Difference between revisions of "PosJump"
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<lsl> | <lsl> | ||
// An alternative to the warpPos trick without all the overhead. | // An alternative to the warpPos trick without all the overhead. | ||
// Trickery discovered by Uchi Desmoulins. | // Trickery discovered by Uchi Desmoulins and Gonta Maltz. | ||
posJump(vector destpos) | posJump(vector destpos) |
Revision as of 19:08, 19 September 2008
Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.
<lsl> // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins and Gonta Maltz.
posJump(vector destpos) { vector big_vector = <18446744073709551616.0, 18446744073709551616.0, 18446744073709551616.0>; llSetPrimitiveParams([PRIM_POSITION, big_vector, PRIM_POSITION, destpos]); } </lsl>