Difference between revisions of "User:Clarknova Helvetic/Clear Param Widgets"
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(→'''Clear Hover Text''': wtf m8) |
m (<lsl> tags) |
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== '''Just Die''' == | == '''Just Die''' == | ||
Sometimes a prim jest don't die natural. | Sometimes a prim jest don't die natural. | ||
<lsl>default | |||
{ | |||
state_entry() | |||
{ | |||
llDie(); | |||
} | |||
}</lsl> | |||
== '''Die in X Minutes''' == | == '''Die in X Minutes''' == | ||
Enter minutes in whole numbers, then drop script into prim | Enter minutes in whole numbers, then drop script into prim | ||
<lsl>integer minutes = 20; // Change this to the number of minutes for the object to live. | |||
default | |||
{ | |||
state_entry() { llSetTimerEvent((float)minutes*60.); } | |||
timer() | |||
{ | |||
llInstantMessage(llGetOwner(),(string)llRound(minutes) + " minutes expired. " + llGetObjectName() + " deleted."); | |||
llDie(); | |||
} | |||
}</lsl> | |||
== '''Clear Hover Text''' == | == '''Clear Hover Text''' == | ||
<lsl>default | |||
{ | |||
state_entry() | |||
{ | |||
llSetText("",ZERO_VECTOR,0.); | |||
llRemoveInventory(llGetScriptName()); | |||
} | |||
}</lsl> | |||
== '''Clear Particles''' == | == '''Clear Particles''' == | ||
<lsl>default | |||
{ | |||
state_entry() | |||
{ | |||
llParticleSystem([]); | |||
llRemoveInventory(llGetScriptName()); | |||
} | |||
}</lsl> | |||
== '''Stop Sound''' == | == '''Stop Sound''' == | ||
<lsl>default | |||
{ | |||
state_entry() | |||
{ | |||
llStopSound(); | |||
llRemoveInventory(llGetScriptName()); | |||
} | |||
}</lsl> |
Revision as of 12:44, 8 January 2008
These Scripts clear a single param. Drag 'n drop.
Just Die
Sometimes a prim jest don't die natural. <lsl>default {
state_entry() { llDie(); }
}</lsl>
Die in X Minutes
Enter minutes in whole numbers, then drop script into prim <lsl>integer minutes = 20; // Change this to the number of minutes for the object to live.
default {
state_entry() { llSetTimerEvent((float)minutes*60.); } timer() { llInstantMessage(llGetOwner(),(string)llRound(minutes) + " minutes expired. " + llGetObjectName() + " deleted."); llDie(); }
}</lsl>
Clear Hover Text
<lsl>default {
state_entry() { llSetText("",ZERO_VECTOR,0.); llRemoveInventory(llGetScriptName()); }
}</lsl>
Clear Particles
<lsl>default {
state_entry() { llParticleSystem([]); llRemoveInventory(llGetScriptName()); }
}</lsl>
Stop Sound
<lsl>default {
state_entry() { llStopSound(); llRemoveInventory(llGetScriptName()); }
}</lsl>