User:Opensource Obscure/menu viewer.xml
Additional Shortcuts
- Set Busy: B
- About Place: P
- Region/Estate: R
- Hide/Show UI: CTRL F2
- Shadows: Framebuffer Objects: F9 + Deferred Rendering: F10
Instructions
Replace the menu viewer.xml file with the code below. The file is located inside your Second Life installation in the skins/default/xui/en-us/ folder, whose exact location depends on your system and on your Second Life installation.
Notes
This mod is confirmed to work on the following releases. It may also work on other 2.x viewers across all recent operating systems - if not, please let me know.
- Second Life 2.5.0.220251 (Linux)
- More info on viewer .xml files
Code
<lsl> <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <menu_bar
bg_visible="false" follows="left|top|right" name="Main Menu"> <menu label="Me" name="Me" tear_off="true"> <menu_item_call label="Preferences" name="Preferences" shortcut="control|P"> <menu_item_call.on_click function="Floater.Show" parameter="preferences" /> </menu_item_call> <menu_item_call label="My Dashboard" name="Manage My Account"> <menu_item_call.on_click function="PromptShowURL" name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/" /> </menu_item_call> <menu_item_call label="Buy L$" name="Buy and Sell L$"> <menu_item_call.on_click function="BuyCurrency" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="My Profile" name="Profile"> <menu_item_call.on_click function="ShowAgentProfile" parameter="agent" /> </menu_item_call> <menu_item_call label="Change Outfit" name="ChangeOutfit"> <menu_item_call.on_click function="CustomizeAvatar" /> <menu_item_call.on_enable function="Edit.EnableCustomizeAvatar" /> </menu_item_call> <menu_item_check label="My Inventory" name="Inventory" shortcut="control|shift|I"
visible="false">
<menu_item_check.on_check function="Floater.Visible" parameter="inventory" /> <menu_item_check.on_click function="Floater.Toggle" parameter="inventory" /> </menu_item_check> <menu_item_check label="My Inventory" name="ShowSidetrayInventory" shortcut="control|I"
visible="true">
<menu_item_check.on_check function="SidetrayPanelVisible" parameter="sidepanel_inventory" /> <menu_item_check.on_click function="ShowSidetrayPanel" parameter="sidepanel_inventory" /> </menu_item_check> <menu_item_check label="My Gestures" name="Gestures" shortcut="control|G"> <menu_item_check.on_check function="Floater.Visible" parameter="gestures" /> <menu_item_check.on_click function="Floater.Toggle" parameter="gestures" /> </menu_item_check> <menu_item_check label="My Voice" name="ShowVoice" visibility_control="VoiceMorphingEnabled"> <menu_item_check.on_check function="Floater.Visible" parameter="voice_effect" /> <menu_item_check.on_click function="Floater.Toggle" parameter="voice_effect" /> </menu_item_check> <menu label="My Status" name="Status" tear_off="true"> <menu_item_call label="Away" name="Set Away"> <menu_item_call.on_click function="World.SetAway" /> </menu_item_call> <menu_item_call label="Busy" name="Set Busy" shortcut="B"> <menu_item_call.on_click function="World.SetBusy"/> </menu_item_call> </menu> <menu_item_call label="Request Admin Status" name="Request Admin Options" shortcut="control|alt|G"
visible="false">
<menu_item_call.on_click function="Advanced.RequestAdminStatus" /> </menu_item_call> <menu_item_call label="Leave Admin Status" name="Leave Admin Options" shortcut="control|alt|shift|G"
visible="false">
<menu_item_call.on_click function="Advanced.LeaveAdminStatus" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Exit [APP_NAME]" name="Quit" shortcut="control|Q"> <menu_item_call.on_click function="File.Quit" /> </menu_item_call> </menu> <menu label="Communicate" name="Communicate" tear_off="true"> <menu_item_call label="My Friends" name="My Friends" shortcut="control|shift|F"> <menu_item_call.on_click function="SideTray.PanelPeopleTab" parameter="friends_panel" /> </menu_item_call> <menu_item_call label="My Groups" name="My Groups" shortcut="control|shift|G"> <menu_item_call.on_click function="SideTray.PanelPeopleTab" parameter="groups_panel" /> </menu_item_call> <menu_item_separator/> <menu_item_check label="Nearby Chat" name="Nearby Chat" shortcut="control|H" use_mac_ctrl="true"> <menu_item_check.on_check function="Floater.Visible" parameter="nearby_chat" /> <menu_item_check.on_click function="Floater.Toggle" parameter="nearby_chat" /> </menu_item_check> <menu_item_call label="Nearby People" name="Active Speakers" shortcut="control|shift|A"> <menu_item_call.on_click function="SideTray.PanelPeopleTab" parameter="nearby_panel" /> </menu_item_call> </menu> <menu label="World" name="World" tear_off="true"> <menu_item_check label="Mini-Map" name="Mini-Map" shortcut="control|shift|M"> <menu_item_check.on_check function="Floater.Visible" parameter="mini_map" /> <menu_item_check.on_click function="Floater.Toggle" parameter="mini_map" /> </menu_item_check> <menu_item_check label="World Map" name="World Map" shortcut="control|M" use_mac_ctrl="true"> <menu_item_check.on_check function="Floater.Visible" parameter="world_map" /> <menu_item_check.on_click function="Floater.Toggle" parameter="world_map" /> </menu_item_check> <menu_item_call label="Snapshot" name="Take Snapshot" shortcut="control|shift|S"> <menu_item_call.on_click function="Floater.Show" parameter="snapshot" /> </menu_item_call> <menu_item_call label="Landmark This Place" name="Create Landmark Here"> <menu_item_call.on_click function="World.CreateLandmark" /> <menu_item_call.on_enable function="World.EnableCreateLandmark" /> </menu_item_call> <menu create_jump_keys="true" label="Place Profile" name="Land" tear_off="true"> <menu_item_call label="Place Profile" layout="topleft" name="Place Profile"
shortcut="P">
<menu_item_call.on_click function="World.PlaceProfile" /> </menu_item_call> <menu_item_call label="About Land" name="About Land"> <menu_item_call.on_click function="Floater.Show" parameter="about_land" /> </menu_item_call> <menu_item_call label="Region/Estate" name="Region/Estate"
shortcut="R">
