Difference between revisions of "Qt Webkit OSX Build Instructions"
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{{ | {{KBcaution|For a more recent version of the Qt/WebKit rendering library (LLQtWebKit) please go to [https://wiki.secondlife.com/wiki/LLQtWebKit this] page }} | ||
1) Get Qt and set environment variables. | 1) Get Qt and set environment variables. |
Latest revision as of 13:43, 19 November 2009
Important: For a more recent version of the Qt/WebKit rendering library (LLQtWebKit) please go to this page |
1) Get Qt and set environment variables.
Download Qt from trolltech.com
Extract it somewhere such as $HOME/dev/qt-4.5/
Then set the environment variable QTDIR to point to that location.
cd $HOME/dev/qt-4.5/ export QTDIR=`pwd` export PATH=$PATH:$QTDIR/bin
2) Get llmozlib and checkout the qtwebkit branch
cd $HOME/dev # note if you hasve write access and want to make changes, # use git+ssh://git@code.staikos.net/srv/git/llmozlib git clone git://code.staikos.net/llmozlib git checkout -b qtwebkit origin/qtwebkit
3) Apply locally maintained Qt patches
cd $QTDIR # the patch files are numbered in the order they should be applied, so this should do the right thing for patchfile in /path/to/llmozlib/llmozlib2/qt_patches/[0-9]* /path/to/llmozlib/llmozlib2/qt_patches/qtwebkit-[0-9]* ; do echo applying "$patchfile" patch -p1 <"$patchfile" done
4) Compile Qt
cd $QTDIR ./configure -opensource -no-framework -fast -no-qt3support -prefix $PWD -static -release -no-xmlpatterns -no-phonon -universal -sdk /Developer/SDKs/MacOSX10.4u.sdk/ make
If you have a multi-core machine, you can speed the make up substantially by using the '-j' argument. On a 4-core machine, I use 'make -j4'.
For some reason, this doesn't seem to build libJavaScriptCore.a. I also had to do the following:
cd $QTDIR/src/3rdparty/webkit/JavaScriptCore make
5) build llmozlib2.dylib with XCode:
cd $HOME/dev/llmozlib/llmozlib2/
Create a symlink to QTDIR in the same directory as llmozlib2.xcodeproj (this allows the xcode project to find it easily):
ln -s $QTDIR QTDIR
build the "llwebkitlib" configuration of the "llmozlib2" target (note especially: the default configuration is "Release". Be sure to specify "llwebkitlib" as the configuration):
xcodebuild -project llmozlib2.xcodeproj -target llmozlib2 -configuration llwebkitlib
6) build ubrowser with xcode:
Get the GLUI Framework (the one tested to work is at http://lukecyca.com/wp-content/uploads/2008/12/GLUI-Framework-2.35.tgz)
run "update-mac-symbols.sh"
./update-mac-symbols.sh
build the "Release" configuration of the "llmozlib2" target:
xcodebuild -project llmozlib2.xcodeproj -target llmozlib2 -configuration Release
now build ubrowser
cd tests/ubrowser xcodebuild -project ubrowser.xcodeproj -target ubrowser -configuration Release open build/Release/ubrowser.app