Difference between revisions of "Second Life Grid"

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We believe that Second Life derives its benefit from the vast array of people and content within it.  In order to increase the value of Second Life, we want to open it to the internet.  Eventally, we believe that virtual worlds will be as ubiquitous as e-mail and the web.
We believe that Second Life derives its benefit from the vast array of people and content within it.  In order to increase the value of Second Life, we want to open it to the internet.  Eventally, we believe that virtual worlds will be as ubiquitous as e-mail and the web.


At the first AWG meeting, Zero Linden presented these "scary numbers" for the eventual size of an internet scale virtual world:
At the first [[Architecture Working Group | AWG]] meeting, Zero Linden presented these "scary numbers" for the eventual size of an internet scale virtual world:
* 60 million regions
* 60 million regions
* 2 billion users
* 2 billion users

Revision as of 22:12, 19 August 2009

Initial stub - to be expanded upon

We believe that Second Life derives its benefit from the vast array of people and content within it. In order to increase the value of Second Life, we want to open it to the internet. Eventally, we believe that virtual worlds will be as ubiquitous as e-mail and the web.

At the first AWG meeting, Zero Linden presented these "scary numbers" for the eventual size of an internet scale virtual world:

  • 60 million regions
  • 2 billion users
  • 50 - 100 million concurrency

The aim of the AWG is to enable third parties to be able to extend the Second Life Grid by running servers that connect to it and become part of it.