Difference between revisions of "Parks and Recreation Directory"

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{{SLURL2|http://slurl.com/secondlife/Pongsonhwa/98/120/105}}
{{SLURL2|http://slurl.com/secondlife/Pongsonhwa/98/120/105}}
== Route 12 ==
[[Image:RT12 Overview Map.png|right|100px]]
Route 12 is made for exploring from sea to shining sea, from the sandy beaches of the shore to the grassy hills of the interior to the rough mountain trails of the northern penninsula. This road is calling out for adventurous avatars looking to explore a continent. Along that way you will find billboards like the one here. These maps give a topographical overview of the continent and the road itself. A red star indicates your current location. The gold stars indicate points to which you can teleport. Touching the gold star will open the map. This give explorers the ability to easily navigate to parts of the route not yet explored.
[[Image:Beatrice RT12.png|right|100px]]
=== Route 12 Beatrice Rest Stop, Beatrice === 
Close to the shores of the southwestern penninsula the rest stop in Beatrice is spartan. Little more than a few trees and a bench it is a turn around point and place to sit and contemplate which part of the continent you want to visit next.
{{SLURL2|http://slurl.com/secondlife/Beatrice/134/184/34}}
[[Image:Dreyfus RT12.png|right|100px]]
=== Route 12 Dreyfus Crossroads, Dreyfus === 
The interesection in Dreyfus is nestled in the green hills of the continent. West is the road along the western shore to Beatrice. North is the climb over the hills toward the hairpin curve in Jaxipun and on to the off road trail on the northern point.
{{SLURL2|http://slurl.com/secondlife/Dreyfus/29/171/50}}
[[Image:Clinker RT12.png|right|100px]]
=== Route 12 Clinker END OF PAVED ROAD, Clinker === 
Just over the bridge in Elsa is the end of paved road. The rest of RT12 to the north is an unimproved dirt trail with steep hills, rocks, and undergrowth blocking the way. A pleasant walking or horseback riding trail the route is not recommended for large vehicles with a wide track or low clearance. 4x4 trucks and off road vehicles should do fine. Test your offroading skill on this one!
{{SLURL2|http://slurl.com/secondlife/Clinker/166/121/68}}
[[Image:Pouncival RT12.png|right|100px]]
=== Route 12 Pouncival Roundabout, Pouncival === 
In Pouncival RT12 double backs on itself as the trail from Clinker snakes around the hilly terrain that makes up the northwest penninsula. To the north is a hill that will give even the best SL 4x4 a run for its money as you try to navigate around the switchback of boulders strewn in your path. Crest the hill and you're on your way through around the circuit of shear drops and undulating hills and back around to where you started.
{{SLURL2|http://slurl.com/secondlife/Pouncival/165/63/44}}
[[Image:Donalbain RT12.png|right|100px]]
=== Route 12 Donalbain Crossroads, Donalbain === 
The only other crossroads on RT12 Donalbain is rougly the halfway point. To the south is the short route leading to the endpoint at Camorro.
{{SLURL2|http://slurl.com/secondlife/Donalbain/27/209/47}}
[[Image:Camorro RT12.png|right|100px]]
=== Route 12 Camorro End, Camorro === 
Endpoint of the southern branch of RT12 from Donalbain.
{{SLURL2|http://slurl.com/secondlife/Camorro/250/12/50}}
[[Image:Fenstriano RT12.png|right|100px]]
=== Route 12 Fenstriano Curve, Fenstriano === 
Rest point between the western half of RT12 and the east, Fenstriano is a good place to take stock in your transcontinental journey.
{{SLURL2|http://slurl.com/secondlife/Fenstriano/157/7/38}}
[[Image:Rannveig RT12.png|right|100px]]
=== Route 12 Rannveig End, Rannveig === 
Final endpoint of RT12 in the east. Now to decide if you telport to another part RT12 or do you once more navigate the hills and curves backtoward the west.
{{SLURL2|http://slurl.com/secondlife/Rannveig/205/12/36}}


== Miscellaneous Mainland Points of Interest for Intrepid Explorers ==
== Miscellaneous Mainland Points of Interest for Intrepid Explorers ==

Revision as of 11:33, 2 May 2010

Bay City Sites : Urban hangouts for your must-see list!

Bay City Industrial Park.jpg

Bay City Industrial Park

The heart of industry in Bay City for rail to boat traffic.

Inner Harbor (32, 27, 24)


Bay City Municipal Airport.jpg

Bay City Municipal Airport, Hau Koda

Hangar, terminal and a runway; the airship mooring tower is just to the south in the Bay City - Docklands Region.

