Difference between revisions of "User:Gordon Wendt"
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Gordon Wendt (talk | contribs) (added code snippet with helpful commentary) |
Gordon Wendt (talk | contribs) (fixing <code> not working properly) |
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<code> | <code> | ||
default | default | ||
{ | { | ||
state_entry() | state_entry() | ||
{ | |||
a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later | |||
llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info) | |||
llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name | |||
llSetObjectName(a);// changes the object name back to what it originally was | |||
// ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name | |||
} | |||
} | |||
} | |||
</code> | </code> | ||
[[Category:English speaking Volunteers|Gordon Wendt]] | [[Category:English speaking Volunteers|Gordon Wendt]] |
Revision as of 12:14, 27 September 2007
I'm Gordon Wendt, I do a little bit of everything in SL and recently was accepted into the volunteer program as a mentor
Free code snippets
A couple of code snippets I"m freely releasing for anyone to use
Naming Trick
A cheap little trick to make the object name on the way the script name then change the object name back
default
{
state_entry()
{
a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later
llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info)
llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name
llSetObjectName(a);// changes the object name back to what it originally was
// ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name
}
}