Difference between revisions of "PosJump"

From Second Life Wiki
Jump to navigation Jump to search
(Undo revision 917462 by TigroSpottystripes Katsu (Talk) hehe, oops, root prim isn't root prim if aloneit seems)
(//switch LINK_ROOT by LINK_THIS if it's a single prim)
Line 8: Line 8:
llSetLinkPrimitiveParamsFast(LINK_ROOT, [PRIM_POSITION, <1.304382E+19, 1.304382E+19, 0.0>, PRIM_POSITION, target_pos]);
llSetLinkPrimitiveParamsFast(LINK_ROOT, [PRIM_POSITION, <1.304382E+19, 1.304382E+19, 0.0>, PRIM_POSITION, target_pos]);
}
}
//switch LINK_ROOT by LINK_THIS if it's a single prim
</lsl>
</lsl>


Line 20: Line 21:
llSetLinkPrimitiveParamsFast(LINK_ROOT, [PRIM_POSITION, <1.304382E+19, 1.304382E+19, 0.0>, PRIM_POSITION, target_pos, PRIM_POSITION, start_pos, PRIM_POSITION, target_pos]);
llSetLinkPrimitiveParamsFast(LINK_ROOT, [PRIM_POSITION, <1.304382E+19, 1.304382E+19, 0.0>, PRIM_POSITION, target_pos, PRIM_POSITION, start_pos, PRIM_POSITION, target_pos]);
}
}
//switch LINK_ROOT by LINK_THIS if it's a single prim
</lsl>
</lsl>

Revision as of 04:54, 16 May 2010

Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. Be aware that IT WILL NOT WORK FOREVER, there are plans to fix this bug - for long-term use, rely on warpPos. Alternatives that offer the same functionality are being considered. Until there's an alternative, this bug may be allowed to persist. More information here.

<lsl> posJump(vector target_pos) { // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins and Gonta Maltz. More exact value provided by Fake Fitzgerald. llSetLinkPrimitiveParamsFast(LINK_ROOT, [PRIM_POSITION, <1.304382E+19, 1.304382E+19, 0.0>, PRIM_POSITION, target_pos]); } //switch LINK_ROOT by LINK_THIS if it's a single prim </lsl>


If the target position turns out to be no-entry, your object will go offworld. So Alias Turbo included a step that sends the object back to its starting position (just in case!) before trying the target position again. So in the case that the target position is no-entry, it will either move 10m at most, or not at all. <lsl> safe_posJump(vector target_pos) { // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins and Gonta Maltz. More exact value provided by Fake Fitzgerald. Safe movement modification provided by Alias Turbo.

     vector start_pos = llGetPos();

llSetLinkPrimitiveParamsFast(LINK_ROOT, [PRIM_POSITION, <1.304382E+19, 1.304382E+19, 0.0>, PRIM_POSITION, target_pos, PRIM_POSITION, start_pos, PRIM_POSITION, target_pos]); } //switch LINK_ROOT by LINK_THIS if it's a single prim </lsl>