Difference between revisions of "PosJump"
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posJump(vector destpos) | posJump(vector destpos) | ||
{ | { | ||
vector big_vector = < | vector big_vector = <18446744073709551616.0, 18446744073709551616.0, 18446744073709551616.0>; | ||
llSetPrimitiveParams([PRIM_POSITION, big_vector, PRIM_POSITION, destpos]); | llSetPrimitiveParams([PRIM_POSITION, big_vector, PRIM_POSITION, destpos]); | ||
} | } | ||
</lsl> | </lsl> |
Revision as of 19:06, 19 September 2008
Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.
<lsl> // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins.
posJump(vector destpos) { vector big_vector = <18446744073709551616.0, 18446744073709551616.0, 18446744073709551616.0>; llSetPrimitiveParams([PRIM_POSITION, big_vector, PRIM_POSITION, destpos]); } </lsl>