Difference between revisions of "SLGOGP Teleport Strawman"
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// The following are only sent from simulator a -> simulator b via derez_avatar | // The following are only sent from simulator a -> simulator b via derez_avatar | ||
// Note: No assets are actually being sent through when going from SL -> non-SL regions | |||
'attachment_data': [ {'attachment_point':<int>, 'item_id':<uuid>, 'asset_id':<uuid> | 'asset_data':<binary>}...] | 'attachment_data': [ {'attachment_point':<int>, 'item_id':<uuid>, 'asset_id':<uuid> | 'asset_data':<binary>}...] | ||
'baked_texture_data': [ {'texture_id':<uuid>, 'asset_host_name':<host?????>}...] | 'baked_texture_data': [ {'texture_id':<uuid>, 'asset_host_name':<host?????>}...] |
Revision as of 13:09, 18 July 2008
This strawman represents a possible open teleport protocol. The sequencing is described first, which also introduces the major players: Client, Agent Domain, Simulator/Region Domain A, Simulator/Region Domain B. For perspective, the current Second Life Grid teleport flow is also included. Following that are the draft specifications for the two main pieces, called rezAvatar and derezAvatar on the agent domain. The simulator side portions of this protocol have been tentatively dubbed "teleport_avatar" and "give_up_av_to_pipe".
Teleport Flow
Here is the basic flow for current SL teleports:
Fine tuning the proposed protocol and cap names after discussion with AWG groupies resulted in a unified approach for Login, Teleport, and Logout, diagrammed below:
Login
Teleport
Logout
Agent Information
Agent Information | |
Name |
agent/info |
URL |
capability from agent domain |
Verb |
GET |
Response |
{ agent_id: <uuid>, circuit_code: <int>, session_id: <uuid>, secure_session_id: <uuid>, presence: { status : online|offline, region_url: <url> } |
a map of agent information for this session |
rez_avatar/place
- Once the viewer acquires the cap for place_avatar, it requests it from the agent domain
- The viewer can also invoke place_avatar for teleport
Request: viewer -> agentd
{ 'region_url': <r_url> 'position': [x, y, z] }
Response
{ 'seed_capability': uri string 'look_at' : [f32, f32, f32] 'sim_ip': ip string 'sim_port': int 'region_x': int 'region_y': int 'region_id' : uuid 'sim_access' : <PG/Mature> 'connect': bool 'position': [f32, f32, f32] // The above are the same as response to rez_avatar // The following are only returned on login, not over teleport 'session_id':<uuid> 'secure_session_id':<uuid> 'circuit_code':<int> // Extra stuff 'connect': <bool> }
rez_avatar/request
Request: agentd -> simulator
{ 'agent_id' : <uuid>, 'first_name': <string>, 'last_name': <string>, 'age_verified' : <boolean>, 'agent_access' : <boolean>, 'allow_redirect: <boolean>, 'god_level': <int>, 'identified': <bool>, 'transacted': <bool>, 'limited_to_estate': <int> 'sim_access' : <PG/Mature>, 'granters': [] }
Example: (hard coded)
{ 'agent_id' : <uuid>, 'first_name': <string>, 'last_name': <string>, 'age_verified' : false, 'agent_access' : false, 'allow_redirect: 1, 'god_level': 0, 'identified': false, 'transacted': false, 'limited_to_estate': 1 'sim_access' : 'PG' }
Response to request_rez_avatar
{ 'connect':True 'rez_avatar/rez':<cap> 'sim_ip': ip string 'sim_port': int 'region_x': int 'region_y': int 'region_id' : uuid 'sim_access' : <PG/Mature> 'seed_capability': uri string
Optional params for Second Life regions only:
'src_can_see_mainland':<bool>, 'src_estate_id':<int> }
Failed request.
{ 'connect':False 'redirect':False 'resethome':False 'message': string }
Failed request. Need to reset home location.
{ 'connect':False 'redirect':False 'resethome':True 'message': string }
Failed request. Need to redirect to new location
{ 'connect':False 'redirect':True 'resethome':False 'message': "You have been redirected to a telehub." }
rez_avatar/rez
Request: agentd -> simulator OR simulator a -> simulator b via derez_avatar
- For login, the agent domain then invokes rez_avatar on the simulator at the given region_url
- For teleport, the agent domain invokes derez_avatar on simulator a, which invokes rez_avatar on simulator b
{ 'circuit_code': <int>, 'god_overide': <bool>, 'position': [x, y, z], 'secure_session_id': <uuid>, 'session_id': <uuid>, 'inventory_host': <uri string>, // not really here! 'voice_password': <string> // what to do?
// The following are only sent from simulator a -> simulator b via derez_avatar // Note: No assets are actually being sent through when going from SL -> non-SL regions 'attachment_data': [ {'attachment_point':<int>, 'item_id':<uuid>, 'asset_id':<uuid> | 'asset_data':<binary>}...] 'baked_texture_data': [ {'texture_id':<uuid>, 'asset_host_name':<host?????>}...] 'texture_data': [ <uuid>...] 'animations':[{'state':<uuid>, 'source':<uuid>, 'sequence':<int>}...] }
Response: simulator -> agentd
- The simulator then returns the actual region (in case it might be different from requested) and the seed cap.
{ 'look_at' : [f32, f32, f32] 'position': [f32, f32, f32] // Extra stuff 'connect': <bool> }
rez_avatar/derez
Request: agentd -> simulator a
{ 'rez_avatar/rez': <url> 'position': [x, y, z] }
Response: simulator a -> agentd
Response: simulator -> agentd
{ 'look_at' : [f32, f32, f32] 'position': [f32, f32, f32] // Extra stuff 'connect': <bool> }