Difference between revisions of "LlGetInventoryType"
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== Specification == | == Specification == | ||
<div style="padding: 0.5em"> | <div style="padding: 0.5em"> | ||
This function returns the inventory type of the requested inventory item. | This function returns the inventory type of the requested inventory item.<br /> | ||
If the item does not exist, INVENTORY_NONE is returned. | If the item does not exist, INVENTORY_NONE is returned. | ||
{| {{Prettytable}} | |||
|- valign="top" | |||
|| '''Flag''' | |||
|| '''Value''' | |||
|| '''Inventory Type''' | |||
|- | |||
|| <tt>INVENTORY_NONE</tt><br/><tt>INVENTORY_ALL</tt> | |||
|| -1 | |||
|| Item does not exist | |||
|- | |||
|| <tt>INVENTORY_TEXTURE</tt> | |||
|| 0 | |||
|| [[texture]] | |||
|- | |||
|| <tt>INVENTORY_SOUND</tt> | |||
|| 1 | |||
|| [[sound]] | |||
|- | |||
|| <tt>INVENTORY_LANDMARK</tt> | |||
|| 3 | |||
|| [[landmark]] | |||
|- | |||
|| <tt>INVENTORY_CLOTHING</tt> | |||
|| 5 | |||
|| clothing | |||
|- | |||
|| <tt>INVENTORY_OBJECT</tt> | |||
|| 6 | |||
|| [[object]] | |||
|- | |||
|| <tt>INVENTORY_NOTECARD</tt> | |||
|| 7 | |||
|| [[notecard]] | |||
|- | |||
|| <tt>INVENTORY_SCRIPT</tt> | |||
|| 10 | |||
|| [[script]] | |||
|- | |||
|| <tt>INVENTORY_BODYPART</tt> | |||
|| 13 | |||
|| body part | |||
|- | |||
|| <tt>INVENTORY_ANIMATION</tt> | |||
|| 20 | |||
|| [[animation]] | |||
|- | |||
|| <tt>INVENTORY_GESTURE</tt> | |||
|| 21 | |||
|| [[gesture]] | |||
|} | |||
</div> | </div> | ||
</div> | </div> |
Revision as of 22:58, 24 January 2007
- The correct title of this article is llGetInventoryType. The initial letter is shown capitalized due to technical restrictions.
SpecificationThis function returns the inventory type of the requested inventory item.
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Caveats
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Examples | ||||||||||||||||||||||||||||||||||||
Helper Functions<lsl> string InventoryName(string name, integer type) {//finds an item in a case insensitive fashion of the given type and returns its true name. integer a = llGetInventoryType(name); if(!~a)//a == INVENTORY_NONE {//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works. string lc_name = llToLower(name); a = llGetInventoryNumber(type); while(a) {//(a = ~-a) is equivalent to --a, but runs faster. if(llToLower(name = llGetInventoryName(type, a = ~-a)) == lc_name) {//we found a match ^_^ return name; } } } else if((a == type) ^ (!~type))//return name, aslong as a == type or type == INVENTORY_ALL {//we already know that a != INVENTORY_NONE, but just incase we use xor instead of or. return name; } return "";//no match ~_~ } integer InventoryExists(string name, integer type) {//only included to show how this type of check could be done if the value of 'type' is not constant and could be INVENTORY_ALL. return (llGetInventoryType(name) == type) ^ (!~type); }//Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result. </lsl> | ||||||||||||||||||||||||||||||||||||
See Also | ||||||||||||||||||||||||||||||||||||
Notes |