Difference between revisions of "Resident Experience"
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== Office Hours == | == Join the SL-UX Email Discussion List == | ||
Stop by during our office hours to chat about User Interface design and usability, upcoming features, and other issues related to Second Life Resident experience. | |||
== Come to the Rx Office Hours == | |||
Stop by during our office hours to chat about User Interface design and usability, upcoming features, and other issues related to Second Life Resident experience. | Stop by during our office hours to chat about User Interface design and usability, upcoming features, and other issues related to Second Life Resident experience. | ||
{{Office Hours/include|Benjamin Linden}} | {{Office Hours/include|Benjamin Linden}} | ||
'''This weeks Topic:'''<br> | |||
'''This weeks Topic:''' ''With Malbers Linden'' | |||
==== Transcripts ==== | ==== Transcripts ==== | ||
Transcripts of previous office hours. Topic is general discussion unless otherwise noted. | Transcripts of previous office hours. Topic is general discussion unless otherwise noted. |
Revision as of 14:00, 23 June 2008
Linden Lab Resident Experience Team
Resident Experience Team - or Rx The Resident Experience (aka User Experience) team works to make Second Life easier to use by integrating user-centered design methodologies into the product development cycle. The Rx team includes Visual Designers, User Experience Designers and Usability Specialists.
Join the SL-UX Email Discussion List
Stop by during our office hours to chat about User Interface design and usability, upcoming features, and other issues related to Second Life Resident experience.
Come to the Rx Office Hours
Stop by during our office hours to chat about User Interface design and usability, upcoming features, and other issues related to Second Life Resident experience.
This weeks Topic:
This weeks Topic: With Malbers Linden
Transcripts
Transcripts of previous office hours. Topic is general discussion unless otherwise noted.