Difference between revisions of "Talk:Viewer Visual Update"
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* Would it be possible to have an instruction page? This file does... for all the images. I know its possible to open them all, and I will, but pointers for how to tweak what be nice. I'm going to try a nicer (for my eyes) skin with greens, similar to the theme I've got on my mac menus, and hack some buttons, but it will take a while to get right because I'm flying blind (particularly for .j2c's that don't automatically preview for me). --[[User:Eloise Pasteur|Eloise Pasteur]] 06:53, 22 October 2007 (PDT) | * Would it be possible to have an instruction page? This file does... for all the images. I know its possible to open them all, and I will, but pointers for how to tweak what be nice. I'm going to try a nicer (for my eyes) skin with greens, similar to the theme I've got on my mac menus, and hack some buttons, but it will take a while to get right because I'm flying blind (particularly for .j2c's that don't automatically preview for me). --[[User:Eloise Pasteur|Eloise Pasteur]] 06:53, 22 October 2007 (PDT) | ||
:* Good print, J2Cs aren't well supported in bitmap editors yet. -- [[User:Argent Stonecutter|Argent Stonecutter]] 09:14, 22 October 2007 (PDT) | :* Good print, J2Cs aren't well supported in bitmap editors yet. -- [[User:Argent Stonecutter|Argent Stonecutter]] 09:14, 22 October 2007 (PDT) | ||
::* In the textures folder is a textures.xml file. This is the mapping {purpose}.tga -> UUID.{any extension} --[[User:Thraxis Epsilon|Thraxis Epsilon]] 11:51, 22 October 2007 (PDT) | |||
* The icons representing prims in the object builder are too small. It is quite difficult to distinguish between similar prims as, for example, the cone and the semicone.--[[User:Eadoin Welles|Eadoin Welles]] 10:22, 22 October 2007 (PDT) | * The icons representing prims in the object builder are too small. It is quite difficult to distinguish between similar prims as, for example, the cone and the semicone.--[[User:Eadoin Welles|Eadoin Welles]] 10:22, 22 October 2007 (PDT) | ||
Revision as of 10:51, 22 October 2007
Feedback and Ideas
- In the Mac instructions, if you start with 'Make a copy of the Second Life application with "Duplicate" and rename it "Second Life Visual Update"...' and move on from there then the "uninstall" step won't be needed, and people can more easily compare the two. -- Argent Stonecutter 06:14, 22 October 2007 (PDT)
- Great work on the graphics! Definitely shows off the potential for what can be done.
- Well how novel: ripping off the Mac OS X metallic buttons and giving them an Aqua feel... Well, don't stop there. Read Apple's Human Interface Guidelines and implement them. Then we'll not only have the feel too, but then the whole thing may work as standard instead of being buggy, bloated, roll your own code. We would have international settings and keyboards that worked, standard window behaviour, one menu bar not two, and text editing handling that worked properly, and properly transposed keyboard shorcuts. Get that stuff sorted first then you can think of moving on to skinning.
- I would like to point out, that SecondLife client is Cross-Platform. If they stuck to the Mac guidelines, then it wouldn't fit windows or linux. To be honest, as SecondLife is effectively a game, the interface has to be a roll your own (Read Apples guidelines, it actually says that somewhere) --Nik Woodget 02:37, 22 October 2007 (PDT)
Feedback on the style itself
- The problem I'm having is with the fact that most of the text in search results is white on a bright blue/gray background, which makes it hard to read. Also, text in profiles and (non-editable) group descriptions is difficult to read for the same reason. I think that adding more contrast would definitely improve the usability (not to mention the accessibility) of this skin. -- ????
- I don't think it looks Mac-like at all. In fact while Apple popularized the glossy look the "shiny metallic" look isn't really their schtick, and they have been moving away from the aggressive glossiness of the early OS X versions to a smoother and more professional look in Panther and Tiger. I would much rather see the glossiness eliminated and something less overpowering like Max Rudberg's "Milk" theme being used as inspiration.
- With a light background ALL the text needs to be dark.
- The window close and minimize buttons look smaller in this style, even if they aren't, and I keep slowing down to hit them more precisely.
- The translucent menu bar is an improvement. It needs to extend under the menus themselves, of course. The backdrop for the button bars on the bottom should be translucent as well, for symmetry... and with the new style I don't think the little "loops" over the buttons above the chat bar are really useful.