<menu_item_call.on_click function="Floater.Show" parameter="region_info" /> </menu_item_call> </menu> <menu_item_separator/> <menu_item_call label="Buy This Land" name="Buy Land"> <menu_item_call.on_click function="Land.Buy" /> <menu_item_call.on_enable function="World.EnableBuyLand" /> </menu_item_call> <menu_item_call label="My Land" name="My Land"> <menu_item_call.on_click function="Floater.Show" parameter="land_holdings" /> </menu_item_call> <menu create_jump_keys="true" label="Show" name="LandShow" tear_off="true"> <menu_item_check label="Move Controls" name="Movement Controls"> <menu_item_check.on_check function="Floater.Visible" parameter="moveview" /> <menu_item_check.on_click function="World.Toggle.MovementControls" /> </menu_item_check> <menu_item_check label="View Controls" name="Camera Controls"> <menu_item_check.on_check function="Floater.Visible" parameter="camera" /> <menu_item_check.on_click function="World.Toggle.CameraControls" /> </menu_item_check> <menu_item_check label="Ban Lines" name="Ban Lines"> <menu_item_check.on_check control="ShowBanLines" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowBanLines" /> </menu_item_check> <menu_item_check label="Beacons" name="beacons" shortcut="control|alt|shift|N"> <menu_item_check.on_check function="Floater.Visible" parameter="beacons" /> <menu_item_check.on_click function="Floater.Toggle" parameter="beacons" /> </menu_item_check> <menu_item_check label="Property Lines" name="Property Lines" shortcut="control|alt|shift|P"> <menu_item_check.on_check control="ShowPropertyLines" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowPropertyLines" /> </menu_item_check> <menu_item_check label="Land Owners" name="Land Owners"> <menu_item_check.on_check control="ShowParcelOwners" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowParcelOwners" /> </menu_item_check> <menu_item_check label="Coordinates" name="Coordinates"> <menu_item_check.on_click function="ToggleControl" parameter="NavBarShowCoordinates" /> <menu_item_check.on_check control="NavBarShowCoordinates" /> </menu_item_check> <menu_item_check label="Parcel Properties" name="Parcel Properties"> <menu_item_check.on_click function="ToggleControl" parameter="NavBarShowParcelProperties" /> <menu_item_check.on_check control="NavBarShowParcelProperties" /> </menu_item_check> </menu> <menu_item_separator/>
<menu_item_call label="Teleport Home" name="Teleport Home" shortcut="control|shift|H"> <menu_item_call.on_click function="World.TeleportHome" /> <menu_item_call.on_enable function="World.EnableTeleportHome" /> </menu_item_call>
<menu_item_call label="Set Home to Here" name="Set Home to Here"> <menu_item_call.on_click function="World.SetHomeLocation" /> <menu_item_call.on_enable function="World.EnableSetHomeLocation" /> </menu_item_call> <menu_item_separator/> <menu create_jump_keys="true" label="Sun" name="Environment Settings" tear_off="true"> <menu_item_call label="Sunrise" name="Sunrise" shortcut="control|shift|U"> <menu_item_call.on_click function="World.EnvSettings" parameter="sunrise" /> </menu_item_call> <menu_item_call label="Midday" name="Noon" shortcut="control|shift|Y"> <menu_item_call.on_click function="World.EnvSettings" parameter="noon" /> </menu_item_call> <menu_item_call label="Sunset" name="Sunset" shortcut="control|shift|N"> <menu_item_call.on_click function="World.EnvSettings" parameter="sunset" /> </menu_item_call> <menu_item_call label="Midnight" name="Midnight" shortcut="control|shift|J"> <menu_item_call.on_click function="World.EnvSettings" parameter="midnight" /> </menu_item_call> <menu_item_call label="Estate Time" name="Revert to Region Default"> <menu_item_call.on_click function="World.EnvSettings" parameter="default" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Environment Editor" name="Environment Editor"> <menu_item_call.on_click function="World.EnvSettings" parameter="editor" /> </menu_item_call> </menu> </menu> <menu create_jump_keys="true" label="Build" name="BuildTools" tear_off="true" visible="true"> <menu_item_check label="Build" name="Show Build Tools" shortcut="control|B"> <menu_item_check.on_check function="Build.Active" /> <menu_item_check.on_click function="Build.Toggle" /> <menu_item_check.on_enable function="Build.Enabled" /> </menu_item_check> <menu create_jump_keys="true" label="Select Build Tool" name="Select Tool" tear_off="true"> <menu_item_call
label="Focus Tool" name="Focus" shortcut="control|1">
<menu_item_call.on_click function="Tools.SelectTool" parameter="focus" /> </menu_item_call> <menu_item_call
label="Move Tool" name="Move" shortcut="control|2">
<menu_item_call.on_click function="Tools.SelectTool" parameter="move" /> </menu_item_call> <menu_item_call
label="Edit Tool" name="Edit" shortcut="control|3">
<menu_item_call.on_click function="Tools.SelectTool" parameter="edit" /> </menu_item_call> <menu_item_call
label="Create Tool" name="Create" shortcut="control|4">
<menu_item_call.on_click function="Tools.SelectTool" parameter="create" /> </menu_item_call> <menu_item_call
label="Land Tool" name="Land" shortcut="control|5">
<menu_item_call.on_click function="Tools.SelectTool" parameter="land" /> </menu_item_call>
</menu>
<menu_item_call label="Link" name="Link" shortcut="control|L"> <menu_item_call.on_click function="Tools.Link" /> <menu_item_call.on_enable function="Tools.EnableLink" /> </menu_item_call> <menu_item_call label="Unlink" name="Unlink" shortcut="control|shift|L"> <menu_item_call.on_click function="Tools.Unlink" /> <menu_item_call.on_enable function="Tools.EnableUnlink" /> </menu_item_call> <menu_item_check label="Edit Linked Parts" name="Edit Linked Parts"> <menu_item_check.on_check control="EditLinkedParts" /> <menu_item_check.on_click function="Tools.EditLinkedParts" parameter="EditLinkedParts" /> <menu_item_check.on_enable function="Tools.EnableToolNotPie" /> </menu_item_check> <menu create_jump_keys="true" label="Select Linked Parts" name="Select Linked Parts" tear_off="true"> <menu_item_call label="Select Next Part" name="Select Next Part"
shortcut="control|.">
<menu_item_call.on_click function="Tools.SelectNextPart" parameter="next" /> <menu_item_call.on_enable function="Tools.EnableSelectNextPart" /> </menu_item_call> <menu_item_call label="Select Previous Part" name="Select Previous Part"
shortcut="control|,">
<menu_item_call.on_click function="Tools.SelectNextPart" parameter="previous" /> <menu_item_call.on_enable function="Tools.EnableSelectNextPart" /> </menu_item_call> <menu_item_call label="Include Next Part" name="Include Next Part"
shortcut="control|shift|.">
<menu_item_call.on_click function="Tools.SelectNextPart" parameter="includenext" /> <menu_item_call.on_enable function="Tools.EnableSelectNextPart" /> </menu_item_call> <menu_item_call label="Include Previous Part" name="Include Previous Part"
shortcut="control|shift|,">
