Difference between revisions of "Talk:Viewer Visual Update"
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(New page: === Feedback and Ideas === * Would like to see a flash layer, where flash widgets could communicate to the UI via an API and either replace or partially replace bits and pieces of it. Th...) |
Nik Woodget (talk | contribs) |
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* Well how novel: ripping off the Mac OS X metallic buttons and giving them an Aqua feel... Well, don't stop there. Read Apple's Human Interface Guidelines and implement them. Then we'll not only have the feel too, but then the whole thing may work as standard instead of being buggy, bloated, roll your own code. We would have international settings and keyboards that worked, standard window behaviour, one menu bar not two, and text editing handling that worked properly, and properly transposed keyboard shorcuts. Get that stuff sorted first then you can think of moving on to skinning. | * Well how novel: ripping off the Mac OS X metallic buttons and giving them an Aqua feel... Well, don't stop there. Read Apple's Human Interface Guidelines and implement them. Then we'll not only have the feel too, but then the whole thing may work as standard instead of being buggy, bloated, roll your own code. We would have international settings and keyboards that worked, standard window behaviour, one menu bar not two, and text editing handling that worked properly, and properly transposed keyboard shorcuts. Get that stuff sorted first then you can think of moving on to skinning. | ||
** I would like to point out, that SecondLife client is Cross-Platform. If they stuck to the Mac guidelines, then it wouldn't fit windows or linux. To be honest, as SecondLife is effectively a game, the interface has to be a roll your own (Read Apples guidelines, it actually says that somewhere) --[[User:Nik Woodget|Nik Woodget]] 02:37, 22 October 2007 (PDT) | |||
* Would like more than anything to see the UI windows capable of being moved onto a second monitor off the main viewer window. Now that would be very cool and make life a whole lot easier. | * Would like more than anything to see the UI windows capable of being moved onto a second monitor off the main viewer window. Now that would be very cool and make life a whole lot easier. | ||
** This would also mean making that the second life viewer would have to use system controls. Again its a pain for cross-platform software. Though not impossible. --02:37, 22 October 2007 (PDT)~~ |
Revision as of 01:37, 22 October 2007
Feedback and Ideas
- Would like to see a flash layer, where flash widgets could communicate to the UI via an API and either replace or partially replace bits and pieces of it. This could be a big market for companies wishing to have customized clients but still take advantage of Linden Labs robust source.
- Great work on the graphics! Definitely shows off the potential for what can be done.
- Well how novel: ripping off the Mac OS X metallic buttons and giving them an Aqua feel... Well, don't stop there. Read Apple's Human Interface Guidelines and implement them. Then we'll not only have the feel too, but then the whole thing may work as standard instead of being buggy, bloated, roll your own code. We would have international settings and keyboards that worked, standard window behaviour, one menu bar not two, and text editing handling that worked properly, and properly transposed keyboard shorcuts. Get that stuff sorted first then you can think of moving on to skinning.
- I would like to point out, that SecondLife client is Cross-Platform. If they stuck to the Mac guidelines, then it wouldn't fit windows or linux. To be honest, as SecondLife is effectively a game, the interface has to be a roll your own (Read Apples guidelines, it actually says that somewhere) --Nik Woodget 02:37, 22 October 2007 (PDT)
- Would like more than anything to see the UI windows capable of being moved onto a second monitor off the main viewer window. Now that would be very cool and make life a whole lot easier.
- This would also mean making that the second life viewer would have to use system controls. Again its a pain for cross-platform software. Though not impossible. --02:37, 22 October 2007 (PDT)~~