Hau Koda (153, 23, 24)


New Port Yacht Club.jpg

Bay City Yacht Harbor, New Port

Yacht club, seaplane ramp, and boat sales slips for lease.

New Port (127, 236, 24)


Bayjou Theater.jpg

Bayjou Theater, Bay City

A home for machinima movies in Bay City.

Bay City - Rollers (55, 25, 24)


Cafe Deco.jpg

Cafe Deco, Bay City

Classy Art Deco Cafe. Cool place to relax, listen to music and have a free coffee!

Bay City - Molesworth (73, 153, 24)


Canal Park Municipal Wading Pool.jpg

Canal Park and Municipal Wading Pool, Bay City

Peaceful park and wading pool in Bay City - Morton

Morton/201/196/24 Bay City - Morton (201, 196, 24)


Asylum.jpg

Channel Island Asylum, Bay City

For all the mad people. Very Scary!!

South Channel (169, 247, 27)


Farpoint.jpg

Far Point Park, Bay City Molesworth

A geometric park of leafy tranquility, remotely situated for your pleasure and relaxation

Bay City - Molesworth (214, 199, 25)


Hot Balls Bowling Alley.jpg

Hot Balls, Bay City Handa

Knock 'em down in Bay City's own bowling alley

Bay City - Handa (52, 233, 25)


The Lab in Bay City Moloch.jpg

The Lab in Bay City Moloch

A mysterious, abandoned lab. what sort of foul experiments took place here?

Bay City - Moloch (133, 67, 25)


Molexandria.jpg

Molexandria

Archeological site in Bay City - Imaginario featuring the Mole-azer, the labryinth, and other fun pursuits

Bay City - Imaginario (247, 141, 24)


Moose Beach.jpg

Moose Beach Infohub

Enjoy the local ambience at Squishybottoms Rock and Roadhouse or grab a table at Scales 'n' Tails.

Moose Beach (57, 57, 24)


Route 1 (East-West Heterocera Link Road) : Unmissable items for your travelogue !

Leafminerdock.jpg

Route 1 sea dock, Leafminer

A small access point to the Route 1 highway and Mole Mart

Leafminer (57, 16, 23)


Mole Mart.jpg

Route 1 Mole Mart, Leafminer

Mole Mart ... for all your mole needs Leafminer (201, 138, 34)


Leafminerpicnic.jpg

Route 1 picnic area

A spur off the Route 1 highway near the Mole Mart for Munchies !

Leafminer (246, 129, 37)


Apple Cart.jpg

Route 1 Apple Cart

Try a bucket of apples from the apple cart

Clearwing (136, 180, 33)


Butterfly.jpg

Route 1 Butterfly and Tropical House

A calming place to sit amongst the victorian ironwork, dripping with steam and condensation, and consider the exotic butterflies and flowers

Clearwing (112, 223, 32)


Peach pit.jpg

Route 1 Peach Pit

Visit the Diner in Peach

Peach (206, 164, 33)


Reservoir.jpg

Route 1 Reservoir, Spini

The Molesford Municipal Water company really needs to spend some cash cleaning up this slightly toxic yet still impressive edifice - lots of litter and a few really worrying looking fish - if your keen on angling you'd be advised to just throw them back !

Spini (202, 142, 31)


Parvapicnic.jpg

Route 1 Picnic by the Pond, Parva

One of the many minor picnic spots along Route 1 however this one has a few points of interest to explore

Parva (127, 62, 31)


Mormopicnic.jpg

Route 1 Picnic lay-by, Mormo

Another example of places to break your journey along the East-West highway, you can park here too !

Mormo (21, 135, 31)


Viewing.jpg

Route 1 Viewing Platform, Sociaria

A small platform to enjoy the views.

Sociaria (190, 101, 34)


Town square.jpg

Route 1 Town Square, Menophra

Enjoy space of the Town Square.

Menophra (102, 103, 38)


Park.jpg

Route 1 Small roadside park, Menophra

A quiet place to sit.

Menophra (245, 22, 35)

Route 2 (North Heterocera Coast Road) : Unmissable items for your travelogue !

Route 2 is just over 13km long. So get out there and explore it today!

Snoutpoint.jpg

Route 2 Pier and Picnic area, Snout

A pier and dock linking the highway to the sea at remote Snout Point, a place to sit at your journey's end (or beginning) and gaze out across the wide ocean

Snout (206, 172, 22)


Satellite-market.jpg

Route 2 Market Square, Satellite

A historic market area, currently under regeneration, several traders are trying their hand here already, with doubtless more to come as the highways converge upon this prime location, don't steal from the stalls, you may end up in the stocks !

