Difference between revisions of "Mesh/Other resources"

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(Created page with '{{Navbox/Mesh}} '''Known Bugs/Limitations:''' * Limited to 8 faces per asset * No support for transforms or instancing in the collada asset * 64K vertex limit * Meshes will some...')
 
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{{Navbox/Mesh}}
{{Navbox/Mesh}}
'''Known Bugs/Limitations:'''
__TOC__
 
 
=== Limitations ===


* Limited to 8 faces per asset
* Limited to 8 faces per asset
* No support for transforms or instancing in the collada asset
* No support for transforms or instancing in the collada asset
* 64K vertex limit
* 64K vertex limit
=== Known Bugs ===
* Meshes will sometimes disappear after loading. Relogging will make them reappear.
* Meshes will sometimes disappear after loading. Relogging will make them reappear.
* Loading a mesh for the first time might cause the viewer to hang temporarily.
* Loading a mesh for the first time might cause the viewer to hang temporarily.


===Download Mesh First Look===
=== Download Mesh First Look ===


*link goes here
*link goes here
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===Mesh Forums===
=== Mesh Forums ===




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===Office Hours===
===Office Hours===
 
<br />


===FAQS===
===FAQS===
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<br /> <br />
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During T Linden's road map presentation at SLCC 2009, a sneak peek was shown for Mesh importation into Second Life, along with dynamic lighting and shadows:
During T Linden's road map presentation at SLCC 2009, a sneak peek was shown for Mesh importation into Second Life, along with dynamic lighting and shadows:


[http://www.youtube.com/watch?v=swh6gY_dEH0 Tech Demo Video]
'''Tech Demo Video:'''
<videoflash>swh6gY_dEH0|425|344</videoflash>




[[Category:Mesh]]
[[Category:Mesh]]

Revision as of 11:34, 6 May 2010


Limitations

  • Limited to 8 faces per asset
  • No support for transforms or instancing in the collada asset
  • 64K vertex limit

Known Bugs

  • Meshes will sometimes disappear after loading. Relogging will make them reappear.
  • Loading a mesh for the first time might cause the viewer to hang temporarily.

Download Mesh First Look

  • link goes here


Mesh Forums

http://blogs.secondlife.com/community/forums/mesh

Note: this link appears to be dead.


Mesh on Pjira

All mesh bugs should be created as a Viewer (VWR) issue. When you are asked to choose Components, please mark your issue with Mesh.

If you have never used Jira or are unsure of how to file a bug, please go here JIRA

Office Hours


FAQS




Other Information

During T Linden's road map presentation at SLCC 2009, a sneak peek was shown for Mesh importation into Second Life, along with dynamic lighting and shadows:

Tech Demo Video: <videoflash>swh6gY_dEH0|425|344</videoflash>