Difference between revisions of "Talk:Advanced Sculptie Exporter From Maya"

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(Advance Sculpie Exporter troubles)
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Unfortunately there's a bug in the MEL implementation in Maya for Linux such that widget control group boxes do not automatically size themselves to fit the widgets they contain as the Windows version does.  This MEL script will have to be hand-modified to account for this difference, so that it works on Linux installations of Maya. This bug has been present in Maya since version 6.
Ok, I've been trying to get this process of bringing in a model into SL using this exporter. It looks like it should really work great but unfortunately it's not working for me after several (3 days) college tries.


In the MEL script, in the global procedure llSculptEditor(), replace this line:
Enough whining: I modeled a shoe starting with a Nurbs Sphere primitive and added a blinn material with a texture in the color channel, selected it, and ran the script.
scrollLayout;
with this one:
scrollLayout -childResizable 1 -defineTemplate DefaultTemplate;


and all will be well.


:--[[User:Kalel Venkman|Kalel Venkman]] 19:47, 6 August 2007 (PDT)
what happens is that the script exports the script and two bitmaps,files: sculpt-nurbsSphere1.bmp and sculpt-nurbsSphere1-surface.bmp.
 
-sculpt-nurbsSphere1.bmp is a mostly white 64x64 texture with a thin horizontal pink strip along the top edge that fades to white.
 
sculpt-nurbsSphere1-surface.bmp is completely black.
 
I read in one of the tutorials here that using a Nurbs primitive with a texture was the best modeling method. The export process returns no errors so I'm assuming it's working ok.
 
So I have a couple of questions: How is a 'sculpted Prim' going to work if the texture that sculpts geometry is completely black? Isn't that going to make an object that has no depth?
 
I've run this script before and it has generated a file with many colors and what looks like uv maps or something based on the geometry but not this time. After uploading the file (paying for the upload) to check it, it looks nothing like what I modeled. I know there's other scripts that need to be run but what are the chances of it working correctly when the files that are output from the script are a totally black file, and a mostly white file with a pink strip. It's hard to imagine that ever becoming a nicely modeled nurbs shoe with a leopard skin texture like the one I have on it's surface in Maya. What am I missing after days of trying with no success?
 
I'd reaaaalllllllyyyyyy like to get a maya model with nice textures and shading uploaded into SL.
 
Somebody, Please, make my month.
 
Here's the contents of the script: newPrim
prim -setObjectName nurbsSphere1 -deleteScript
shape -setSculpt sculpt-nurbsSphere1 1 -deleteScript
texture -setTexture sculpt-nurbsSphere1-surface -1 -deleteScript
transform -setScale 1.116997553 0.7740672316 0.4738042387 -gotoRelativePos 0.01619318658 0.334221295 -0.02874745658 -deleteScript
 
The

Revision as of 15:59, 29 February 2008

Ok, I've been trying to get this process of bringing in a model into SL using this exporter. It looks like it should really work great but unfortunately it's not working for me after several (3 days) college tries.

Enough whining: I modeled a shoe starting with a Nurbs Sphere primitive and added a blinn material with a texture in the color channel, selected it, and ran the script.


what happens is that the script exports the script and two bitmaps,files: sculpt-nurbsSphere1.bmp and sculpt-nurbsSphere1-surface.bmp.

-sculpt-nurbsSphere1.bmp is a mostly white 64x64 texture with a thin horizontal pink strip along the top edge that fades to white.

sculpt-nurbsSphere1-surface.bmp is completely black.

I read in one of the tutorials here that using a Nurbs primitive with a texture was the best modeling method. The export process returns no errors so I'm assuming it's working ok.

So I have a couple of questions: How is a 'sculpted Prim' going to work if the texture that sculpts geometry is completely black? Isn't that going to make an object that has no depth?

I've run this script before and it has generated a file with many colors and what looks like uv maps or something based on the geometry but not this time. After uploading the file (paying for the upload) to check it, it looks nothing like what I modeled. I know there's other scripts that need to be run but what are the chances of it working correctly when the files that are output from the script are a totally black file, and a mostly white file with a pink strip. It's hard to imagine that ever becoming a nicely modeled nurbs shoe with a leopard skin texture like the one I have on it's surface in Maya. What am I missing after days of trying with no success?

I'd reaaaalllllllyyyyyy like to get a maya model with nice textures and shading uploaded into SL.

Somebody, Please, make my month.

Here's the contents of the script: newPrim prim -setObjectName nurbsSphere1 -deleteScript shape -setSculpt sculpt-nurbsSphere1 1 -deleteScript texture -setTexture sculpt-nurbsSphere1-surface -1 -deleteScript transform -setScale 1.116997553 0.7740672316 0.4738042387 -gotoRelativePos 0.01619318658 0.334221295 -0.02874745658 -deleteScript

The