Satellite (155, 13, 31)


Sallowpicnic.jpg

Route 2 Junction and Picnic Glade, Sallow

An island of greenery delineated by a triangular road junction, have a romantic picnic here, screened by the trees

Sallow (173, 154, 32)


Seaviewspur.jpg

Route 2 Seaview Spur, Sallow

A turning area and access point to the ocean at the end of a tree-lined cul-de-sac, picnic facilities of course !

Sallow (208, 236, 32)


Tawnybridge.jpg

Route 2 Bridge and pools, Tawny

The watercourse has been dammed here in the past, so for the moment the river stream trickles through choked pools and rusty culverts as it passes beneath the arching span of the old bridge

Tawny (233, 188, 34)


Eggarviaduct.jpg

Route 2 Old Viaduct, Eggar

Development has raised the level of the land here, and the small valley spanned by the viaduct shows few clues as to it's original purpose, however the arches still provide shelter from the elements for flora and fauna, and it might appear, tramps too !

Eggar (83, 107, 31)


Buffseafront.jpg

Route 2 Great Seawall, Buff

Just around the corner from a picnic parking lay-by with panoramic views across Buff Bay, stretches the long stone line of Buff sim's coastal defences. You can stroll onto the short pier and along the boardwalk promenade which offers a bracing ocean breeze on wilder days.

Buff (215, 208, 30)


Buffbridge.jpg

Route 2 River Bridge, Buff

Spanning the estuary into Buff Bay, this bridge offers further views from it's relative elevation above the rushing waters

Buff (125, 211, 32)


Arbor.jpg

Route 2 Arboreal Roundabout, Buff

Three roads converge here at an old tree of such character and antiquity that a roundabout was constructed around it to preserve it's majesty for all to admire, quite what species it represents has been open to much controversy !

Buff (79, 227, 29)


Quakerironbridge.jpg

Route 2 Iron Bridge, Quaker

Although lost in modern development, this relic from the industrial revolution, now spanning little more than a dried up canal basin, has been fully restored and shined up to something of it's former glory, even passing a health and safety audit recently with flying colours !

Quaker (127, 20, 33)


Ginsberg-zebra.jpg

Route 2 Zebra Crossing, Ginsberg

Abbey Road anyone ? ... well, not many zebra crossings in SL but this one links the adjacent gallery and shopping areas either side of the road in Ginsberg, so that prospective visitors are safe from being mown down by cars, juggernauts, mole-tanks, whatever other powered object may be passing through on the busy highway !

Ginsberg (172, 181, 33)


Ran-boulevard.jpg

Route 2 Ocean Boulevard, Ranunculus

The Route 2 highway widens here into a wide boulevard through a large commercial area, close to the ocean, in the far north of the Atoll continent.

Ranunculus (254, 32, 32)


Fillip.jpg

Route 2 Reef Dive, Fillip

When you hit the traffic circle in Fillip, put on your swim gear and head north. Explore the fish filled coral reef and a sunken ship, catch a ride with a friendly sea turtle, and possibly even find some treasure!

Fillip (204, 187, 17)


ROUNDABOUT FILLIP 001.png

Route 2 Warning, Fillip

Watch Your Step! As you aproach Fillip Roundabout there are multiple sim crossings!

Fillip (255, 10, 29)


AMBROSIA DRIVE 003.png

Route 2 Rezz Zone, Ambrosia

Enjoy the various dock areas along the road when you come to rezz your vehicle.

Ambrosia (190, 81, 30)


HYDRANGEA BRIDGE RD 006.png

Route 2 Bridge Road, Hydrangea

Take a shortcut on the fun bridge road.

Hydrangea (195, 216, 42)


HUMMINGBIRD REZZ 007.png

Route 2 Rezz zone, Hummingbird

Rezz Zone.

Hummingbird (42, 64, 38)


DOCKS MOURNFUL-HUCKLEBERRY 008.png

Route 2 Docks, Mournful

Enjoy the Docks on the border of Mournful and Huckleberry.

Mournful (19, 226, 30)


TIMBER BRIDGE CONSULAR 009.png

Route 2 Timber Bridge, Consular

Drive the timber bridge, or enjoy the secret places beneath.

Consular (154, 156, 32)


WATER & LAND REZZ ZONES OAKWORM 010.png

Route 2 Rezz Zone, Oakworm

Rezz Zones available here for both land and water.

Oakworm (131, 161, 32)


PARK OAKWORM-SEDGE 011.png

Route 2 Park, Oakworm

Enjoy the park on the border or Oakworm and Sedge.

Oakworm (168, 10, 33)


ROCKY OUTCROP SCOOPWING.png

Route 2 Park, Scoopwing

A rocky outcrop on the water.