<menu_item_call.on_click function="Tools.SelectNextPart" parameter="includeprevious" /> <menu_item_call.on_enable function="Tools.EnableSelectNextPart" /> </menu_item_call> </menu> <menu_item_separator/> <menu_item_call label="Focus on Selection" name="Focus on Selection" shortcut="H"> <menu_item_call.on_click function="Tools.LookAtSelection" parameter="focus" /> <menu_item_call.on_enable function="Tools.SomethingSelectedNoHUD" /> </menu_item_call> <menu_item_call label="Zoom to Selection" name="Zoom to Selection" shortcut="shift|H"> <menu_item_call.on_click function="Tools.LookAtSelection" parameter="zoom" /> <menu_item_call.on_enable function="Tools.SomethingSelectedNoHUD" /> </menu_item_call> <menu_item_separator/> <menu create_jump_keys="true" label="Object" name="Object" tear_off="true"> <menu_item_call label="Buy" name="Menu Object Buy"> <menu_item_call.on_click function="Tools.BuyOrTake"/> <menu_item_call.on_visible function="Tools.VisibleBuyObject"/> <menu_item_call.on_enable function="Tools.EnableBuyOrTake"/> </menu_item_call> <menu_item_call label="Take" name="Menu Object Take"> <menu_item_call.on_click function="Tools.BuyOrTake"/> <menu_item_call.on_visible function="Tools.VisibleTakeObject"/> <menu_item_call.on_enable function="Tools.EnableBuyOrTake"/> </menu_item_call> <menu_item_call
label="Take Copy" name="Take Copy"> <menu_item_call.on_click
function="Tools.TakeCopy" />
<menu_item_call.on_enable
function="Tools.EnableTakeCopy" /> </menu_item_call> <menu_item_call
label="Save Back to My Inventory" name="Save Object Back to My Inventory"> <menu_item_call.on_click
function="Tools.SaveToInventory" />
<menu_item_call.on_enable
function="Tools.EnableSaveToInventory" /> </menu_item_call> <menu_item_call
label="Save Back to Object Contents" name="Save Object Back to Object Contents"> <menu_item_call.on_click
function="Tools.SaveToObjectInventory" />
<menu_item_call.on_enable
function="Tools.EnableSaveToObjectInventory" /> </menu_item_call>
</menu>
<menu create_jump_keys="true" label="Scripts" name="Scripts" tear_off="true"> <menu_item_call label="Recompile Scripts (Mono)" name="Mono"> <menu_item_call.on_click function="Tools.SelectedScriptAction" parameter="compile mono" /> <menu_item_call.on_enable function="EditableSelectedMono" /> </menu_item_call> <menu_item_call label="Recompile Scripts (LSL)" name="LSL"> <menu_item_call.on_click function="Tools.SelectedScriptAction" parameter="compile lsl" /> <menu_item_call.on_enable function="EditableSelected" /> </menu_item_call> <menu_item_call label="Reset Scripts" name="Reset Scripts"> <menu_item_call.on_click function="Tools.SelectedScriptAction" parameter="reset" /> <menu_item_call.on_enable function="EditableSelected" /> </menu_item_call> <menu_item_call label="Set Scripts to Running" name="Set Scripts to Running"> <menu_item_call.on_click function="Tools.SelectedScriptAction" parameter="start" /> <menu_item_call.on_enable function="EditableSelected" /> </menu_item_call> <menu_item_call label="Set Scripts to Not Running" name="Set Scripts to Not Running"> <menu_item_call.on_click function="Tools.SelectedScriptAction" parameter="stop" /> <menu_item_call.on_enable function="EditableSelected" /> </menu_item_call> </menu> <menu_item_separator/> <menu create_jump_keys="true" label="Options" name="Options" tear_off="true">
<menu_item_check label="Show Advanced Permissions" name="DebugPermissions"> <menu_item_check.on_check function="CheckControl" parameter="DebugPermissions" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugPermissions" /> </menu_item_check>
<menu_item_separator/> <menu_item_check label="Select Only My Objects" name="Select Only My Objects"> <menu_item_check.on_check control="SelectOwnedOnly" /> <menu_item_check.on_click function="Tools.SelectOnlyMyObjects" parameter="agents" /> </menu_item_check> <menu_item_check label="Select Only Movable Objects" name="Select Only Movable Objects"> <menu_item_check.on_check control="SelectMovableOnly" /> <menu_item_check.on_click function="Tools.SelectOnlyMovableObjects" parameter="movable" /> </menu_item_check> <menu_item_check label="Select By Surrounding" name="Select By Surrounding"> <menu_item_check.on_check control="RectangleSelectInclusive" /> <menu_item_check.on_click function="Tools.SelectBySurrounding" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Show Hidden Selection" name="Show Hidden Selection"> <menu_item_check.on_check control="RenderHiddenSelections" /> <menu_item_check.on_click function="Tools.ShowHiddenSelection" /> </menu_item_check> <menu_item_check label="Show Light Radius for Selection" name="Show Light Radius for Selection"> <menu_item_check.on_check control="RenderLightRadius" /> <menu_item_check.on_click function="Tools.ShowSelectionLightRadius" /> </menu_item_check> <menu_item_check label="Show Selection Beam" name="Show Selection Beam"> <menu_item_check.on_check control="ShowSelectionBeam" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowSelectionBeam" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Snap to Grid" name="Snap to Grid" shortcut="G"> <menu_item_check.on_check control="SnapEnabled" /> <menu_item_check.on_click function="ToggleControl" parameter="SnapEnabled" /> <menu_item_check.on_enable function="Tools.EnableToolNotPie" /> </menu_item_check> <menu_item_call label="Snap Object XY to Grid" name="Snap Object XY to Grid" shortcut="shift|X"> <menu_item_call.on_click function="Tools.SnapObjectXY" /> <menu_item_call.on_enable function="Tools.EnableToolNotPie" /> </menu_item_call> <menu_item_call label="Use Selection for Grid" name="Use Selection for Grid" shortcut="shift|G"> <menu_item_call.on_click function="Tools.UseSelectionForGrid" /> <menu_item_call.on_enable function="SomethingSelected" /> </menu_item_call> <menu_item_call label="Grid Options" name="Grid Options" shortcut="control|shift|B"> <menu_item_call.on_click function="Floater.Show" parameter="build_options" /> <menu_item_call.on_enable function="Tools.EnableToolNotPie" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Upload" layout="topleft" name="Upload" tear_off="true"> <menu_item_call label="Image (L$[COST])..." layout="topleft" name="Upload Image" shortcut="control|U"> <menu_item_call.on_click function="File.UploadImage" parameter="" /> <menu_item_call.on_enable function="File.EnableUpload" /> <menu_item_call.on_visible function="Upload.CalculateCosts" parameter="Upload Image" /> </menu_item_call> <menu_item_call label="Sound (L$[COST])..." layout="topleft" name="Upload Sound"> <menu_item_call.on_click function="File.UploadSound" parameter="" /> <menu_item_call.on_enable