Difference between revisions of "GridImageUpload"

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(Added further explanation of usage)
(New SLImageUpload released - 1.0.3)
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[[Image:Slimageupload-02.png]]
[[Image:Slimageupload-03.png]]


==Download==
==Download==


Windows: [http://www.jhurliman.org/download/SLImageUpload-1.0.2.exe 1.0.2]
Windows: [http://www.jhurliman.org/download/SLImageUpload-1.0.3.zip 1.0.3]
OSX: [http://www.jhurliman.org/download/SLImageUpload-1.0.3.dmg 1.0.3]


==Requirements==
==Requirements==


Currently only the Windows version is available, the release for other platforms will be available soon. If you do not have .NET 2.0 installed the installer will prompt you to download and install it.
On Windows you will need the .NET 2.0 framework installed. On OSX you will need a recent copy of [http://www.mono-project.com/ Mono] and X11 installed (instructions for installing X11 on Tiger [http://overstimulate.com/articles/installing-x11-on-os-x-10-4-tiger here]). On Windows, unzip the file and double-click on SLImageUpload.exe to run the application directly. On OSX, open the DMG and drag SLImageUpload to Applications (or anywhere you wish to install it) and double-click the SLImageUpload application. It will only run if X11 and Mono (preferably Mono-1.9.1 or newer, but older versions should work) have been installed.


==Usage==
==Usage==
Save the UUID key that SLImageUpload displays after you have uploaded a texture. You will not receive an inventory entry for your upload; if you lose this UUID, you will have no way to retrieve it.


You can then apply the texture via a LSL script.  
Load an image to see what the final (JPEG2000 compressed) file size will be before uploading. You can experiment by checking and unchecking lossless encoding. Often times small images will compress to a smaller size with lossless encoding as it only uses a single quality level instead of the multiple quality levels created with lossy encoding. Once the image is uploaded you have three ways of retrieving it: using the resulting texture UUID in a script, logging in to SL with the same account you uploaded with and finding the filename of the uploaded image in your inventory, or using the send copy to avatar function to send a copy of the image to another account.
 
===LSL Instructions===


For a regular texture:
For a regular texture:
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==Release Notes==
==Release Notes==
1.0.3:
* Uploads are working yet again. Switched from WebClient class to a homebrewed version that is working on Mono and .NET alike
* Progress bar should be working in this release
* First release of the OSX version
* New OpenJPEG release with speed and image quality improvements


1.0.2:
1.0.2:

Revision as of 11:51, 7 May 2008

Slimageupload-03.png

Download

Windows: 1.0.3 OSX: 1.0.3

Requirements

On Windows you will need the .NET 2.0 framework installed. On OSX you will need a recent copy of Mono and X11 installed (instructions for installing X11 on Tiger here). On Windows, unzip the file and double-click on SLImageUpload.exe to run the application directly. On OSX, open the DMG and drag SLImageUpload to Applications (or anywhere you wish to install it) and double-click the SLImageUpload application. It will only run if X11 and Mono (preferably Mono-1.9.1 or newer, but older versions should work) have been installed.

Usage

Load an image to see what the final (JPEG2000 compressed) file size will be before uploading. You can experiment by checking and unchecking lossless encoding. Often times small images will compress to a smaller size with lossless encoding as it only uses a single quality level instead of the multiple quality levels created with lossy encoding. Once the image is uploaded you have three ways of retrieving it: using the resulting texture UUID in a script, logging in to SL with the same account you uploaded with and finding the filename of the uploaded image in your inventory, or using the send copy to avatar function to send a copy of the image to another account.

LSL Instructions

For a regular texture: llSetTexture( "UUID_KEY_GOES_HERE", ALL_SIDES );

For a sculpt map texture: llSetPrimitiveParams( [ PRIM_TYPE, PRIM_TYPE_SCULPT, "UUID_KEY_GOES_HERE", PRIM_SCULPT_TYPE_SPHERE ] );

Release Notes

1.0.3:

  • Uploads are working yet again. Switched from WebClient class to a homebrewed version that is working on Mono and .NET alike
  • Progress bar should be working in this release
  • First release of the OSX version
  • New OpenJPEG release with speed and image quality improvements

1.0.2:

  • Uploads are working again. Using the new CAPS system which should (and seems to) give faster, more reliable uploads
  • Progress bar is broken in this release
  • Uploaded images are added to inventory, permissions are set to full
  • A copy is sent to another avatar if requested
  • Fixed bug with lossless not being turned on or off when the checkbox was clicked sometimes