Difference between revisions of "How do I make a temporary object?"
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m (moved How do I make a temporary object to How do I make a temporary object?: Correcting page title from import!) |
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Temporary objects are automatically deleted after a short time. This is great for any short-term object you don't intend to keep. Examples include bullets from guns, physics experiments, or test scripts that involve motion or might otherwise get away from you. To make an object Temporary: | Temporary objects are automatically deleted after a short time. This is great for any short-term object you don't intend to keep. Examples include bullets from guns, physics experiments, or test scripts that involve motion or might otherwise get away from you. To make an object Temporary: | ||
# Right-click the object and choose '''Edit'''. Or press '''Ctrl-3''' and click on the object. | |||
# Open the '''Object''' tab. Click '''More''' if you don't see it. | |||
# Click on '''Temporary'''. | |||
{{KBnote| While temp objects are deleted after a few minutes, they don't count toward your land object or prim limits.}} | {{KBnote| While temp objects are deleted after a few minutes, they don't count toward your land object or prim limits.}} |
Revision as of 15:53, 13 October 2009
Temporary objects are automatically deleted after a short time. This is great for any short-term object you don't intend to keep. Examples include bullets from guns, physics experiments, or test scripts that involve motion or might otherwise get away from you. To make an object Temporary:
- Right-click the object and choose Edit. Or press Ctrl-3 and click on the object.
- Open the Object tab. Click More if you don't see it.
- Click on Temporary.
Note: While temp objects are deleted after a few minutes, they don't count toward your land object or prim limits. |