function="File.EnableUpload" /> <menu_item_call.on_visible function="Upload.CalculateCosts" parameter="Upload Sound" /> </menu_item_call> <menu_item_call label="Animation (L$[COST])..." layout="topleft" name="Upload Animation"> <menu_item_call.on_click function="File.UploadAnim" parameter="" /> <menu_item_call.on_enable function="File.EnableUpload" /> <menu_item_call.on_visible function="Upload.CalculateCosts" parameter="Upload Animation" /> </menu_item_call> <menu_item_call label="Bulk (L$[COST] per file)..." layout="topleft" name="Bulk Upload"> <menu_item_call.on_click function="File.UploadBulk" parameter="" /> </menu_item_call> <menu_item_call label="Set Default Upload Permissions" name="perm prefs"> <menu_item_call.on_click function="Floater.Toggle" parameter="perm_prefs" /> </menu_item_call> </menu> </menu> <menu label="Help" name="Help" tear_off="true"> <menu_item_call label="[SECOND_LIFE] Help" name="Second Life Help" shortcut="F1"> <menu_item_call.on_click function="ShowHelp" parameter="f1_help" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Report Abuse" name="Report Abuse"> <menu_item_call.on_click function="ReportAbuse" /> </menu_item_call> <menu_item_call label="Report Bug" name="Report Bug"> <menu_item_call.on_click function="ShowHelp" parameter="report_bug" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="About [APP_NAME]" name="About Second Life"> <menu_item_call.on_click function="Floater.Show" parameter="sl_about" /> </menu_item_call> </menu> <menu label="Advanced" name="Advanced" tear_off="true" visible="false"> <menu_item_check label="Show Advanced Menu" name="Show Advanced Menu" shortcut="control|alt|shift|D"> <on_check function="CheckControl" parameter="UseDebugMenus" /> <on_click function="ToggleControl" parameter="UseDebugMenus" /> </menu_item_check> <menu_item_call label="Stop Animating Me" name="Stop Animating My Avatar"> <menu_item_call.on_click function="Tools.StopAllAnimations" /> </menu_item_call> <menu_item_call label="Rebake Textures" name="Rebake Texture" shortcut="control|alt|R"> <menu_item_call.on_click function="Advanced.RebakeTextures" /> </menu_item_call> <menu_item_call label="Set UI Size to Default" name="Set UI Size to Default"> <menu_item_call.on_click function="View.DefaultUISize" /> </menu_item_call> <menu_item_call label="Set Window Size..." name="Set Window Size..."> <menu_item_call.on_click function="Floater.Show" parameter="window_size" /> </menu_item_call> <menu_item_separator/> <menu_item_check label="Limit Select Distance" name="Limit Select Distance"> <menu_item_check.on_check function="CheckControl" parameter="LimitSelectDistance" /> <menu_item_check.on_click function="ToggleControl" parameter="LimitSelectDistance" /> </menu_item_check> <menu_item_check label="Disable Camera Constraints" name="Disable Camera Distance"> <menu_item_check.on_check function="CheckControl" parameter="DisableCameraConstraints" /> <menu_item_check.on_click function="ToggleControl" parameter="DisableCameraConstraints" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="High-res Snapshot" name="HighResSnapshot"> <menu_item_check.on_check function="CheckControl" parameter="HighResSnapshot" /> <menu_item_check.on_click function="ToggleControl" parameter="HighResSnapshot" /> </menu_item_check> <menu_item_check label="Quiet Snapshots to Disk" name="QuietSnapshotsToDisk"> <menu_item_check.on_check function="CheckControl" parameter="QuietSnapshotsToDisk" /> <menu_item_check.on_click function="ToggleControl" parameter="QuietSnapshotsToDisk" /> </menu_item_check> <menu_item_check label="Compress Snapshots to Disk" name="CompressSnapshotsToDisk"> <menu_item_check.on_check function="CheckControl" parameter="CompressSnapshotsToDisk" /> <menu_item_check.on_click function="ToggleControl" parameter="CompressSnapshotsToDisk" /> </menu_item_check> <menu_item_separator/> <menu create_jump_keys="true" label="Performance Tools" name="Performance Tools" tear_off="true"> <menu_item_call label="Lag Meter" name="Lag Meter"> <menu_item_call.on_click function="Floater.Show" parameter="lagmeter" /> </menu_item_call> <menu_item_check label="Statistics Bar" name="Statistics Bar" shortcut="control|shift|1"> <menu_item_check.on_check function="Floater.Visible" parameter="stats" /> <menu_item_check.on_click function="Floater.Toggle" parameter="stats" /> </menu_item_check> <menu_item_check label="Show Avatar Rendering Cost" name="Avatar Rendering Cost"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="shame" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="shame" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Highlighting and Visibility" name="Highlighting and Visibility" tear_off="true"> <menu_item_check label="Cheesy Beacon" name="Cheesy Beacon"> <menu_item_check.on_check function="CheckControl" parameter="CheesyBeacon" /> <menu_item_check.on_click function="ToggleControl" parameter="CheesyBeacon" /> </menu_item_check> <menu_item_check label="Hide Particles" name="Hide Particles" shortcut="control|alt|shift|="> <menu_item_check.on_check function="View.CheckRenderType" parameter="hideparticles" /> <menu_item_check.on_click function="View.ToggleRenderType" parameter="hideparticles" /> </menu_item_check> <menu_item_check label="Hide Selected" name="Hide Selected"> <menu_item_check.on_check function="CheckControl" parameter="HideSelectedObjects" /> <menu_item_check.on_click function="ToggleControl" parameter="HideSelectedObjects" /> </menu_item_check> <menu_item_check label="Highlight Transparent" name="Highlight Transparent" shortcut="control|alt|T"> <menu_item_check.on_check function="View.CheckHighlightTransparent" /> <menu_item_check.on_click function="View.HighlightTransparent" /> </menu_item_check> <menu_item_check label="Show HUD Attachments" name="Show HUD Attachments" shortcut="alt|shift|H"> <menu_item_check.on_check function="View.CheckHUDAttachments" /> <menu_item_check.on_click function="View.ShowHUDAttachments" /> </menu_item_check> <menu_item_check label="Show Mouselook Crosshairs" name="ShowCrosshairs"> <menu_item_check.on_check function="CheckControl" parameter="ShowCrosshairs" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowCrosshairs" /> </menu_item_check>
</menu>
