User:Mr Lovenkraft: Difference between revisions
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llStopAnimation(llList2String(anims, i)); //Stops the animation in the list at point i. | llStopAnimation(llList2String(anims, i)); //Stops the animation in the list at point i. | ||
} | } | ||
} | |||
} | |||
</lsl> | |||
---- | |||
===Cycle pose ball: touch cycle=== | |||
<lsl> | |||
//Multi poseball/pole by Mr lovenkraft | |||
//Open sourced ;) | |||
list anims; | |||
key av; | |||
integer pos; | |||
integer listSize; | |||
integer sat_on; | |||
int() | |||
{ | |||
if(sat_on) | |||
{ | |||
llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION);//Request permissions to get the next animation | |||
} | |||
else | |||
{ | |||
llWhisper(0, "No one sitting on this object."); | |||
} | |||
} | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
pos = 0; | |||
anims = []; | |||
llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);//Sets the sit pose for the target | |||
} | |||
changed(integer change)//something has changed with this object | |||
{ | |||
if(change & CHANGED_INVENTORY)//if only the inventory is changed of course ;) | |||
{ | |||
pos = 0;//start the post over | |||
anims = []; //clear the list | |||
integer i; | |||
integer totA = llGetInventoryNumber(INVENTORY_ANIMATION);//gets the total animations | |||
for(i=0; i<totA; i++) | |||
{ | |||
anims += [llGetInventoryName(INVENTORY_ANIMATION, i)];//adds each animation name to list | |||
} | |||
llOwnerSay("Animaions inside: " + llList2CSV(anims));//Tell the owner how many animations inside | |||
} | |||
if(change & CHANGED_LINK) | |||
{ | |||
av = llAvatarOnSitTarget(); | |||
if(av) //if there is really someone sitting on it | |||
{ | |||
sat_on = TRUE; //If someone is sitting make it true | |||
int();//Start animation | |||
} | |||
else | |||
{ | |||
sat_on = FALSE; | |||
} | |||
} | |||
} | |||
run_time_permissions(integer perm)//got permissions from user | |||
{ | |||
if(perm & PERMISSION_TRIGGER_ANIMATION) | |||
{ | |||
llStopAnimation(llGetInventoryName(INVENTORY_ANIMATION, pos));//Stop last animation | |||
pos += 1;//go to next in list | |||
if(pos >= listSize)//if at the end of the list | |||
{ | |||
pos = 0; | |||
} | |||
llStopAnimation("sit"); | |||
llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION, pos));//Start the next animation | |||
} | |||
} | |||
touch_start(integer total_number) | |||
{ | |||
listSize = llGetListLength(anims); | |||
int(); //start the new animation | |||
} | } | ||
} | } | ||
</lsl> | </lsl> | ||
Revision as of 17:16, 3 February 2008
Open source codes from Mr Lovenkraft
I've just starting this page in the hopes of having quite a few codes open sourced for those of you who either can't find what you are looking for, or just want an easy place to look for codes :)
Removable prim clothing script
This script is written to be placed in the root prim of an object. <lsl> //Removable clothing by Mr Lovenkraft, free to use by anyone. //Fully open source, but credit going to Mr Lovenkraft for his effort :) key user; //Person touching the clothing. key owner; //The owner of course O.o integer diaChan; //Random Dialog channel to prevent other clothing items from listening.. integer listenNum; //Used to start a listen, and remove it. list buttons = ["Tear", "Look", "Flick", "Tug"];//Buttons to click on of course. integer touchable = TRUE; integer removeable; int()//The actual starting menu and calculating random channel to listen on. {
touchable = FALSE;
diaChan = llCeil(llFrand(-9999999));
if(diaChan >= 0) //Just in case it returns 0, we want a negative listen :)
{
diaChan += llRound(llFrand(-9999999)); //Recalculate
}
listenNum = llListen(diaChan, "", "", "");//Listen handler to remove listen when done.
llDialog(user, "What would you like to do?", buttons, diaChan); //Menu with the buttons o.o
llSetTimerEvent(15); //Menu time out, in case someone doesn't pick an option :)
} default {
on_rez(integer r)
{
owner = llGetOwner(); //Of course it gets the owner O.o
}
state_entry()
{
owner = llGetOwner(); //Again just in case it didn't get the point.
