Difference between revisions of "User:Morgaine Dinova"
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Among the many other benefits, physical refactoring gives us the opportunity to harness multiple cores. | Among the many other benefits, physical refactoring gives us the opportunity to harness multiple cores. | ||
Occasionally I just despair and decide to rewrite the whole thing from scratch. Tomorrow, that is. ;-) | |||
Revision as of 08:24, 13 October 2007
Goals for the system, in order of importance:
- Scalability for events.
- Scalability along the other 3 dimensions.
- Interop with 3rd party worlds and grids.
Goals for the client, in no particular order:
- Improve portability across compilers and platforms.
- Remove dependencies on specific versions of required libraries.
- Add an event API for use in scripting language bindings.
- Refactor access to required libraries to allow alternative choices.
- Refactor subsystems to allow alternative choices (see below).
- Decouple the viewing from the presence handling, allow N:1 (multiple views per presence).
- Replace refactored 2D GUI by decoupled alternative [footprint reduction].
- Replace refactored audio system by decoupled alternative [footprint reduction].
- Make the refactored 3D navigation/camera event-driven [for scripting, machinima].
Among the many other benefits, physical refactoring gives us the opportunity to harness multiple cores.
Occasionally I just despair and decide to rewrite the whole thing from scratch. Tomorrow, that is. ;-)
Goals for me:
- Fun. :-)
Enough to keep me busy for a while ...