<menu create_jump_keys="true" label="Rendering Types" name="Rendering Types" tear_off="true"> <menu_item_check label="Simple" name="Simple" shortcut="control|alt|shift|1"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="simple" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="simple" /> </menu_item_check> <menu_item_check label="Alpha" name="Alpha" shortcut="control|alt|shift|2"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="alpha" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="alpha" /> </menu_item_check> <menu_item_check label="Tree" name="Tree" shortcut="control|alt|shift|3"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="tree" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="tree" /> </menu_item_check> <menu_item_check label="Avatars" name="Character" shortcut="control|alt|shift|4"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="character" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="character" /> </menu_item_check> <menu_item_check label="SurfacePath" name="SurfacePath" shortcut="control|alt|shift|5"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="surfacePath" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="surfacePath" /> </menu_item_check> <menu_item_check label="Sky" name="Sky" shortcut="control|alt|shift|6"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="sky" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="sky" /> </menu_item_check> <menu_item_check label="Water" name="Water" shortcut="control|alt|shift|7"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="water" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="water" /> </menu_item_check> <menu_item_check label="Ground" name="Ground" shortcut="control|alt|shift|8"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="ground" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="ground" /> </menu_item_check> <menu_item_check label="Volume" name="Volume" shortcut="control|alt|shift|9"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="volume" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="volume" /> </menu_item_check> <menu_item_check label="Grass" name="Grass" shortcut="control|alt|shift|0"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="grass" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="grass" /> </menu_item_check> <menu_item_check label="Clouds" name="Clouds" shortcut="control|alt|shift|-"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="clouds" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="clouds" /> </menu_item_check> <menu_item_check label="Particles" name="Particles" shortcut="control|alt|shift|="> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="particles" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="particles" /> </menu_item_check> <menu_item_check label="Bump" name="Bump" shortcut="control|alt|shift|\"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="bump" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="bump" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Rendering Features" name="Rendering Features" tear_off="true"> <menu_item_check label="UI" name="UI" shortcut="F11"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="ui" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="ui" /> </menu_item_check> <menu_item_check label="Selected" name="Selected" shortcut="control|alt|F2"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="selected" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="selected" /> </menu_item_check> <menu_item_check label="Highlighted" name="Highlighted" shortcut="control|alt|F3"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="highlighted" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="highlighted" /> </menu_item_check> <menu_item_check label="Dynamic Textures" name="Dynamic Textures" shortcut="control|alt|F4"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="dynamic textures" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="dynamic textures" /> </menu_item_check> <menu_item_check label="Foot Shadows" name="Foot Shadows" shortcut="control|alt|F5"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="foot shadows" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="foot shadows" /> </menu_item_check> <menu_item_check label="Fog" name="Fog" shortcut="control|alt|F6"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="fog" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="fog" /> </menu_item_check> <menu_item_check label="Test FRInfo" name="Test FRInfo" shortcut="control|alt|F8"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="fr info" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="fr info" /> </menu_item_check> <menu_item_check label="Flexible Objects" name="Flexible Objects" shortcut="control|alt|F9"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="flexible" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="flexible" /> </menu_item_check> </menu> <menu_item_check label="Run Multiple Threads" name="Run Multiple Threads"> <menu_item_check.on_check function="CheckControl" parameter="RunMultipleThreads" /> <menu_item_check.on_click function="ToggleControl" parameter="RunMultipleThreads" /> </menu_item_check> <menu_item_check label="Use Plugin Read Thread" name="Use Plugin Read Thread"> <menu_item_check.on_check function="CheckControl" parameter="PluginUseReadThread" /> <menu_item_check.on_click function="ToggleControl" parameter="PluginUseReadThread" /> </menu_item_check> <menu_item_call label="Clear Group Cache" name="ClearGroupCache"> <menu_item_call.on_click function="Advanced.ClearGroupCache" parameter="ClearGroupCache" /> </menu_item_call> <menu_item_check label="Mouse Smoothing" name="Mouse Smoothing"> <menu_item_check.on_check function="CheckControl" parameter="MouseSmooth" /> <menu_item_check.on_click function="ToggleControl" parameter="MouseSmooth" /> </menu_item_check> <menu_item_separator/> <menu label="Shortcuts" name="Shortcuts" tear_off="true" visible="false"> <menu_item_call label="Image (L$[COST])..." name="Upload Image" shortcut="control|U"> <menu_item_call.on_click function="File.UploadImage" parameter="" /> <menu_item_call.on_enable function="File.EnableUpload" /> </menu_item_call> <menu_item_check label="Search" name="Search" shortcut="control|F"> <menu_item_check.on_check function="Floater.Visible" parameter="search" /> <menu_item_check.on_click function="Floater.Toggle" parameter="search" /> </menu_item_check> <menu_item_call enabled="false" label="Release Keys" name="Release Keys"> <menu_item_call.on_click function="Tools.ReleaseKeys" parameter="" /> <menu_item_call.on_enable function="Tools.EnableReleaseKeys" parameter="" /> </menu_item_call> <menu_item_call label="Set UI Size to Default" name="Set UI Size to Default"> <menu_item_call.on_click function="View.DefaultUISize" /> </menu_item_call> <menu_item_check label="Show Advanced Menu - legacy shortcut" name="Show Advanced Menu - legacy shortcut" shortcut="control|alt|D"> <on_check