Scoopwing (245, 204, 28)


WATERFALL DAHANA.png

Route 2 Waterfall, Dahana

Quench your thirst along your journey.

Dahana (61, 212, 32)


DOCK ECHO.png

Route 2 Dock, Echo

A small dock with land and water Rezz Zone.

Echo (35, 216, 29)


Girdler-bridge.jpg

Route 2 Coastal Falls Crossing, Girdler

The coast is broken and steep here, and a bridge takes the highway over a high falls tumbling down from above the road level.

Girdler (104, 138, 32)


Girdler-view.jpg

Route 2 Ocean View, Girdler

The highway turns sharply round the coast here, forming a natural viewpoint over the ocean. A viewpoint and rez zone is here for your use.

Girdler (139, 89, 31)


Tiger-tunnel.jpg
Tunnel.jpg

Route 2 Tiger - Togata Tunnel, Tiger/Moma/Togata

Difficult terrain here necessitated a deep bore through the hillside to link the regions, and a substantial stone lined tunnel exists here to allow free passage. Excavations also opened up a surprise in the hillside !


Tiger (39, 18, 29)

Togata (229, 239, 29)


Togata-view.jpg

Route 2 Ocean Panorama, Togata

Another sharp turn in the road to follow the coast opens up a wide vista across open ocean. Travellers may stop and tarry a while here at the viewpoint.

Togata (74, 182, 29)


Togata-bridge.jpg

Route 2 Oriental Bridge, Togata

A wide ocean estuary ravine here requires a bridge to span the gap and an elegant span of vaguely oriental outline performs this task.


Togata (118, 97, 34)


Emmelia-viaduct.jpg

Route 2 Stone Viaduct, Emmelia

A stone viaduct carries the road securely across the ravine into the ocean at Emmelia. A small decrepit dock lies in the waters below for those wishing to go boating.

Emmelia (32, 82, 31)


R2-west.jpg

Route 2 Western End, Emmelia

The western end of the Route 2 link road lies here at a small picnic area, near junction of two roads coming up from the south in Brithys.

Emmelia (26, 3, 31)


REZZ ZONE MANDUCA.png

Route 2 Rezz Zone, Manduca

Rezz Zone.

Manduca (189, 89, 63)


WOOLYBEAR INTERSECTION.png

Route 2 Intersections, Woolybear

A lovely landscaped area in the midst of many intersections.

Woolybear (99, 234, 88)


REZZ ZONE AZALEA.png

Route 2 Rezz Zone, Azalea

Rezz Zone.

Azalea (93, 189, 79)


REZZ ZONE ELLO.png

Route 2 Rezz Zone, Ello

Rezz Zone.

Ello (28, 227, 65)

Route 3 (North Heterocera Inland Link) : Unmissable items for your travelogue !

This road lies mainly incomplete at the time of writing, however some sections have so far been completed to provide additional transport links. An example of this is a section joining the major junction at Woolybear in the north to Emmelia on Route 2. This section required some considerable gradient engineering to overcome the differences in altitude between these regions.

Emmelia-junc.jpg

Route 3/Route 2 Southern Junction, Emmelia

The two routes merge here in a T junction adjacent to the viaduct spanning the ravine.

Emmelia (35, 123, 32)


Luna-rise.jpg

Route 3 Lower Bank, Lunaris

The road ascends a steep bank here rises with the terrain, excellent spot for sledging if it would only snow !

Lunaris (86, 12, 41)


Luna-bank.jpg

Route 3 Upper Bank, Lunaris

A second rise requires a large stone embankment in order to prevent subsidence of the hillside below the woodland above.

Lunaris (181, 196, 61)


Moma-woods.jpg

Route 3 Hilltop Woodlands, Moma & Tridens

The high hill crest at Moma, as well as offering panoramic views of the surrounding area and not-so-distant coast, retains some natural woodland across its border with Tridens. The park also contains small lakes and a pagoda summerhouse in which weary travellers may take a breather. There is a rezzing area here too.

Moma (238, 59, 75)


Tridens-bridge.jpg

Route 3 Oriental Bridge, Tridens

The red oriental bridge at Tridens gracefully mimics its surrounding oriental architecture as does its twin down the ravine in Togata. From the bridge, the road heads due north across undulating terrain towards Woolybear Junction.

Tridens (19, 133, 77)

Woolybear.jpg

Route 3 Main Road

The main road along Route 3 begins at the Woolybear intersection and continues to Tussock where the SLRR intersects. This Road is 4.3km long. Below is a list of features you can find along the way.

Woolybear (111, 230, 86)


Polkadot.jpg

Route 3 Polkadot Park, Polkadot

Small stone pathway leads to sunken garden beyond. A place for rest and contemplation.

