Difference between revisions of "Brainstorming"

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=== Objects and Assets ===
=== Objects and Assets ===
* allow objects to only be allowed to be rezzed on certain regions (adds to the agent's restrictions)
* allow objects to only be allowed to be rezzed on certain regions (adds to the agent's restrictions)
* AND/OR limit object rezzing to specific groups of objects (give region owner ability to control what content is allowed in their regions)
* allow assets to be transferred between agent domains
* allow assets to be transferred between agent domains
* allow assets to be accessed from multiple agent domains
* allow assets to be accessed from multiple agent domains

Revision as of 09:47, 19 September 2007

This page is all about brainstorming about the upcoming architecture. Add your thoughts here in no particular format. Can be use cases, requirements, scenarios. Maybe shouldn't be too long but long enough to get your idea across. Can also be implementation details maybe but in the lower section.


Usage examples and requirements

General architecture

  • allow to run a small grid on my laptop
  • allow plug-ins

Objects and Assets

  • allow objects to only be allowed to be rezzed on certain regions (adds to the agent's restrictions)
  • AND/OR limit object rezzing to specific groups of objects (give region owner ability to control what content is allowed in their regions)
  • allow assets to be transferred between agent domains
  • allow assets to be accessed from multiple agent domains

Identity

  • identity should be pluggable, e.g. let me in with OpenID
  • various grades of verification should be possible

Viewer

  • allow all sorts of viewers, from 3D to cellphone to web sites

Agents

  • allow agents to only allow to connect to certain regions

Regions

  • allow regions of arbitrary size and form
  • allow portals and landmass-style connections between regions or a mix of both
  • region should be able to decide which agents to let in depending on the grade of verification (age, RL identity, financial, ... )
  • User defined topology. Like bookmarks, but in 2D. Crossing a custom boundary would result in a "walking teleport"
  • Multiple instances of a region within a topology. Everyone can have a front row seat for the show.
  • Allow as many avatars as will fit in the virtual space of a region. Don't limit the population of a region based on architectural limitations.

Implementation thoughts

Regions

  • if we have different region domains will each of them have their own map or would it somehow work to connect certain region domains together while it would still be possible to grow one domains space?
  • Can we see into neighboring regions using a low LOD mesh dynamically created to represent the land and objects in a region?
  • Virtualize the regions. If no one is in or near a region, don't waste hardware on it. If a region gets too busy, dynamically split it onto two servers, each taking half of the area.