Difference between revisions of "User:Nerolus Mosienko"
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'''Valve – Game Testing''' | '''Valve – Game Testing''' | ||
- | - http://www.valvesoftware.com | ||
- In-Office testing at Valve headquarters office in Kirkland WA specifically for the unreleased game Left 4 Dead, direct feedback in an interactive group setting with the development team. | - In-Office testing at Valve headquarters office in Kirkland WA specifically for the unreleased game Left 4 Dead, direct feedback in an interactive group setting with the development team. | ||
'''AU Creative Group – Contractual Assignment in Second Life''' | '''AU Creative Group – Contractual Assignment in Second Life''' | ||
- | - http://www.aucreativegroup.com | ||
- Contractual work creating two identical islands specifically for an economic study for The University of Chicago and The University of Zurich. Extreme attention to detail as well as orienting new resident/estate owners with all aspects of Second Life including region/estate tools. Good communication skills were a must as there was little to no supervision during the project. Emails were exchanged on a daily basis as to the day to day goals as well as the overall progress of the project. I worked directly with AU Creative's scripter Kippie Friedkin, and created custom sculpted dogs to her specifications. Previous contractual work with AU Creative constructing their main entertainment venue to specificatons with room for artistic expertise and interpretation on their private estate, Second Detroit. | - Contractual work creating two identical islands specifically for an economic study for The University of Chicago and The University of Zurich. Extreme attention to detail as well as orienting new resident/estate owners with all aspects of Second Life including region/estate tools. Good communication skills were a must as there was little to no supervision during the project. Emails were exchanged on a daily basis as to the day to day goals as well as the overall progress of the project. I worked directly with AU Creative's scripter Kippie Friedkin, and created custom sculpted dogs to her specifications. Previous contractual work with AU Creative constructing their main entertainment venue to specificatons with room for artistic expertise and interpretation on their private estate, Second Detroit. | ||
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'''Face of Mankind - Customer Service Relations''' | '''Face of Mankind - Customer Service Relations''' | ||
- | - http://www.faceofmankind.com | ||
Face of Mankind was an unique mmo fps set in the future, with a player driven economy, and player created content. I assisted with volunteer customer and technical support using a ticket based system, hosted events for the community, created story arts, executed game testing, assisted with development ideas, forum moderation, in game moderator, and bug squishing. | - Face of Mankind was an unique mmo fps set in the future, with a player driven economy, and player created content. I assisted with volunteer customer and technical support using a ticket based system, hosted events for the community, created story arts, executed game testing, assisted with development ideas, forum moderation, in game moderator, and bug squishing. | ||
'''Open and Closed Beta Testing Experience''' | '''Open and Closed Beta Testing Experience''' |
Revision as of 09:22, 14 August 2008
A passionate, multi talented resident and entrepreneur of Second Life focusing on content creation, business ownership, and region management along with new resident experiences and orientation.
Skills
- Region estate owner/manager - Business owner/entrepreneur - Current active resident - Working knowledge of the TOS - Texture master - Builder extraordinaire - New resident orientation - Basic understanding of LSL - Familiarity with the JIRA system - Familiarity with the SL Wiki - Subscriber to Second Life's blog as well as numerous other SL based blogs
Linden Lab Specific Skills:
- Responsible - Accountable - Team oriented or independent thinker as needed - Self starter - Microsoft office - Windows OS - Photoshop 7, CS2, CS3 - Digital design - 85 WPM - Excel in computer sciences and technology
Experience
Valve – Game Testing
- http://www.valvesoftware.com - In-Office testing at Valve headquarters office in Kirkland WA specifically for the unreleased game Left 4 Dead, direct feedback in an interactive group setting with the development team.
AU Creative Group – Contractual Assignment in Second Life
- http://www.aucreativegroup.com - Contractual work creating two identical islands specifically for an economic study for The University of Chicago and The University of Zurich. Extreme attention to detail as well as orienting new resident/estate owners with all aspects of Second Life including region/estate tools. Good communication skills were a must as there was little to no supervision during the project. Emails were exchanged on a daily basis as to the day to day goals as well as the overall progress of the project. I worked directly with AU Creative's scripter Kippie Friedkin, and created custom sculpted dogs to her specifications. Previous contractual work with AU Creative constructing their main entertainment venue to specificatons with room for artistic expertise and interpretation on their private estate, Second Detroit.
Second Life - I am Legend Sim – Custom Outfit Donation
- Donated a custom created outfit including jacket, shirt, and pants layers for the I am Legend Sim experience, created by the Electric Sheep Company and specifically requested by Cory Edo, Makaio Stygian, and NeoBokrug Elytis.
Face of Mankind - Customer Service Relations
- http://www.faceofmankind.com - Face of Mankind was an unique mmo fps set in the future, with a player driven economy, and player created content. I assisted with volunteer customer and technical support using a ticket based system, hosted events for the community, created story arts, executed game testing, assisted with development ideas, forum moderation, in game moderator, and bug squishing.
Open and Closed Beta Testing Experience
- Game testing, assisting with game balance, finding and reporting exploits, bugs or faults as well as being able to replicate them. Games I've been involved in testing include: - Warhammer Online - Everquest 2 - Starwars Galaxies: Jump to Light Speed - The Matrix: Online - Face of Mankind - Dransik