Polkadot (156, 74, 98)


Riddings 001.jpg

Route 3 Roundabout, Riddings

The Roundabout at Riddings provides access to the link road to the Southwest leading to Congrua or a continuation of the main road to Tussock to the East.

Riddings (80, 199, 101)


Riddings 002.jpg

Route 3 Intersection, Riddings

This intersection provides access to sims to the South ending at Nitida. This intersection is also a Rezz Zone.

Riddings (212, 181, 121)


Cisseps.jpg

Route 3 Intersection, Cisseps

This intersection provides access to sims to the North ending at Turnip. This intersection is also a Rezz Zone and has a small public square and fountain.

Cisseps (96, 33, 124)


MUSLIN.jpg

Route 3 Factory, Muslin

This intersection includes the Coach and Carriage Company Factory and a Rezz Zone.

Muslin (180, 45, 121)


Herald.jpg

Route 3 Rezz Zone, Herald

Rezz Zone along the Road.

Herald (124, 54, 119)

Pavonia.jpg

Route 3 Community Hall, Pavonia

There is a Community Hall in Pavonia with a Rezz Zone next Door.

Pavonia (182, 235, 118)


Tussock.jpg

Route 3 Catch the train, Tussock

Park your vehicle and catch a train here.

Tussock (89, 119, 119)


Morrison.jpg

Route 3 Riddings to Congrua connection, Morrison

This Road is 840m long with a Rezz Zone along the Road.

Morrison (226, 134, 99)


Astylus.jpg

Route 3 Riddings to Nitida connection, Astylus

This Road is 1.5km with a Rezz Zone along the Road at Astylus.

Astylus (62, 43, 121)


Muralis.jpg

Route 3 Riddings to Nitida connection, Muralis

Muralis contains a few little parks, the largest of these contains a creek for your enjoyment.

Muralis (86, 120, 125)


Nitida.jpg

Route 3 Riddings to Nitida connection, Nitida

Nitida is currently the end of this road and hosts a Rezz Zone.

Nitida (86, 20, 122)


Orache.jpg

Route 3 Cisseps to Turnip connection, Orache

A Rezz Zone along the road.

Orache (61, 242, 100)

Route 5 : Coastal Byway

RT5 001.jpg

Xanthorhoe (120, 254, 31)

Route 5 Public Boating Area

Come launch your craft and sail the SL seas!

RT5 002.jpg

Xanthorhoe (201, 164, 31)


Route 7 (Ring Road around Gaeta) : Take a tour around the whole island !

Libestus Pier.jpg

Route 7 Libestus Pier, Libestus

Follow the road itself or put in a boat at the end of the pier and explore by sea!

Libestus (236, 18, 26)


Squall Beach.jpg

Route 7 Squall Public Beach, Squall

Relax by the waves or head up the beach to explore Magellan Linden's campsite

Squall (177, 207, 21)


Hellfell.jpg

Route 7 Helfell Infohub, Helfell

Mediterranean vistas abound around this new InfoHub

Helfell (187, 123, 76)


Gaeta dock.jpg

Route 7 Gaeta docks, (various)

These mark the transitions between improved roads and open water canals. Pick up a free LDPW boat here for easy sailing along the canals or other Linden seas.


Route 8/8A/8B/8C and the Old Wagon Road (The "Japanese" Continent) : Konichiwa!

Because of it's shape many call this the "Japanese" continent. With that in mind the roads and public buildings along these roads have an eastern stylistic flair. Originally the roads were supposed to connect, but due to mistakes when the land was divided as the regions were brought online many of the routes end in abrupt dead ends. A system of false tunnels and billboards at dead ends will offer teleports when touched to allow travelers to easily keep exploring the road network without having to backtrack or search the map for where the road picks up again.

Bagheera Shelter.jpg

Route 8 Bagheera shelter, Bahheera

The Bagheera shelter at the end of the road is the perfect starting point for any exploration of the land. On the back wall is a large map of the continent showing the location of all the main routes; 8, 8A, 8B, 8C, and the Old Wagon Road. Smaller versions of this building exist all along the routes at various points to give explores an idea where they are on the overall map and to provide "rest stops".

Bagheera (63, 126, 56)

Davros RT8-8C Jct.jpg

Route 8 RT8-8C Junction, Davros

Turnoff point for RT8C (still under construction)

Davros (81, 71, 27)

DavrosFenric bridge.jpg

Route 8 Bridge Out!, Davros/Fenric

Look out! The bridge is out! Can you drive fast enough to make the jump? Go ahead and try! ;D

Fenric (178, 45, 30)

Richfield RT8-8A Jct.jpg

Route 8 RT8-8A Junction, Richfield

Southern junction with RT8A. Small rest stop with a lighted lamppost, sitting area and map kiosk.

