPE_ROTATION) { return [llList2Rot(values, 0) * llList2Rot(values, 1)]; } return []; } // Divide and return the quotient. list quotient(list values) { if (llGetListEntryType(values, 0) == TYPE_ROTATION) { return [llList2Rot(values, 0) / llList2Rot(values, 1)]; } return []; } // Divide and return the remainder. list remainder(list values) { return []; } // Aggregate and return the composite. list composite(list values) { integer depth = llGetListLength(values); if (depth == 3) { vector vec; vec.x = llList2Float(values, 0); vec.y = llList2Float(values, 1); vec.z = llList2Float(values, 2); return [vec]; } if (depth == 4) { rotation rot; rot.x = llList2Float(values, 0); rot.y = llList2Float(values, 1); rot.z = llList2Float(values, 2); rot.s = llList2Float(values, 2); return [rot]; } return []; } // Return a list of one entry per parameter // with the extra entries of longer parameters moved to the end. list pickEach(list entries) { return entries; // FIXME } // Pass the parameters to the named routine. // Return a list of results. // Return empty if no result, if empty list returned, or if callable meaningless. list resultOf(string callable, list parameters) { // Abbreviate the word "parameters" list ps = parameters; // Trace every call, even when the callable is meaningless if (theEchoPlease) { llOwnerSay(callable + "(" + llList2CSV(ps) + ")"); } // Accept verbose prefix arithmetic such as { "+"(vec1, vec2) } if ("+" == callable) { return sum(ps); } else if ("-" == callable) { return difference(ps); } else if ("*" == callable) { return product(ps); } else if ("/" == callable) { return quotient(ps); } else if ("%" == callable) { return remainder(ps); } else if ("<>" == callable) { return composite(ps); } // Return a list of results to say callable meaningful and returns results // Or fall thru to say callable meaningful but returns no result if ("llApplyImpulse" == callable) // (force, local) { llApplyImpulse(llList2Vector(ps, 0), llList2Integer(ps, 1)); } else if ("llApplyRotationalImpulse" == callable) // (force, local) { llApplyRotationalImpulse(llList2Vector(ps, 0), llList2Integer(ps, 1)); } else if ("llEuler2Rot" == callable) // (v) { return [llEuler2Rot(llList2Vector(ps, 0))]; } else if ("llGetAgentSize" == callable) // (id) { return [llGetAgentSize(llList2Key(ps, 0))]; } else if ("llGetLinkKey" == callable) // (linknum) { return [llGetLinkKey(llList2Integer(ps, 0))]; } else if ("llGetNumberOfPrims" == callable) // () { return [llGetNumberOfPrims()]; } else if ("llGetPos" == callable) // () { return [llGetPos()]; } else if ("llGetLocalRot" == callable) // () { return [llGetLocalRot()]; } else if ("llGetlRot" == callable) // () { return [llGetRot()]; } else if ("llRot2Euler" == callable) // (q) { return [llRot2Euler(llList2Rot(ps, 0))]; } else if ("llSetAlpha" == callable) // (alpha, face) { llSetAlpha(llList2Float(ps, 0), llList2Integer(ps, 1)); } else if ("llSetBuoyancy" == callable) // (buoyancy) { llSetBuoyancy(llList2Float(ps, 0)); } else if ("llSetColor" == callable) // (color, face) { llSetColor(llList2Vector(ps, 0), llList2Integer(ps, 1)); } else if ("llSetLocalRot" == callable) // (rot) { llSetLocalRot(llList2Rot(ps, 0)); } else if ("llSetPos" == callable) // (pos) { llSetPos(llList2Vector(ps, 0)); } else if ("llSetRot" == callable) // (rot) { llSetRot(llList2Rot(ps, 0)); } else if ("llSetStatus" == callable) // (status, value) { llSetStatus(llList2Integer(ps, 0), llList2Integer(ps, 1)); } else if ("llSetText" == callable) // (text, color, alpha) { llSetText(llList2String(ps, 0), llList2Vector(ps, 1), llList2Float(ps, 2)); } // Return an empty result if callable meaningless or returns no result return []; } // Interpret one list of words. list callEach(list words) { // Begin with almost nothing list results = [""]; list depths = [0]; // Take each action in order integer lenWords = llGetListLength(words); integer index; for (index = 0; index < lenWords; ++index) { string word = llList2String(words, index); // Count results of "( ... )" or of "< ... >" if ((word == "(") || (word == "<")) { integer beyond = llGetListLength(results); depths += [beyond]; // push the depth } else if ((word == ")") || (word == ">")) { // Pop the depth integer first = llList2Integer(depths, -1); depths = llList2List(depths, 0, -2); // pop the tail // Pop the parameters list entries = []; integer last = llGetListLength(results) - 1; if (first <= last) { entries = llList2List(results, first, last); results = llList2List(results, 0, first - 1); } // Choose the callable to receive the parameters string callable = "<>"; if (word == ")") { callable = llList2String(results, -1); results = llList2List(results, 0, -2); // pop the tail } // Call with a list of parameters list pickables = pickEach(entries); results += resultOf(callable, pickables); } // Push any other word as a parameter else { if (llGetSubString(word, 0, 0) == quote) { if (word == (quote + quote)) { results += ""; // Push the empty string } else { results += llGetSubString(word, 1, -2); // Push a simply quoted string } } else { results += llList2List(words, index, index); // Push an entry with its type } } } // Succeed if (llGetListLength(results) <= 1) { return []; } return llList2List(results, 1, -1); // pop the head (only if head is not tail) } // Divide the command into words. // Take care to join together the words of each quotation. // Return a list of the words of the command. list valueEach(list words) { // Begin with nothing list values = []; // Divide the command into words, but also shatter quotations integer lenWords = llGetListLength(words); // Consider each word or word of a quotation integer index = 0; while (index < lenWords) { string word = llList2String(words, index++); // Join together the words of a quotation if (word == quote) { string value = ""; do { word = llList2String(words, index++); if (word != quote) { value += word; } } while ((word != quote) && (index < lenWords)); // Quote the quotation simply, so the quotation is never found in spacers values += quote + value + quote; } // Discard slash slash commentary else if ((word == "/") && (llList2String(words, index) == "/")) { return values; } // Discard separators else if ((0 <= llListFindList(separators, [word])) || (word == "")) { ; } // Keep spacers else if (0 <= llListFindList(spacers, [word])) { values += word; } // Evaluate other words else { values += valueOf(word); } } // Succeed return values; } // Divide a string into words, // by returning each of the spacers as a word // and return as a word each run of chars between words. list separateEach(string source, list spacers) { list outputs = [source]; // Pass never more than 8 spacers to llParseString2List integer lenSpacers = llGetListLength(spacers); integer ss; for (ss = 0; ss < lenSpacers; ss += 8) { list someSpacers = llList2List(spacers, ss, ss + 7); // Call llParseString2List again for each result so far list inputs = outputs; outputs = []; integer lenInputs = llGetListLength(inputs); integer ii; for (ii = 0; ii < lenInputs; ++ii) { string input = llList2String(inputs, ii); outputs += llParseString2List(input, [], someSpacers); } } // Succeed return outputs; } // Hear and echo and obey the chat of the owner at the channel. default { state_entry() { llListen(theChannel, "", llGetOwner(), ""); } listen(integer channel, string name, key id, string message) { // Compile and run // llOwnerSay(message); list words = separateEach(message, separators + spacers); // llOwnerSay((string) llGetListLength(words) + ": " + llList2CSV(words)); list values = valueEach(words); // llOwnerSay((string) llGetListLength(values) + ": " + llList2CSV(values)); list results = callEach(values); // llOwnerSay((string) llGetListLength(results) + ": " + llList2CSV(results)); // Chat back the results, if not empty if (results != []) { llOwnerSay(llList2CSV(results)); } } }