Difference between revisions of "Give random object"
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Emmas Seetan (talk | contribs) (New page: == Yes, the random object giver == Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object. //Emmas Seetan //21 ...) |
Emmas Seetan (talk | contribs) |
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Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object. | Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object. | ||
//Emmas Seetan | <lsl>//Emmas Seetan | ||
//21 September, 16:46 | //21 September, 16:46 | ||
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llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_OBJECT, (integer)totalobjects)); //Give any random object out of the total | llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_OBJECT, (integer)totalobjects)); //Give any random object out of the total | ||
} | } | ||
} | }</lsl> |
Revision as of 08:04, 21 September 2008
Yes, the random object giver
Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object.
<lsl>//Emmas Seetan //21 September, 16:46 default { touch_start(integer total_number) { float totalobjects = llGetInventoryNumber(INVENTORY_OBJECT); //number of objects totalobjects = llFrand(totalobjects); //Total objects llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_OBJECT, (integer)totalobjects)); //Give any random object out of the total } }</lsl>