Difference between revisions of "PRIM TYPE"

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{{LSL_Function/inventory|map|uuid=true|type=texture|{{#ifeq:{{{1|}}}|get|no_caveat=true}}|full={{{remote|}}}}}
{{#vardefine:p_hole_shape_desc|PRIM_HOLE_* flag}}
{{#vardefine:p_cut_desc|x and y range from 0.0 to 1.0, x must be at least 0.05 smaller than y (z is ignored)}}
{{#vardefine:p_hollow_desc|ranges from 0.0 (solid) to 0.95 (maximum hollowed)}}
{{#vardefine:p_twist_box_desc|ranges from -0.5 (-180 degree in the edit window) to 0.5 (+180 degree in the edit window) for both x and y (z is ignored)}}
{{#vardefine:p_twist_torus_desc|ranges from -1.0 (-360 degree in the edit window) to 1.0 (+360 degree in the edit window) for both x and y (z is ignored)}}
{{#vardefine:p_hole_size_desc|x ranges from 0.05 to 1.0; y ranges from 0.05 (large hole) to 0.50 (no hole)}}
{{#vardefine:p_top_size_desc|ranges from 0.0 to 1.0 for both x and y (z is ignored)}}
{{#vardefine:p_z_taper_desc|ranges from 0.0 to 2.0 for both x and y (z is ignored)}}
{{#vardefine:p_top_shear_desc|ranges from -0.5 to 0.5 for both x and y (z is ignored)}}
{{#vardefine:p_taper_desc|ranges from -1.0 to 1.0 for both x and y (z is ignored)}}
{{#vardefine:p_revolutions_desc|ranges from 1.0 to 4.00}}
{{#vardefine:p_radius_offset_desc|depends on holesize y and revolutions}}
{{#vardefine:p_skew_desc|ranges from -1.0 to 1.0}}
{{#vardefine:p_twist_end_desc|ranges from -0.5 (-180 degree in the edit window) to 0.5 (+180 degree in the edit window)}}
{{#vardefine:p_hole_size_y_desc|ranges from 0.05 (large hole) to 0.50 (no hole)}}
{{#vardefine:p_topshear_x_desc|ranges from 0.05 to 0.50}}
{{#vardefine:p_type_desc|PRIM_SCULPT_TYPE_* flag}}


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Revision as of 18:43, 17 April 2008

Description

Constant: integer PRIM_TYPE = 9;

The integer constant PRIM_TYPE has the value 9

Sets the type of the prim

Caveats

  • If map is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If map is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.


Deep Notes

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Signature

integer PRIM_TYPE = 9;