User:Hidenori Glushenko: Difference between revisions
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*invisible texture and alpha 0% | *invisible texture and alpha 0% | ||
NOTE : Server 1.24 or later / Viewer 1.21 or later | NOTE : Server 1.24 or later / Viewer 1.21 or later are required. | ||
<lsl> | <lsl> | ||
Revision as of 16:43, 29 August 2008
About Hidenori Glushenko
- Nationality: Japan
- Gender: male
- Playing since: 11/09/2006
Face Texture Setter
You can change/toggle the texture/alpha setting on a specified face only touching on its face.
- blank texture and alpha 0%
- blank texture and alpha 100%
- transparent texture and alpha 0%
- invisible texture and alpha 0%
NOTE : Server 1.24 or later / Viewer 1.21 or later are required.
<lsl> ///////////////////////////////////////////////////////////////////// // FaceTextureSetter string VERSION = "1.0"; // 2008/08/30 ///////////////////////////////////////////////////////////////////// // Released into the public domain by Hidenori Glushenko /////////////////////////////////////////////////////////////////////
//=================================================================== // GLOBAL VARIABLES //=================================================================== list TEXTURE_SETTINGS;
//=================================================================== // LOCAL FUNCTIONS //=================================================================== init() {
integer i;
integer max = 9;
TEXTURE_SETTINGS = [];
for ( i = 0; i < max; ++i ) {
TEXTURE_SETTINGS += 0;
TEXTURE_SETTINGS += llGetTexture( i );
TEXTURE_SETTINGS += llGetAlpha( i );
}
}
//=================================================================== // MAIN PROCEDURE //=================================================================== default {
state_entry() {
init();
}
touch_start(integer total_number) {
// only owner
if ( llDetectedKey( 0 ) != llGetOwner() ) {
return;
}
integer face = llDetectedTouchFace( 0 );
integer setting = llList2Integer( TEXTURE_SETTINGS, face * 3 );
++setting;
if ( setting > 4 ) {
setting = 0;
}
if ( setting == 0 ) {
// original texture and alpha
llOwnerSay( "face " + (string)face + ": set to original texture and alpha." );
llSetTexture( llList2Key( TEXTURE_SETTINGS, face * 3 + 1 ), face );
llSetAlpha( llList2Float( TEXTURE_SETTINGS, face * 3 + 2 ), face );
} else if ( setting == 1 ) {
// set alpha 0% & blank texture
llOwnerSay( "face " + (string)face + ": set to blank texture and alpha 0%." );
llSetTexture( TEXTURE_BLANK , face );
llSetAlpha( 1.0, face );
} else if ( setting == 2 ) {
// set alpha 100% & blank texture
llOwnerSay( "face " + (string)face + ": set to blank texture and alpha 100%." );
llSetTexture( TEXTURE_BLANK , face );
llSetAlpha( 0.0, face );
} else if ( setting == 3 ) {
// set alpha 0% & transparent texture
llOwnerSay( "face " + (string)face + ": set to transparent texture and alpha 0%." );
llSetTexture( TEXTURE_TRANSPARENT , face );
llSetAlpha( 1.0, face );
} else if ( setting == 4 ) {
// set alpha 0% & invisible texture
llOwnerSay( "face " + (string)face + ": set to invisible texture and alpha 0%." );
llSetTexture( "e97cf410-8e61-7005-ec06-629eba4cd1fb" , face );
llSetAlpha( 1.0, face );
}
TEXTURE_SETTINGS = llListReplaceList( TEXTURE_SETTINGS, [ setting ], face * 3, face * 3 );
}
} </lsl>
Other Activities
- We've opened 'Scripters Cafe' in Second Life. Many scripters come and talk together.
- iNNX is my company. Doing business in/for Virtual Worlds.
- Our blog is iNNX Blog.
- Digging! in SL is our mash-up website using Second Life in-world search.
- Member of Second Life in Japan(wikia/ja) project.