Difference between revisions of "User:TonyH Wrangler/Beta"
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Multiple Objects launching working perfectly. Same result as single. Tested twenty objects at once. (single prims). | Multiple Objects launching working perfectly. Same result as single. Tested twenty objects at once. (single prims). | ||
===== Update 8:22PM PDT ===== | |||
Avatar launching failed. Reaction is immediate "go through the ground" phenomenon, and then SL logs the account off while the sim restarts. Havok is not handling the avatars reaction along with all the reactions and calculations in the catapult I would guesstimate. |
Revision as of 19:22, 28 September 2007
Beta Adventures
I will "blog" about the beta issues here and what new things are happening.
Havok 4 Phase
Hey, finnally, everyone (well nearly everyone) has been waiting for this. And I'll say this: It is EPIC. The physics caluclations and the way objects react is a beautiful thing to see. Just shooting a box and watching the reaction of it flying into the air in the same way you'd expect a mega laser gun to make a box react in the real world, is so satisfying!
Issues
As I am typing this, im running some tests with a catapult, and it seems to be bringing the sim down repeatedly, causing alot of relogging. Don't worry, I've warned everyone in the NIX sim that I am causing it in testing, so their not caught off guard and can go to Lewis.
I believe the major collisions involved with the script, counterweight, and joint along with the avatar interaction is causing the sim to lose...it's mind...uh...processor, yea, processor!
Update 8:07PM PDT
Server handled first launch of the catapult, no problem. Second launch attempt caused Avatar to go up to 164 meters before being logged off and the sim going down.
Attempting to reduce script powers, bringing down the force used.
Update 8:11PM PDT
Login server is not receiving the packet sent. Login failed repeatedly. For now I'm unable to access Second Life Beta.
Login Functional.
Update 8:18PM PDT
Catapult working fine with single objects, physical. Sim physics go down from 45.0 FPS to 44.9 FPS, so no impairment.
Testing multiple objects at once at this time.
Multiple Objects launching working perfectly. Same result as single. Tested twenty objects at once. (single prims).
Update 8:22PM PDT
Avatar launching failed. Reaction is immediate "go through the ground" phenomenon, and then SL logs the account off while the sim restarts. Havok is not handling the avatars reaction along with all the reactions and calculations in the catapult I would guesstimate.