Richfield (153, 186, 69)

Cipactli RT8-8B Jct.jpg

Route 8 RT8-8B Junction, Cipactli

Connection with RT8B, just south of the Furki Rest Stop on RT8B/8A.

Cipactli (247, 58, 73)

Toroge Kiosk.jpg

Route 8 Toroge Kiosk, Toroge

Westernmost point on the roadmap. Tight curve with an example of one of the small map kiosks.

Toroge (43, 85, 54)

Bletschorn Tunnel.jpg

Route 8 Bletschorn Tunnel, Bletschorn

False tunnel used to bypass Damastock. Touching the lanterns at the tunnel entrance will take you to the other side in Finsteraarhorn.

Bietschhorn (33, 47, 55)

Finsteraarhorn Tunnel.jpg

Route 8 Finsteraarhorn Tunnel, Finsteraarhorn

Mate to the Bletschorn Tunnel. Touching the lanterns at the tunnel entrance will take you to the other side in Bletschorn.

Finsteraarhorn (223, 114, 29)

Nadelhorn RT8-8A Jct.jpg

Route 8 RT8-8A Junction, Nadelhorn

Northern end of RT8A.

Nadelhorn (250, 65, 50)

Soulgiver Tunnel.jpg

Route 8 Soulgiver Tunnel, Soulgiver

End of RT8. Touching the lanterns at the tunnel entrance will take you to RT8C in Ogilvie.

Soulgiver (175, 91, 65)

Furki Rest Area.jpg

Route 8A Furki Rest Area, Furki

Rest area along the junction between RT8A and RT8B in Furki. Plenty of places to sit, relax, and discuss which direction you want to go next! Even has a working traffic light in the intersection.

Furki (47, 3, 100)

Aragonese Tunnel.jpg

Route 8A Aragonese Tunnel, Aragonese

Yep, another false tunnel. This one connects the broken halves of RT8A between Aragonese and Ellingson.

Aragonese (76, 183, 88)

Horns of Hattin.jpg

Route 8A Falling Rocks, Horns of Hattin

One of the most difficult tasks in constructing roads is figuring out what to do in "four corner" areas where the road runs through a spot where 4 regions meet. The region crossings can be very tricky in these spots. It's best to go slow and take the crossings one at a time. In this spot, the fallen rocks divert travelers in a way to guide them through the crossing along the best and least likely to end up crashing the client fashion.

Horns of Hattin (5, 3, 68)

Tawa.jpg

Route 8A Tawa Rest Stop, Tawa

Small rest area with a couple of benches, a map kiosk and some trees.

Tawa (8, 7, 82)

Camazotz.jpg

Route 8B Dead end, Camazotz

RT8B dead ends in Camazotz with a billboard sign that acts as a teleport link to the Old Wagon Road in Rethymno

Camazotz (12, 94, 91)

Rethymno.jpg

Old Wagon Road, Rethymno

The Old Wagon Road is a two-track unimproved roadway that only spans two regions. At either end are Billboard teleporters to take you other parts of RT8.

Rethymno (18, 179, 92)

Ellingson.jpg

Route 8A dead end, Ellingson

The southern half of Route 8A ends in Eliingson where you will find two teleport billboards offering to let you continue on Route 8A in Aragonese or you can choose to go to Sababurg and take the Old Wagon Road.

Ellingson (193, 245, 85)

Ogilvie.jpg

Route 8C Ogilvie, Valeyard/Davros

False tunnel that allows travelers to connect to RT8 in Soulgiver (if they touch the lantern on the left) or the Old Wagon Road in Sababurg (if they touch the lantern on the right).

Valeyard (83, 151, 26)

Valeyard.jpg

Route 8C Valeyard/Davros Waterway, Valeyard/Davros

Rez a boat and you can travel between Valeyard and Davros just before RT8C meets RT8.

Valeyard (83, 151, 26)

Route 9: Miles of Motoring Fun

Still under construction, but already with many interesting sights!

Route 9 Lordshore Lookout Point

The picnic platform gives a stunning view of the new Lordshore suspension bridge. Built with the latest materials, the bridge is over 400 meters long, with 40 meters of clearance below the main span.

Lordshore (60, 61, 55)

Wellington Road

WR1 001.jpg

The Great Hill

Come try your skateboarding skills!

WR1 002.jpg

Noguri (237, 196, 76)

Rez zone: Noguri (5, 77, 99)

Contemplation Bridge

Relax and visit with friends.

