Difference between revisions of "SculptGenMax"
Jump to navigation
Jump to search
Line 16: | Line 16: | ||
=== Features === | === Features === | ||
* Roundtrip workflow from 3ds Max to Second Life and back | |||
* Load sculptmaps from disk to import sculpties into 3ds Max | |||
* Create sculpties in 3ds Max and export them to Second Life | |||
* All sculptmap topologies supported: sphere, torus, plane, and cylinder | |||
* Editable Poly, Editable Mesh, and NURBS supported | |||
* Preserves UV Mapping — Baked textures work seamlessly | |||
=== License === | === License === |
Revision as of 13:26, 18 December 2007
Description
SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.
Current Version
1.0 RC 1 — released 2007/12/18
Download and Support
As of version 1.0, SculptGenMax can be downloaded from the author's website. A new FAQ and support forums can be found there as well.
Features
- Roundtrip workflow from 3ds Max to Second Life and back
- Load sculptmaps from disk to import sculpties into 3ds Max
- Create sculpties in 3ds Max and export them to Second Life
- All sculptmap topologies supported: sphere, torus, plane, and cylinder
- Editable Poly, Editable Mesh, and NURBS supported
- Preserves UV Mapping — Baked textures work seamlessly
License
* SculptGenMax is licensed under GPL3 * Copywrite 2007 Shack Dougall * GPL FAQ * Quick Guide to GPL3