Difference between revisions of "SculptGenMax"

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=== Features ===
=== Features ===


    * Roundtrip workflow from 3ds Max to Second Life and back
* Roundtrip workflow from 3ds Max to Second Life and back
    * Load sculptmaps from disk to import sculpties into 3ds Max
* Load sculptmaps from disk to import sculpties into 3ds Max
    * Create sculpties in 3ds Max and export them to Second Life
* Create sculpties in 3ds Max and export them to Second Life
    * All sculptmap topologies supported: sphere, torus, plane, and cylinder
* All sculptmap topologies supported: sphere, torus, plane, and cylinder
    * Editable Poly, Editable Mesh, and NURBS supported
* Editable Poly, Editable Mesh, and NURBS supported
    * Preserves UV Mapping — Baked textures work seamlessly
* Preserves UV Mapping — Baked textures work seamlessly


=== License ===
=== License ===

Revision as of 13:26, 18 December 2007

Description

SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.

Current Version

1.0 RC 1 — released 2007/12/18

Download and Support

As of version 1.0, SculptGenMax can be downloaded from the author's website. A new FAQ and support forums can be found there as well.

SculpGenMax Homepage

Features

  • Roundtrip workflow from 3ds Max to Second Life and back
  • Load sculptmaps from disk to import sculpties into 3ds Max
  • Create sculpties in 3ds Max and export them to Second Life
  • All sculptmap topologies supported: sphere, torus, plane, and cylinder
  • Editable Poly, Editable Mesh, and NURBS supported
  • Preserves UV Mapping — Baked textures work seamlessly

License

   * SculptGenMax is licensed under GPL3
   * Copywrite 2007 Shack Dougall
   * GPL FAQ
   * Quick Guide to GPL3

Screenshot

Sculptgenmax-in-3dsmax.jpg