WR1 003.jpg

Pongsonhwa (98, 120, 105)


Route 12

RT12 Overview Map.png

Route 12 is made for exploring from sea to shining sea, from the sandy beaches of the shore to the grassy hills of the interior to the rough mountain trails of the northern penninsula. This road is calling out for adventurous avatars looking to explore a continent. Along that way you will find billboards like the one here. These maps give a topographical overview of the continent and the road itself. A red star indicates your current location. The gold stars indicate points to which you can teleport. Touching the gold star will open the map. This give explorers the ability to easily navigate to parts of the route not yet explored.


Beatrice RT12.png

Route 12 Beatrice Rest Stop, Beatrice

Close to the shores of the southwestern penninsula the rest stop in Beatrice is spartan. Little more than a few trees and a bench it is a turn around point and place to sit and contemplate which part of the continent you want to visit next.

Beatrice (134, 184, 34)

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Route 12 Dreyfus Crossroads, Dreyfus

The interesection in Dreyfus is nestled in the green hills of the continent. West is the road along the western shore to Beatrice. North is the climb over the hills toward the hairpin curve in Jaxipun and on to the off road trail on the northern point.

Dreyfus (29, 171, 50)

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Route 12 Clinker END OF PAVED ROAD, Clinker

Just over the bridge in Elsa is the end of paved road. The rest of RT12 to the north is an unimproved dirt trail with steep hills, rocks, and undergrowth blocking the way. A pleasant walking or horseback riding trail the route is not recommended for large vehicles with a wide track or low clearance. 4x4 trucks and off road vehicles should do fine. Test your offroading skill on this one!

Clinker (166, 121, 68)

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Route 12 Pouncival Roundabout, Pouncival

In Pouncival RT12 double backs on itself as the trail from Clinker snakes around the hilly terrain that makes up the northwest penninsula. To the north is a hill that will give even the best SL 4x4 a run for its money as you try to navigate around the switchback of boulders strewn in your path. Crest the hill and you're on your way through around the circuit of shear drops and undulating hills and back around to where you started.

Pouncival (165, 63, 44)

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Route 12 Donalbain Crossroads, Donalbain

The only other crossroads on RT12 Donalbain is rougly the halfway point. To the south is the short route leading to the endpoint at Camorro.

Donalbain (27, 209, 47)

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Route 12 Camorro End, Camorro

Endpoint of the southern branch of RT12 from Donalbain.

Camorro (250, 12, 50)

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Route 12 Fenstriano Curve, Fenstriano

Rest point between the western half of RT12 and the east, Fenstriano is a good place to take stock in your transcontinental journey.

Fenstriano (157, 7, 38)

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Route 12 Rannveig End, Rannveig

Final endpoint of RT12 in the east. Now to decide if you telport to another part RT12 or do you once more navigate the hills and curves backtoward the west.

Rannveig (205, 12, 36)


Miscellaneous Mainland Points of Interest for Intrepid Explorers

Playground Ship on DaBoom

big maritime playground with freebies

Da Boom (165, 134, 35)


Playground on Rivula

cute little playground

Rivula (195, 56, 34)


Juice Bar, Brownlee

Keeping residents healthy with a Contemporary Juice Bar. Free Smoothies!

Brownlee (209, 150, 105)


The Volcano Island, Ichelus

A tropical Tiki village and exploding Volcano!!

Ichelus (142, 192, 23)


LDPW Showcase Conference Center, Boardroom

For the business types of the grid. Two modern style buildings ready to accomodate medium to large meetings/conferences.

Boardroom (113, 113, 25)


Castle Valeria

A romantic interpretation of a medieval German castle; also, a pirate lair!

Castle Valeria (175, 196, 68)


Mos Ainsley

In space, no one can hear you type ... experience the far future at the base on Mos Ainsley. Spacesuits available for all!

Mos Ainsley (134, 131, 48)


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Pruni Park

Small wild and overgrown area with pool, treehouse and campfire areas.

Pruni (73, 217, 62)


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Bhima Lido Hall

Lido Hall with music, and patio with conversational areas.

Bhima (143, 97, 39)


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Ahab's Haunt

This is a tropical beach crowned by the skeleton of a giant beast. Hammocks and inner tubes, undersea treasure and lots to explore for divers, places to rezz your boats, and more!

Ahab's Haunt (116, 143, 22)

Nautilus

This ancient city has recently been discovered. Mysterious crystals, a temple, assembly hall, and palace surround a large pool.