function="CheckControl" parameter="UseDebugMenus" />
<on_click
function="ToggleControl" parameter="UseDebugMenus" />
</menu_item_check> <menu_item_separator/> <menu_item_check label="Always Run" name="Always Run" shortcut="control|R"> <menu_item_check.on_check function="World.CheckAlwaysRun" /> <menu_item_check.on_click function="World.AlwaysRun" /> </menu_item_check> <menu_item_check label="Fly" name="Fly" shortcut="Home"> <menu_item_check.on_check function="Agent.getFlying" /> <menu_item_check.on_click function="Agent.toggleFlying" /> <menu_item_check.on_enable function="Agent.enableFlying" /> </menu_item_check> <menu_item_separator/> <menu_item_call label="Close Window" name="Close Window" shortcut="control|W"> <menu_item_call.on_click function="File.CloseWindow" /> <menu_item_call.on_enable function="File.EnableCloseWindow" /> </menu_item_call> <menu_item_call label="Close All Windows" name="Close All Windows" shortcut="control|shift|W"> <menu_item_call.on_click function="File.CloseAllWindows" /> <menu_item_call.on_enable function="File.EnableCloseAllWindows" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Snapshot to Disk" name="Snapshot to Disk" shortcut="control|`" use_mac_ctrl="true"> <menu_item_call.on_click function="File.TakeSnapshotToDisk" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Mouselook" name="Mouselook" shortcut="M"> <menu_item_call.on_click function="View.Mouselook" /> <menu_item_call.on_enable function="View.EnableMouselook" /> </menu_item_call> <menu_item_check label="Joystick Flycam" name="Joystick Flycam" shortcut="alt|shift|F"> <menu_item_check.on_check function="View.CheckJoystickFlycam" /> <menu_item_check.on_click function="View.JoystickFlycam" /> <menu_item_check.on_enable function="View.EnableJoystickFlycam" /> </menu_item_check> <menu_item_call label="Reset View" name="Reset View" shortcut="Esc"> <menu_item_call.on_click function="View.ResetView" /> </menu_item_call> <menu_item_call label="Look at Last Chatter" name="Look at Last Chatter" shortcut="control|\"> <menu_item_call.on_click function="View.LookAtLastChatter" /> <menu_item_call.on_enable function="View.EnableLastChatter" /> </menu_item_call> <menu_item_separator/> <menu create_jump_keys="true" label="Select Build Tool" name="Select Tool" tear_off="true"> <menu_item_call label="Focus Tool" name="Focus" shortcut="control|1"> <menu_item_call.on_click function="Tools.SelectTool" parameter="focus" /> </menu_item_call> <menu_item_call label="Move Tool" name="Move" shortcut="control|2"> <menu_item_call.on_click function="Tools.SelectTool" parameter="move" /> </menu_item_call> <menu_item_call label="Edit Tool" name="Edit" shortcut="control|3"> <menu_item_call.on_click function="Tools.SelectTool" parameter="edit" /> </menu_item_call> <menu_item_call label="Create Tool" name="Create" shortcut="control|4"> <menu_item_call.on_click function="Tools.SelectTool" parameter="create" /> </menu_item_call> <menu_item_call label="Land Tool" name="Land" shortcut="control|5"> <menu_item_call.on_click function="Tools.SelectTool" parameter="land" /> </menu_item_call> </menu> <menu_item_separator/> <menu_item_call label="Zoom In" name="Zoom In" shortcut="control|0"> <menu_item_call.on_click function="View.ZoomIn" /> </menu_item_call> <menu_item_call label="Zoom Default" name="Zoom Default" shortcut="control|9"> <menu_item_call.on_click function="View.ZoomDefault" /> </menu_item_call> <menu_item_call label="Zoom Out" name="Zoom Out" shortcut="control|8"> <menu_item_call.on_click function="View.ZoomOut" /> </menu_item_call> </menu> <menu_item_separator/> <menu_item_call label="Show Debug Settings" name="Debug Settings"> <menu_item_call.on_click function="Advanced.ShowDebugSettings" parameter="all" /> </menu_item_call> <menu_item_check label="Show Develop Menu" name="Debug Mode" shortcut="control|alt|Q"> <menu_item_check.on_check function="CheckControl" parameter="QAMode" /> <menu_item_check.on_click function="ToggleControl" parameter="QAMode" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Develop" name="Develop" tear_off="true" visible="false"> <menu create_jump_keys="true" label="Consoles" name="Consoles" tear_off="true"> <menu_item_check label="Texture Console" name="Texture Console" shortcut="control|shift|3" use_mac_ctrl="true"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="texture" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="texture" /> </menu_item_check> <menu_item_check label="Debug Console" name="Debug Console" shortcut="control|shift|4" use_mac_ctrl="true"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="debug" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="debug" /> </menu_item_check> <menu_item_call label="Notifications Console" name="Notifications" shortcut="control|shift|5"> <menu_item_call.on_click function="Floater.Toggle" parameter="notifications_console" /> </menu_item_call> <menu_item_check label="Texture Size Console" name="Texture Size" shortcut="control|shift|6"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="texture size" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="texture size" /> </menu_item_check> <menu_item_check label="Texture Category Console" name="Texture Category" shortcut="control|shift|7"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="texture category" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="texture category" /> </menu_item_check> <menu_item_check label="Fast Timers" name="Fast Timers" shortcut="control|shift|9" use_mac_ctrl="true"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="fast timers" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="fast timers" /> </menu_item_check> <menu_item_check label="Memory" name="Memory" shortcut="control|shift|0" use_mac_ctrl="true"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="memory view" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="memory view" /> </menu_item_check> <menu_item_separator/> <menu_item_call label="Region Info to Debug Console" name="Region Info to Debug Console"> <menu_item_call.on_click function="Advanced.DumpInfoToConsole" parameter="region" /> </menu_item_call> <menu_item_call label="Group Info to Debug Console" name="Group Info to Debug Console"> <menu_item_call.on_click