Talk:LlSetSoundQueueing: Difference between revisions

From Second Life Wiki
Jump to navigation Jump to search
New page: Queueing survives take and rez even if it has no script in it when taken and then a script without queueing is placed in it. It also survives when a brand new script never used before repl...
 
Strife Onizuka (talk | contribs)
No edit summary
Line 1: Line 1:
Queueing survives take and rez even if it has no script in it when taken and then a script without queueing is placed in it. It also survives when a brand new script never used before replaces the original. The queueing state continues to exist unless it is expressly ordered to FALSE. Cool I liked the challenge. bring em on. lolz -- [[User:EddyFragment Robonaught|Eddy]] 01:20, 16 May 2009 (UTC)
Queueing survives take and rez even if it has no script in it when taken and then a script without queueing is placed in it. It also survives when a brand new script never used before replaces the original. The queueing state continues to exist unless it is expressly ordered to FALSE. Cool I liked the challenge. bring em on. lolz -- [[User:EddyFragment Robonaught|Eddy]] 01:20, 16 May 2009 (UTC)
:Cool, very good job. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 03:21, 16 May 2009 (UTC)

Revision as of 19:21, 15 May 2009

Queueing survives take and rez even if it has no script in it when taken and then a script without queueing is placed in it. It also survives when a brand new script never used before replaces the original. The queueing state continues to exist unless it is expressly ordered to FALSE. Cool I liked the challenge. bring em on. lolz -- Eddy 01:20, 16 May 2009 (UTC)

Cool, very good job. -- Strife (talk|contribs) 03:21, 16 May 2009 (UTC)