Difference between revisions of "Qt Webkit OSX Build Instructions"

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{{Note|For a more recent version of the Qt/WebKit rendering library (LLQtWebKit) please go to [https://wiki.secondlife.com/wiki/LLQtWebKit this] page }}
1) Get Qt and set environment variables.
1) Get Qt and set environment variables.



Revision as of 13:40, 19 November 2009

NOTE: For a more recent version of the Qt/WebKit rendering library (LLQtWebKit) please go to this page


1) Get Qt and set environment variables.

Download Qt from trolltech.com

Extract it somewhere such as $HOME/dev/qt-4.5/

Then set the environment variable QTDIR to point to that location.

cd $HOME/dev/qt-4.5/
export QTDIR=`pwd`
export PATH=$PATH:$QTDIR/bin

2) Get llmozlib and checkout the qtwebkit branch

cd $HOME/dev
# note if you hasve write access and want to make changes, 
# use git+ssh://git@code.staikos.net/srv/git/llmozlib
git clone git://code.staikos.net/llmozlib
git checkout -b qtwebkit origin/qtwebkit

3) Apply locally maintained Qt patches

cd $QTDIR

# the patch files are numbered in the order they should be applied, so this should do the right thing
for patchfile in /path/to/llmozlib/llmozlib2/qt_patches/[0-9]* /path/to/llmozlib/llmozlib2/qt_patches/qtwebkit-[0-9]* ; do
	echo applying "$patchfile"
	patch -p1 <"$patchfile"
done

4) Compile Qt

cd $QTDIR
./configure -opensource -no-framework -fast -no-qt3support -prefix $PWD -static -release -no-xmlpatterns -no-phonon -universal -sdk /Developer/SDKs/MacOSX10.4u.sdk/
make

If you have a multi-core machine, you can speed the make up substantially by using the '-j' argument. On a 4-core machine, I use 'make -j4'.

For some reason, this doesn't seem to build libJavaScriptCore.a. I also had to do the following:

cd $QTDIR/src/3rdparty/webkit/JavaScriptCore
make

5) build llmozlib2.dylib with XCode:

cd $HOME/dev/llmozlib/llmozlib2/

Create a symlink to QTDIR in the same directory as llmozlib2.xcodeproj (this allows the xcode project to find it easily):

ln -s $QTDIR QTDIR

build the "llwebkitlib" configuration of the "llmozlib2" target (note especially: the default configuration is "Release". Be sure to specify "llwebkitlib" as the configuration):

xcodebuild -project llmozlib2.xcodeproj -target llmozlib2 -configuration llwebkitlib

6) build ubrowser with xcode:

Get the GLUI Framework (the one tested to work is at http://lukecyca.com/wp-content/uploads/2008/12/GLUI-Framework-2.35.tgz)

run "update-mac-symbols.sh"

./update-mac-symbols.sh

build the "Release" configuration of the "llmozlib2" target:

xcodebuild -project llmozlib2.xcodeproj -target llmozlib2 -configuration Release

now build ubrowser

cd tests/ubrowser
xcodebuild -project ubrowser.xcodeproj -target ubrowser -configuration Release
open build/Release/ubrowser.app