function="Advanced.DumpInfoToConsole" parameter="group" /> </menu_item_call> <menu_item_call label="Capabilities Info to Debug Console" name="Capabilities Info to Debug Console"> <menu_item_call.on_click function="Advanced.DumpInfoToConsole" parameter="capabilities" /> </menu_item_call> <menu_item_separator/> <menu_item_check label="Camera" name="Camera"> <menu_item_check.on_check function="Advanced.CheckHUDInfo" parameter="camera" /> <menu_item_check.on_click function="Advanced.ToggleHUDInfo" parameter="camera" /> </menu_item_check> <menu_item_check label="Wind" name="Wind"> <menu_item_check.on_check function="Advanced.CheckHUDInfo" parameter="wind" /> <menu_item_check.on_click function="Advanced.ToggleHUDInfo" parameter="wind" /> </menu_item_check> <menu_item_check label="FOV" name="FOV"> <menu_item_check.on_check function="Advanced.CheckHUDInfo" parameter="fov" /> <menu_item_check.on_click function="Advanced.ToggleHUDInfo" parameter="fov" /> </menu_item_check> <menu_item_check label="Badge" name="Badge"
shortcut="alt|control|shift|h">
<menu_item_check.on_check function="Advanced.CheckHUDInfo" parameter="badge" /> <menu_item_check.on_click function="Advanced.ToggleHUDInfo" parameter="badge" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Show Info" name="Display Info" tear_off="true"> <menu_item_check label="Show Time" name="Show Time"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowTime" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowTime" /> </menu_item_check> <menu_item_check label="Show Render Info" name="Show Render Info"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowRenderInfo" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowRenderInfo" /> </menu_item_check> <menu_item_check label="Show Matrices" name="Show Matrices"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowRenderMatrices" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowRenderMatrices" /> </menu_item_check> <menu_item_check label="Show Color Under Cursor" name="Show Color Under Cursor"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowColor" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowColor" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Show Updates to Objects" name="Show Updates" shortcut="control|alt|shift|U"> <menu_item_check.on_check function="Advanced.CheckShowObjectUpdates" parameter="ObjectUpdates" /> <menu_item_check.on_click function="Advanced.ToggleShowObjectUpdates" /> </menu_item_check> </menu> <menu_item_separator/> <menu create_jump_keys="true" label="Force an Error" name="Force Errors" tear_off="true"> <menu_item_call label="Force Breakpoint" name="Force Breakpoint" shortcut="control|alt|shift|B"> <menu_item_call.on_click function="Advanced.ForceErrorBreakpoint" /> </menu_item_call> <menu_item_call label="Force LLError And Crash" name="Force LLError And Crash"> <menu_item_call.on_click function="Advanced.ForceErrorLlerror" /> </menu_item_call> <menu_item_call label="Force Bad Memory Access" name="Force Bad Memory Access"> <menu_item_call.on_click function="Advanced.ForceErrorBadMemoryAccess" /> </menu_item_call> <menu_item_call label="Force Infinite Loop" name="Force Infinite Loop"> <menu_item_call.on_click function="Advanced.ForceErrorInfiniteLoop" /> </menu_item_call> <menu_item_call label="Force Driver Crash" name="Force Driver Carsh"> <menu_item_call.on_click function="Advanced.ForceErrorDriverCrash" /> </menu_item_call> <menu_item_call label="Force Software Exception" name="Force Software Exception"> <menu_item_call.on_click function="Advanced.ForceErrorSoftwareException" /> </menu_item_call> <menu_item_call label="Force Disconnect Viewer" name="Force Disconnect Viewer"> <menu_item_call.on_click function="Advanced.ForceErrorDisconnectViewer" /> </menu_item_call> <menu_item_call label="Simulate a Memory Leak" name="Memory Leaking Simulation"> <menu_item_call.on_click function="Floater.Show" parameter="mem_leaking" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Render Tests" name="Render Tests" tear_off="true"> <menu_item_check label="Camera Offset" name="Camera Offset"> <menu_item_check.on_check function="CheckControl" parameter="CameraOffset" /> <menu_item_check.on_click function="ToggleControl" parameter="CameraOffset" /> </menu_item_check> <menu_item_check label="Randomize Framerate" name="Randomize Framerate"> <menu_item_check.on_check function="Advanced.CheckRandomizeFramerate" parameter="Randomize Framerate" /> <menu_item_check.on_click function="Advanced.ToggleRandomizeFramerate" /> </menu_item_check> <menu_item_check label="Periodic Slow Frame" name="Periodic Slow Frame"> <menu_item_check.on_check function="Advanced.CheckPeriodicSlowFrame" parameter="points" /> <menu_item_check.on_click function="Advanced.TogglePeriodicSlowFrame" parameter="points" /> </menu_item_check> <menu_item_check label="Frame Test" name="Frame Test"> <menu_item_check.on_check function="Advanced.CheckFrameTest" parameter="Frame Test" /> <menu_item_check.on_click function="Advanced.ToggleFrameTest" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Render Metadata" name="Render Metadata" tear_off="true"> <menu_item_check label="Bounding Boxes" name="Bounding Boxes"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="bboxes" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="bboxes" /> </menu_item_check> <menu_item_check label="Octree" name="Octree"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="octree" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="octree" /> </menu_item_check> <menu_item_check label="Shadow Frusta" name="Shadow Frusta"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="shadow frusta" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="shadow frusta" /> </menu_item_check> <menu_item_check label="Occlusion" name="Occlusion"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="occlusion" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="occlusion" /> </menu_item_check> <menu_item_check label="Render Batches" name="Render Batches"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="render batches" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="render batches" /> </menu_item_check> <menu_item_check label="Texture Anim" name="Texture Anim"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="texture anim" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="texture anim" /> </menu_item_check> <menu_item_check label="Texture Priority" name="Texture Priority"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="texture