Difference between revisions of "Unpacker On Rez (NewAge)"
Line 5: | Line 5: | ||
<lsl> | <lsl> | ||
///////////////////////////////// | ///////////////////////////////// | ||
// NewAge Unpacker | // NewAge Auto Unpacker Script | ||
// By Asia Snowfall | // By Asia Snowfall | ||
// Version 1.1 | // Version 1.1 |
Revision as of 21:01, 21 July 2010
NewAge Auto Unpacker v1.1
Just copy and paste this script into your object that will contain your product and configure the few lines in // Configure; section
<lsl> ///////////////////////////////// // NewAge Auto Unpacker Script // By Asia Snowfall // Version 1.1 ///////////////////////////////// // V1.1 // ------ // (Fixed) No Inventory Bug - Will no longer script error if there are no items to send, it will just show as a fail to the user ///////////////////////////////// // V1.0 // ------ // (Initial Release) /////////////////////////////////
// Configure;
string Folder_Name = "New Folder"; // This will be the name of the folder sent to the user
string Show_Name_Of_Folder_On_Completion = "Yes"; // Change to No to not show the folder name when sent
string Show_Name_Message_On_Completion = "Folder will be named <folder>"; // If you have sent Show_Name_Of_Folder_On_Completion to Yes, change this message to however you want, Where you place the tag <folder> is where it will show folder name
string Hover_Text = "Click Me To Unpack Me"; // This text will show above the object to let the user know to click the object
string Message_On_Rez = "Sending your package now..."; // Message sent when object is rezzed
string Message_On_Sent_Completion = "Your package has been sent to you"; // Message sent when sending is complete
string Send_This_Script_To_Package_Owner = "No"; // Change to yes if you want this script to be sent to the user within the package folder
string Delete_On_Completion = "Yes"; // Change to no if you don't want the object to delete itself after package is sent
string Message_On_Fail_No_Items_To_Send = "Sending Failing, No items to send"; // Will only show if there are no items to send
///////////////////////////////// integer INVENTORY_TYPE = INVENTORY_ALL; integer FAIL = FALSE;
/////////////////////////////////
key llGetObjectOwner() {
list details = llGetObjectDetails(llGetKey(), [OBJECT_OWNER]); return (key)llList2CSV(details);
}
llSendInventory(key id, integer inventory_type) {
integer i = 0; integer items = llGetInventoryNumber(inventory_type); list to_send; string name; do { name = llGetInventoryName(inventory_type, i); if(llStringLength(name) > 0) { if(name == llGetScriptName() && llToLower(Send_This_Script_To_Package_Owner) == "yes") { to_send += name; } else if(name != llGetScriptName()) { to_send += name; } } }while(i++<items); if(llGetListLength(to_send) > 0) { FAIL = FALSE; llGiveInventoryList(llGetObjectOwner(), Folder_Name, to_send); llInstantMessage(llGetObjectOwner(), Message_On_Sent_Completion); } else { FAIL = TRUE; llInstantMessage(llGetObjectOwner(), Message_On_Fail_No_Items_To_Send); }
}
default {
on_rez(integer x) { llInstantMessage(llGetObjectOwner(), Message_On_Rez); llSendInventory(llGetObjectOwner(), INVENTORY_TYPE); if(llToLower(Show_Name_Of_Folder_On_Completion) == "yes" && FAIL == FALSE) { integer index = llSubStringIndex(Show_Name_Message_On_Completion, "<folder>"); string message; if(index != -1) { message = llDeleteSubString(Show_Name_Message_On_Completion, index, index + llStringLength(Show_Name_Message_On_Completion)-1); message += Folder_Name; } else { message = Show_Name_Message_On_Completion; } llInstantMessage(llGetObjectOwner(), message); } if(llToLower(Delete_On_Completion) == "yes") { llDie(); } }
}
</lsl>