}
touch_start(integer total_number)
{
if(touchable) //If it hasn't been touched, let it be touched
{
user = llDetectedKey(0); //Makes the person touching, the owner.
int(); //When touched, get the random channel.
}
}
attach(key av)
{
if(av)
{
removeable = TRUE; //If actually on an av, allow clothing to request permissions for detach.
}
else
{
removeable = FALSE; //Oposite if no av :)
}
}
run_time_permissions(integer perm)
{
if(perm & PERMISSION_ATTACH)
{
llWhisper(0, llKey2Name(user) + " rips " + llKey2Name(owner) +"'s clothing right off!");
llDetachFromAvatar( ); //Detach from av of course.
}
}
listen(integer chan, string name, key id, string msg)
{
if(llToLower(msg)=="tug") //We use llToLower(msg) so that it's not case sensitive. :)
{
llWhisper(0, llKey2Name(user) + " tugs on " + llKey2Name(owner) +"'s clothing.");
}
if(llToLower(msg)=="flick")
{
llWhisper(0, llKey2Name(user) + " flicks " + llKey2Name(owner) +"'s clothing.");
}
if(llToLower(msg)=="look")
{
llWhisper(0, llKey2Name(user) + " looks at " + llKey2Name(owner) +"'s clothing.");
}
if(llToLower(msg)=="tear")
{
if(removeable)
{
llRequestPermissions(owner, PERMISSION_ATTACH);
}
else
{
llWhisper(0, "Can not remove clothing that is not worn.");
}
}
touchable = TRUE;
llListenRemove(listenNum); //Stop listening to prevent lag :)
}
timer()
{
touchable = TRUE;
llSetTimerEvent(0.0); //Stops the timer
llWhisper(0, "Menu time out...");
}
} </lsl>
Stop all animations: basic
<lsl> //Stop all animations by Mr Lovenkraft //Useful learning codes from the large inventory of Mr Lovenkraft ;) list anims; key av; default {
touch_start(integer total_number)
{
llRequestPermissions(llDetectedKey(0), PERMISSION_TRIGGER_ANIMATION);//Dur, requests permissions.
av = llDetectedKey(0); //Person to stop animations for.
}
run_time_permissions(integer perm)//Runs if we get permissions.
{
anims = []; //Clears the list of any past animations.
anims = llGetAnimationList(av); //Gets the current users animations playing.
integer index = llGetListLength(anims); //The amount of animations for stopping.
integer i; //Starting place for our loop.
for(i=0; i<index; i++)//Runs through for each animation in the list.
{
llStopAnimation(llList2String(anims, i)); //Stops the animation in the list at point i.
}
}
} </lsl>
Cycle pose ball: touch cycle
<lsl> //Multi poseball/pole by Mr lovenkraft //Open sourced ;) list anims; key av; integer pos; integer listSize; integer sat_on; int() {
if(sat_on)
{
llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION);//Request permissions to get the next animation
}
else
{
llWhisper(0, "No one sitting on this object.");
}
} default {
state_entry()
{
pos = 0;
anims = [];
llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);//Sets the sit pose for the target
}
changed(integer change)//something has changed with this object
{
if(change & CHANGED_INVENTORY)//if only the inventory is changed of course ;)
{
pos = 0;//start the post over
anims = []; //clear the list
integer i;
integer totA = llGetInventoryNumber(INVENTORY_ANIMATION);//gets the total animations
for(i=0; i<totA; i++)
{
anims += [llGetInventoryName(INVENTORY_ANIMATION, i)];//adds each animation name to list
}
llOwnerSay("Animaions inside: " + llList2CSV(anims));//Tell the owner how many animations inside
}
if(change & CHANGED_LINK)
{
av = llAvatarOnSitTarget();
if(av) //if there is really someone sitting on it
{
sat_on = TRUE; //If someone is sitting make it true
int();//Start animation
}
else
{
sat_on = FALSE;
}
}
}
run_time_permissions(integer perm)//got permissions from user
{
if(perm & PERMISSION_TRIGGER_ANIMATION)
{
llStopAnimation(llGetInventoryName(INVENTORY_ANIMATION, pos));//Stop last animation
pos += 1;//go to next in list
if(pos >= listSize)//if at the end of the list
{
pos = 0;
}
llStopAnimation("sit");
llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION, pos));//Start the next animation
}
}
touch_start(integer total_number)
{
listSize = llGetListLength(anims);
int(); //start the new animation
}
} </lsl>