- The glossiness of the buttons is a problem, and they also look more like tabs than buttons. A flatter more "matte" style would work better.
- The slight border around the chat and nametags is VERY nice.
- The 3d look of hover text is not so good, I think because it's light. The light colored pie menu is really a problem.
- The inventory and appearance editor seem significantly less professional.
- At the moment I think the original style is preferrable. I would say that the dark color scheme works better, particularly for translucent windows... if the ghosted windows could turn dark (but with light text) that would work, but that's probably more than XUI can handle. -- Argent Stonecutter 06:25, 22 October 2007 (PDT)
- I'm not a fan of square buttons.
- Like Argent I struggle with some of the light backgrounds
- Would it be possible to have an instruction page? This file does... for all the images. I know its possible to open them all, and I will, but pointers for how to tweak what be nice. I'm going to try a nicer (for my eyes) skin with greens, similar to the theme I've got on my mac menus, and hack some buttons, but it will take a while to get right because I'm flying blind (particularly for .j2c's that don't automatically preview for me). --Eloise Pasteur 06:53, 22 October 2007 (PDT)
- Good print, J2Cs aren't well supported in bitmap editors yet. -- Argent Stonecutter 09:14, 22 October 2007 (PDT)
- In the textures folder is a textures.xml file. This is the mapping {purpose}.tga -> UUID.{any extension} --Thraxis Epsilon 11:51, 22 October 2007 (PDT)
- The icons representing prims in the object builder are too small. It is quite difficult to distinguish between similar prims as, for example, the cone and the semicone.--Eadoin Welles 10:22, 22 October 2007 (PDT)
Additional suggestions
This section should be kept for suggestions that are really beyond the scope of a theme change.
- Would like to see a flash layer, where flash widgets could communicate to the UI via an API and either replace or partially replace bits and pieces of it. This could be a big market for companies wishing to have customized clients but still take advantage of Linden Labs robust source.
- I would actively NOT want to see a layer that can only be programmed with a closed system like flash. -- Argent Stonecutter 06:07, 22 October 2007 (PDT)
- SVG + Javascript would work- uBrowser would be the place to start with that.
- SignpostMarv Martin 06:59, 22 October 2007 (PDT)
- That's one approach. Javascript based controls are used in a number of programs: Firefox (XUL), Mac OS (Dashboard), Yahoo Widgets (for that matter Adobe's Actionscript has converged on Javascript). I'm not sure that SVG is the way to go, but that's not an objection... I just don't know wnough about SVG. Another possibility is to use Tk, since that has bindings for several scripting languages already. All this is somewhat out of the scope of a theme change. -- Argent Stonecutter 08:47, 22 October 2007 (PDT)
- SVG + Javascript would work- uBrowser would be the place to start with that.
- Would like more than anything to see the UI windows capable of being moved onto a second monitor off the main viewer window. Now that would be very cool and make life a whole lot easier.
- This would also mean making that the second life viewer would have to use system controls. Again its a pain for cross-platform software. Though not impossible. --Nik Woodget 02:38, 22 October 2007 (PDT)
- Why would this require using system controls ?
- SignpostMarv Martin 06:59, 22 October 2007 (PDT)
- Why would this require using system controls ?
- This would also mean making that the second life viewer would have to use system controls. Again its a pain for cross-platform software. Though not impossible. --Nik Woodget 02:38, 22 October 2007 (PDT)
- For the Mac port, at least, the way that command and control are reversed is really hard to deal with. It would be nice if there was an option to reverse the command and control keys for XUI only. -- Argent Stonecutter 06:07, 22 October 2007 (PDT)
- I like the new interface. It is surely better than the black one but, by the way, the real value would be to have a choice of skins which, in my understanding, is the main goal of this test. I think that another improvement might be to have the possibility to add gadgets. For example, I would like to have, close to the PDT time, also the local time, since most of events that I prepare are located in my country, and I prefer to use local time rather than useless PDT time. Rather than adding this feature, which may be of no interest to USA people and surely not at all to California people, you may give us the possibility to create gadgets, like in Google or Vista. So I could develop a small gadget to see time in various timezones, another one that automatically convert Linden dollars to various currencies, and so forth. By facilitating the development of user gadgets, you would dramatically improve the SL interface without having to develop them yourself. IMHO Greetings from Rome, Italy --Eadoin Welles 10:19, 22 October 2007 (PDT)