Difference between revisions of "PosJump"

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<lsl>
<lsl>
posJump(vector destpos)
{
// An alternative to the warpPos trick without all the overhead.
// An alternative to the warpPos trick without all the overhead.
// Trickery discovered by Uchi Desmoulins and Gonta Maltz.
// Trickery discovered by Uchi Desmoulins and Gonta Maltz.
posJump(vector destpos)
{
llSetPrimitiveParams([PRIM_POSITION, <1.84e+19, 1.84e+19, 1.84e+19>, PRIM_POSITION, destpos]);
llSetPrimitiveParams([PRIM_POSITION, <1.84e+19, 1.84e+19, 1.84e+19>, PRIM_POSITION, destpos]);
}
}
</lsl>
</lsl>

Revision as of 15:14, 20 September 2008

Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.

<lsl> posJump(vector destpos) { // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins and Gonta Maltz. llSetPrimitiveParams([PRIM_POSITION, <1.84e+19, 1.84e+19, 1.84e+19>, PRIM_POSITION, destpos]); } </lsl>