Nautilus - Malchus (9, 29, 72)

... and a large park:

Nautilus - Baal (72, 140, 23)

... and a harbor, with a nearby market:

Nautilus - Yamm (114, 205, 22)


Highlights around the Great City of Nautilus

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The Pharos, Nautilus-Byth

As intrepid seafarers approach the great water channel leading to the ancient city; strange flickering beams in the sky, followed by a sighting of a lofty tower, alert them to the presence of the treacherous Nautilean coast. This large beam-house is The Pharos, and was constructed as a navigational aid replacing a much smaller crystal beacon, the ruins of which may still be seen on a nearby outcrop. Statues of sea creatures festoon the terraces of the Pharos, whilst a large idol of Hydraea, Goddess of the Sea, faces out to the Western Sea, both embracing friend and threatening foe with upraised hands. At the top of the tower rests the main lamp house where crystal energy passes through deflection grids to be streamed out to the cardinal points of the compass, clearly visible for many miles. Halfway up the tower, within a small open chamber at the top of the great stairway, is a focussing relay crystal which controls the nature of the Pharos' beam to suit the prevailing weather conditions.

Inside the great hall at the foot of the structure lies the main crystal reactor, within a deep containment pit surrounded by an energy screen. On one side of the barriers stands the console containing the control array and spectral coolant rods. As a protection against power overload, the reactor is gated to the sea via an internal pool and underwater tunnel, so that in the event of such an emergency, it may be flooded with seawater and extinguished. This pool should be empty and serene, however the Pharos has gained an 'unofficial' resident during some phase of it's existence. A rogue scientist fell from favour with the council of Nautilean elders due to his somewhat aggressive and more than a little xenophobic attitudes toward foreign trade, building crystal powered mechanical sea boats to disrupt passing trade and seize wealth for himself. Exiled from the main citadel he barricaded himself inside the Pharos, settling inside the main chamber where he constructed a new vessel within the confines of the coolant pool, periodically venturing forth from his lair via the sea tunnel to harry vulnerable shipping and steal supplies. This undoubtedly resourceful individual was apparently not immune to the mysterious cataclysm which afflicted Nautilus in the distant past, indeed some enigmatic writings discovered within the chamber suggest he may actually have been instrumental in hastening its effects, and all that may now be seen to mark his occupancy are his last and greatest undersea vessel, a variety of somewhat incongruously added docking structures, and a scatter of books dealing with a variety of arcane and eclectic topics. Judging by the compact size of his vessel, the physical stature of the Professor did not in any way match that of his mind !

Nautilus - Byth (3, 191, 23)


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Baal Public Park, Nautilus-Baal

Nautilus sports a pair of public parks adjacent to the canal bank. Furthest east lies Baal Park, which contains a small seating area where one may sit and watch crystal particle beam displays, and also a small secluded pool for relaxation and contemplation known as 'The Eye of Baal', the reason for which may be clearly seem when viewing the feature from the air.

Nautilus - Baal (69, 176, 22)


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Kothar Public Park, Nautilus-Kothar

The second park is located immediately adjacent within the Kothar district and contains a large outdoor public pool and thermal spa area alongside stone walkways. This location, in addition to the wild vegetation and arboreta common to both parks, also features a large outdoor mechanical chess set, the workings of which have yet to be precisely discovered, and a natural pool within which sits a small island upon which is sited a monument of unknown assignation.

Nautilus - Kothar (3, 186, 22)


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City Sea Gate, Nautilus-Melqart

Two enormous bronze gates close the sea channel against hazards where it enters the great citadel wall. These may be swung open and shut, forming a bright star in the centre which acts as a night beacon when they are closed against entry.

Nautilus - Melqart (83, 228, 25)


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The Canal, Nautilus

The deep channel of The Great Canal extends from the Citadel due east, and straight as a die, to the ocean, which it meets at the turbulent waters surrounding the Pharos. The channel has become home to various flora and fauna over the years.

Nautilus - Elissa (129, 6, 10)


Magellan Linden's Mole Tank, Nautilus-Mysehi

Technically his "atomic boring machine". This 4000 ton vehicle was constructed by the LDPW moles to Magellan's specifications; powered by a 500 megawatt fission reactor, it can slowly burrow below the terrain surface. Magellan used it only once, to cross under the strange dome or shield which hid and protected the city of Nautilus.

Nautilus - Mysehi (110, 40, 23)

The Blake Sea

Connecting the Mainland to the United Sailing Sims is the Blake Sea, venue for exciting boat races and other nautical activity! A few islands exist in the Blake Sea; some of them are:

Half Hitch

A picturesque fishing village.

Blake Sea - Half Hitch (120, 136, 22)

Windlass

Tropical resort.

Blake Sea - Windlass (176, 42, 25)

Other islands in the Blake Sea harbor smugglers, castaways, and sea creatures galore!


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