Difference between revisions of "User:Nerolus Mosienko"
Line 54: | Line 54: | ||
- Game testing, assisting with game balance, finding and reporting exploits, | - Game testing, assisting with game balance, finding and reporting exploits, | ||
- bugs or faults as well as being able to replicate them. Games I've been involved in testing include: | - bugs or faults as well as being able to replicate them. Games I've been involved in testing include: | ||
- Warhammer Online | - Warhammer Online | ||
- Everquest 2 | - Everquest 2 |
Revision as of 09:34, 14 August 2008
A passionate, multi-talented resident and entrepreneur of Second Life focusing on content creation, business ownership, and region management along with new resident experiences and orientation. Design style usually leans towards a Post-Apocalyptic 1950's Art Deco theme. A creator of Buildings with a unique sense of architecture. Clothes, attachments, skins and complete avatars ranging from clean to gritty horror themes. Co-owner and designer of the sim "Vagabonds". Spends his RL days in Seattle, Washington with his SL/RL partner, lilsparklez Sprawl.
Skills
- Region estate owner/manager - Business owner/entrepreneur - Current active resident - Working knowledge of the TOS - Texture master - Builder extraordinaire - New resident orientation - Basic understanding of LSL - Familiarity with the JIRA system - Familiarity with the SL Wiki - Subscriber to Second Life's blog as well as numerous other SL based blogs
Linden Lab Specific Skills:
- Responsible - Accountable - Team oriented or independent thinker as needed - Self starter - Microsoft office - Windows OS - Photoshop 7, CS2, CS3 - Digital design - 85 WPM - Excel in computer sciences and technology
Experience
Valve – Game Testing
- http://www.valvesoftware.com - In-Office testing at Valve headquarters office in Kirkland WA specifically for the unreleased game Left 4 Dead, direct feedback in an interactive group setting with the development team.
AU Creative Group – Contractual Assignment in Second Life
- http://www.aucreativegroup.com - Contractual work creating two identical islands specifically for two well-known universities. - I worked directly with AU Creative's Kippie Friedkin. - Previous contractual work with AU Creative constructing their main entertainment venue to specificatons with room for artistic expertise and interpretation on their private estate, Second Detroit.
Second Life - I am Legend Sim – Custom Outfit Donation
- Donated a custom created outfit including jacket, shirt, and pants layers for the I am Legend Sim experience, - created by the Electric Sheep Company.
Face of Mankind - Customer Service Relations
- http://www.faceofmankind.com - Face of Mankind was an unique MMOFPS set in the future, with a player driven economy, and player created content. - I assisted with volunteer customer and technical support using a ticket based system, hosted events for the community, - created story arcs, executed game testing, assisted with development ideas, forum moderation, in game moderator, and bug squishing.
Open and Closed Beta Testing Experience
- Game testing, assisting with game balance, finding and reporting exploits, - bugs or faults as well as being able to replicate them. Games I've been involved in testing include: - Warhammer Online - Everquest 2 - Starwars Galaxies: Jump to Light Speed - The Matrix: Online - Face of Mankind - Dransik