Difference between revisions of "PyOGP Client Library Development Sandbox"

From Second Life Wiki
Jump to navigation Jump to search
(added instructions about how to setup a virtual python environment.)
Line 42: Line 42:
  sudo easy_install virtualenv
  sudo easy_install virtualenv


on windows, you may need a different path to easy_install
c:\Python25\Scripts\easy_install.exe virtualenv


== Getting the buildout ==
== Getting the buildout ==

Revision as of 07:07, 28 July 2008

We will first run down the general explanation and add platform specific notes later.

Prerequisites

Agents used in testing need to be in the gridnauts group in sl.

You need to have the following things installed:

  • subversion (1.4.x is recommended right now)
  • Python (2.5 is what we use, might work with 2.4)
  • a development environment with a C/C++ compiler

Linden Stations: By default have python 2.3.5 installed, which is incompatible with pyogp. Use /local/bin/python on station18 when running pyogp.

Mac specific requirements

  • make sure you have X-Code installed

Windows specific requirements

Linux specific requirements

Installing easy_install and virtualenv

In order to install Python Packages and creating a development sandbox you have to do the following:

1. Download ez_setup.py and run it with your Python interpreter. You can find it here: http://peak.telecommunity.com/dist/ez_setup.py

Eventually you have to be root to do this depending on your system (mostly non-windows). It should look like this on a unix based machine:

wget http://peak.telecommunity.com/dist/ez_setup.py
sudo python ez_setup.py

2. Install virtualenv like this:

easy_install virtualenv

or if you need to be root something like this:

sudo easy_install virtualenv

on windows, you may need a different path to easy_install

c:\Python25\Scripts\easy_install.exe virtualenv

Getting the buildout

We use zc.buildout to automatically setup a development environment. buildout gives you the ability to install packages only locally instead of your global python installation. It's sort of a local python installation which helps you avoiding version conflicts of packages.

1. First check out the buildout into a directory of your choice:

svn co http://svn.secondlife.com/svn/linden/projects/2008/pyogp/buildouts/libdev/trunk/ libdev

If you are using svn1.5 or have otherwise problems on Mac OSX, try this buildout instead:

svn co http://svn.secondlife.com/svn/linden/projects/2008/pyogp/buildouts/libdev_mac/trunk/ libdev

It needs Python2.5 though (which is the standard Python version of Mac OSX though)

2. Now turn this directory into a virtual python environment which is independant of your normal Python installation:

cd libdev
virtualenv . --no-site-packages

3. Now run the bootstrap.py file with the newly created local Python interpreter:

bin/python bootstrap.py

or on Windows:

 Scripts\python bootstrap.py

4. This creates a bunch of directories and the bin/buildout script (bin\buildout.exe on windows). We now run this:

 bin/buildout -v

or on Windows:

 bin\buildout.exe -v

5. The development sandbox is ready. There now is a bin/pyogp which is a python interpreter which contains all the installed packaged and the pyogp library and related projects.

Run the tests

Run the tests by simply saying

bin/test

Hopefully they all pass.

Using the login example

To test this installation you can (at least at this stage of the project) try the following:

 bin/login <firstname> <lastname>

Give your Avatar name and it will ask for a password. Then it tries to login using the Linden Lab Agent Domain and placing the avatar on a different's grid region. You need to be in the gridnauts group though.


The structure of the sandbox

You now might wonder what all those directories are good for. To learn more about this check out the Filesystem Structure