Difference between revisions of "Talk:LlSetDamage"
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:hmmm i see your point. I have expanded the article. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 17:39, 25 May 2009 (UTC) | :hmmm i see your point. I have expanded the article. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 17:39, 25 May 2009 (UTC) | ||
:Part of the problem is, I haven't really scripted any guns in... oh 5 years. And things have mostly likely changed. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:Strife_Onizuka|talk]]|[[Special:Contributions/Strife_Onizuka|contribs]])</small></sup> 17:58, 25 May 2009 (UTC) |
Revision as of 09:58, 25 May 2009
I deleted following sentence.
- If the object hits another object it will die.
This function seems to have nothing to do with object-to-object collisions. If the sentence is true, detailed conditions should be described, I think. --MasterOf Perl 14:23, 25 May 2009 (UTC)
- It needs to be better written. It's why the world isn't riddle with bullets that didn't hit their targets. -- Strife (talk|contribs) 17:11, 25 May 2009 (UTC)