Difference between revisions of "Sculpt map"

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m
m (* '''Sculpty maps''' *)
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[[Image:Example.jpg|thumb|Caption text]]
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       Draw your sculpty prim using one or several different 3-D drawing programs available. Understand that the drawing is to your Point of View(POV).  
       Draw your sculpty prim using one or several different 3-D drawing programs available. Understand that the drawing is to your Point of View(POV).  
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[[Image:Example.jpg|thumb|Caption text]]
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       Red or X dimension
       Red or X dimension
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         To the RIGHT, the numbers would get larger to 255.
         To the RIGHT, the numbers would get larger to 255.
         SIDE VIEW is seen from the RED AXIS
         SIDE VIEW is seen from the RED AXIS
[[Image:Example.jpg|thumb|Caption text]]
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       Green or Y dimension
       Green or Y dimension
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         UPWARDS, the numbers would get larger to 255.
         UPWARDS, the numbers would get larger to 255.
         TOP VIEW is seen along the GREEN AXIS
         TOP VIEW is seen along the GREEN AXIS
[[Image:Example.jpg|thumb|Caption text]]
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       Blue or Z dimension
       Blue or Z dimension
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         AWAY from you, the numbers would get larger to 255.
         AWAY from you, the numbers would get larger to 255.
         FRONT VIEW is seen along the BLUE AXIS
         FRONT VIEW is seen along the BLUE AXIS
[[Image:Example.jpg|thumb|Caption text]]
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       When Importing your sculpty prim, you will notice that it is rezzed on it's side,... not quite as it was drawn. This is because the 3 dinemsions are arranged differently as they are in the Point Of View(POV) of the Secondlife Terrain. Try to imagine laying on your back in the middle of a region (128,128), with your feet pointed towards North.
       When Importing your sculpty prim, you will notice that it is rezzed on it's side,... not quite as it was drawn. This is because the 3 dinemsions are arranged differently as they are in the Point Of View(POV) of the Secondlife Terrain. Try to imagine laying on your back in the middle of a region (128,128), with your feet pointed towards North.
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[[Image:Example.jpg|thumb|Caption text]]
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       Red or X dimension
       Red or X dimension

Revision as of 14:41, 22 April 2008

Sculpty maps


32x32 sculpty map...

     The sculpt map is made of a 32x32 pixel grid.
        The 32 horizontal rows make 32 rings around the sculpty.
        The 32 rings are made of 32 vertices or angles.
        The top row must touch on all 32 points, as does the bottom row.

The colors of the rainbow.

[[Image:Example.jpg|thumb|Caption text]]

     RED, GREEN, BLUE
        The colors are made up of 3 primary colors of light.
        Each color ranges from 0, being none of that color, to 255, being full of the color.
        The three colors combine to make 16,777,216 different colors. 

Drawing in 3-dimensions.

Draw your sculpty prim using one or several different 3-D drawing programs available. Understand that the drawing is to your Point of View(POV).

Caption text

     Red or X dimension
        To the LEFT, the numbers would get smaller to 0.
        To the RIGHT, the numbers would get larger to 255.
        SIDE VIEW is seen from the RED AXIS
Caption text


     Green or Y dimension
        DOWNWARDS, the numbers would get smaller to 0.
        UPWARDS, the numbers would get larger to 255.
        TOP VIEW is seen along the GREEN AXIS
Caption text


     Blue or Z dimension
        Towards you, the numbers would get smaller to 0.
        AWAY from you, the numbers would get larger to 255.
        FRONT VIEW is seen along the BLUE AXIS
Caption text


Translation Correction when Importing Sculpties into Secondlife.

When Importing your sculpty prim, you will notice that it is rezzed on it's side,... not quite as it was drawn. This is because the 3 dinemsions are arranged differently as they are in the Point Of View(POV) of the Secondlife Terrain. Try to imagine laying on your back in the middle of a region (128,128), with your feet pointed towards North.

Caption text

     Red or X dimension
        Towards the LEFT would be WEST and the RED numbers would get smaller to 0.
        Towards the RIGHT would be EAST and the RED numbers would get larger to 255.


     Green or Y dimension
        Towards the HEAD would be SOUTH and the GREEN numbers would get smaller to 0.
        Towards the FEET would be NORTH and the GREEN numbers would get larger to 255.


     Blue or Z dimension
        Towards the GROUND would be DOWN and the BLUE numbers would get smaller to 0.
        Towards the SKY would be UP and the BLUE numbers would get larger to UNKNOWN.



--A work in progress by Igmu Hammerer 14:06, 22 April 2008 (SLT)