Difference between revisions of "Skinning HowTo/Common XUI attributes"

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===== hover_cursor =====
===== hover_cursor =====
Supposed to set the cursor icon used while hovering over this element.
''Optional.'' Supposed to set the cursor icon used while hovering over this element.


* ''This attribute seems to be overridden by hardcoded values.  If you find a widget that honors this, please document it here.''
* ''This attribute seems to be overridden by hardcoded values.  If you find a widget that honors this, please document it here.''

Revision as of 15:50, 6 September 2009

This pages describes some of the most frequently used XML attributes. The XUI elements that use them can be found at:

When these parameters appear there, they are just listed under the elements that use them.

Used by all XUI elements

name

Required. The XML name of this element. The name must be unique to the floater you are editing.

  • IMPORTANT: As noted above, do not re-name XML elements, even for localization. Many of the element names are looked up by the viewer. If the viewer cannot find an element name it expects, it will crash.

String: name="input_first_name"

visible

Optional. Sets the initial visibility of the element and its children.

This can be set programatically to hide or show the element as needed.

Boolean: visible="false"

enabled

Optional. Determines whether the the element and its children are operational. When disabled, the element is visible, but "greyed out."

This can be set programatically to enable or disable the element as needed.

Boolean: enabled="false"

tool_tip

Optional. Explains the function of the element to the user when the user places the mouse over the element.

String: tool_tip="Pick a resident to mute"

mouse_opaque

Optional. Determines whether the the element reacts to the mouse when it is over it. When it is set to false, elements below will handle the mouse actions.

Boolean: mouse_opaque="false"

control_name

Optional. Lets you associate check box and slider values with particular saved settings without writing any C++ code. Very useful. When you load a floater or other XUI element containing a check box or slider with that tag, it will take it's initial value from the named saved setting and automatically saves back out modified values as the user interacts with those controls.

This is extremely powerful and should let you create a custom panel to control any of the boolean or real valued settings that you see in the Debug_Settings floater. See floater_beacons.xml for examples.

String: control_name="particlesbeacon"

sound_flags

Optional. Determines whether to make a sound on mouse-up and/or mouse-down.

  • This attribute is written when saving the XML, but it is not read when loading XML.
hover_cursor

Optional. Supposed to set the cursor icon used while hovering over this element.

  • This attribute seems to be overridden by hardcoded values. If you find a widget that honors this, please document it here.

Allowed values are UI_CURSOR_ARROW, UI_CURSOR_WAIT, UI_CURSOR_HAND, UI_CURSOR_IBEAM, UI_CURSOR_CROSS, UI_CURSOR_SIZENWSE, UI_CURSOR_SIZENESW, UI_CURSOR_SIZEWE, UI_CURSOR_SIZENS, UI_CURSOR_NO, UI_CURSOR_WORKING, UI_CURSOR_TOOLGRAB, UI_CURSOR_TOOLLAND, UI_CURSOR_TOOLFOCUS, UI_CURSOR_TOOLCREATE, UI_CURSOR_ARROWDRAG, UI_CURSOR_ARROWCOPY, UI_CURSOR_ARROWDRAGMULTI, UI_CURSOR_ARROWCOPYMULTI, UI_CURSOR_NOLOCKED, UI_CURSOR_ARROWLOCKED, UI_CURSOR_GRABLOCKED, UI_CURSOR_TOOLTRANSLATE, UI_CURSOR_TOOLROTATE, UI_CURSOR_TOOLSCALE, UI_CURSOR_TOOLCAMERA, UI_CURSOR_TOOLPAN, UI_CURSOR_TOOLZOOMIN, UI_CURSOR_TOOLPICKOBJECT3, UI_CURSOR_TOOLSIT, UI_CURSOR_TOOLBUY, UI_CURSOR_TOOLPAY, UI_CURSOR_TOOLOPEN, UI_CURSOR_TOOLPLAY, UI_CURSOR_TOOLPAUSE, UI_CURSOR_TOOLMEDIAOPEN, UI_CURSOR_PIPETTE

String: hover_cursor="UI_CURSOR_HAND"

use_bounding_rect

Optional. Hit test against bounding rectangle that includes all child elements.

Boolean: use_bounding_rect="true"

default_tab_group

Positioning

Used by all XUI elements.

width

Required. The width of the element, in pixels.

For text, this defines the visible text as well as the clickable area. If the width of a text element is not sufficient to hold the text, the text will be truncated. This is most likely what you will widen when localizing the viewer.

For most other elements, this describes the dimensions of an element, such as a button, icon, panel, text_area, etc.

  • Tip: See the bounding boxes of all XML elements in the viewer: Advanced menu > UI > Debug Views.

Integer: width="140"

height

Required. The height of the element, in pixels.

For text, this defines the visible text as well as the clickable area. If the height of a text element is not sufficient to hold the text, the text will be truncated. This is most likely what you will lengthen when localizing the viewer.

For most other elements, this describes the dimensions of an element, such as a button, icon, panel, text_area, etc.

Integer: height="24"

left

Optional. Sets the position in the x dimension of the element's left edge relative to the container's left edge. Positive and negative values are accepted. A negative value will set the position relative to the right edge of the container.

Integer: left="6"

right

Optional. Sets the position in the x dimension of the element's right edge relative to the container's left edge. Positive and negative values are accepted. A negative value will set the position relative to the right edge of the container. Best used to align something to the right.

  • For example, given a floater with a width of 500 and a button we wish to right align in the floater, we can set the right to 490 -- this puts the right edge of the button 10 pixels away from the right border of the floater.

Integer: right="6"

left_delta

Optional. (use instead of left) Sets the position in the x dimension of the element's left edge relative to the previous element, or, for the first widget, the left edge of the container. Positive and negative values are accepted. Best used to left-align the current element with the previous element.

  • For example, given Button B with a width of 100, a previous Button A with a width of 50 and a distance between elements of 6, we would set the left_delta to -106, putting the left edge of Button B 106 pixels to the left of Button A. We use a negative number to move left, and a positive number to move right.

Integer: left_delta="-106"

top
bottom

Optional. Sets the position in the y dimension of the element's bottom edge relative to the container. Positive and negative values are accepted. For example, given a floater with a height of 300 and a title 20 pixels tall and we want , we can set the bottom to (NEED TO DO MATH, LOL) -- putting the bottom edge of the title 40 pixels away from the top border of the floater.

Integer: bottom="(NEED TO DO MATH, LOL)"

bottom_delta
follows

Optional. Sets which edge(s) an element follows when the containing element is resized. Specifying all edges results in an element that can dynamically resize itself with its container.

Values: left, top, right, bottom. String multiple values together using pipes.

The following example sets an element to follow both the left and the top, such as a floater's title may be designed: String: follows="left|top"

rect_control

Text

label
font

Optional. Sets which size and style of the application font to use. The default is SansSerifSmall for text elements and SansSerif for controls (such as check_box and button.

Values: SansSerifSmall, SansSerif, SansSerifBig, SansSerifBold, Monospace

String: font="SansSerifSmall"

font_size
font_style
style

Deprecated.

halign
valign

Deprecated.

Other parameters used by many XUI elements

tab_group
border