priority" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="texture priority" /> </menu_item_check> <menu_item_check label="Texture Area" name="Texture Area"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="texture area" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="texture area" /> </menu_item_check> <menu_item_check label="Face Area" name="Face Area"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="face area" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="face area" /> </menu_item_check> <menu_item_check label="Lights" name="Lights"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="lights" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="lights" /> </menu_item_check> <menu_item_check label="Collision Skeleton" name="Collision Skeleton"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="collision skeleton" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="collision skeleton" /> </menu_item_check> <menu_item_check label="Raycast" name="Raycast"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="raycast" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="raycast" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Rendering" name="Rendering" tear_off="true"> <menu_item_check label="Axes" name="Axes"> <menu_item_check.on_check function="CheckControl" parameter="ShowAxes" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowAxes" /> </menu_item_check> <menu_item_check label="Tangent Basis" name="Tangent Basis"> <menu_item_check.on_check function="CheckControl" parameter="ShowTangentBasis" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowTangentBasis" /> </menu_item_check> <menu_item_call label="Selected Texture Info Basis" name="Selected Texture Info Basis" shortcut="control|alt|shift|T"> <menu_item_call.on_click function="Advanced.SelectedTextureInfo" /> </menu_item_call> <menu_item_check label="Wireframe" name="Wireframe" shortcut="control|shift|R"> <menu_item_check.on_check function="Advanced.CheckWireframe" parameter="Wireframe" /> <menu_item_check.on_click function="Advanced.ToggleWireframe" /> </menu_item_check> <menu_item_check label="Object-Object Occlusion" name="Object-Object Occlusion" shortcut="control|shift|O"> <menu_item_check.on_check function="CheckControl" parameter="UseOcclusion" /> <menu_item_check.on_click function="ToggleControl" parameter="UseOcclusion" /> <menu_item_check.on_enable function="Advanced.EnableObjectObjectOcclusion" /> </menu_item_check> <menu_item_check label="Framebuffer Objects" name="Framebuffer Objects"
shortcut="F9">
<menu_item_check.on_check function="CheckControl" parameter="RenderUseFBO" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderUseFBO" /> <menu_item_check.on_enable function="Advanced.EnableRenderFBO" /> </menu_item_check> <menu_item_check label="Deferred Rendering" name="Deferred Rendering"
shortcut="F10">
<menu_item_check.on_check function="CheckControl" parameter="RenderDeferred" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderDeferred" /> <menu_item_check.on_enable function="Advanced.EnableRenderDeferred" /> </menu_item_check> <menu_item_check label="Global Illumination" name="Global Illumination"> <menu_item_check.on_check function="CheckControl" parameter="RenderDeferredGI" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderDeferredGI" /> <menu_item_check.on_enable function="Advanced.EnableRenderDeferredGI" /> </menu_item_check> <menu_item_separator /> <menu_item_check label="Debug GL" name="Debug GL"> <menu_item_check.on_check function="CheckControl" parameter="RenderDebugGL" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderDebugGL" /> </menu_item_check> <menu_item_check label="Debug Pipeline" name="Debug Pipeline"> <menu_item_check.on_check function="CheckControl" parameter="RenderDebugPipeline" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderDebugPipeline" /> </menu_item_check> <menu_item_check label="Fast Alpha" name="Fast Alpha"> <menu_item_check.on_check function="CheckControl" parameter="RenderFastAlpha" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderFastAlpha" /> </menu_item_check> <menu_item_check label="Animation Textures" name="Animation Textures"> <menu_item_check.on_check function="CheckControl" parameter="AnimateTextures" /> <menu_item_check.on_click function="ToggleControl" parameter="AnimateTextures" /> </menu_item_check> <menu_item_check label="Disable Textures" name="Disable Textures"> <menu_item_check.on_check function="CheckControl" parameter="TextureDisable" /> <menu_item_check.on_click function="ToggleControl" parameter="TextureDisable" /> </menu_item_check> <menu_item_check label="Full Res Textures" name="Rull Res Textures"> <menu_item_check.on_check function="CheckControl" parameter="TextureLoadFullRes" /> <menu_item_check.on_click function="ToggleControl" parameter="TextureLoadFullRes" /> </menu_item_check> <menu_item_check label="Audit Textures" name="Audit Textures"> <menu_item_check.on_check function="CheckControl" parameter="AuditTexture" /> <menu_item_check.on_click function="ToggleControl" parameter="AuditTexture" /> </menu_item_check> <menu_item_check label="Texture Atlas" name="Texture Atlas"> <menu_item_check.on_check function="CheckControl" parameter="EnableTextureAtlas" /> <menu_item_check.on_click function="ToggleControl" parameter="EnableTextureAtlas" /> </menu_item_check> <menu_item_check label="Render Attached Lights" name="Render Attached Lights"> <menu_item_check.on_check function="CheckControl" parameter="RenderAttachedLights" /> <menu_item_check.on_click function="Advanced.HandleAttachedLightParticles" parameter="RenderAttachedLights" /> </menu_item_check> <menu_item_check label="Render Attached Particles" name="Render Attached Particles"> <menu_item_check.on_check function="CheckControl" parameter="RenderAttachedParticles" /> <menu_item_check.on_click function="Advanced.HandleAttachedLightParticles" parameter="RenderAttachedParticles" /> </menu_item_check> <menu_item_check label="Hover Glow Objects" name="Hover Glow Objects"> <menu_item_check.on_check function="CheckControl" parameter="RenderHoverGlowEnable" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderHoverGlowEnable" /> </menu_item_check> </menu>
<menu create_jump_keys="true" label="Network" name="Network" tear_off="true"> <menu_item_check label="Pause Agent" name="AgentPause"> <menu_item_check.on_check function="CheckControl" parameter="AgentPause" /> <menu_item_check.on_click function="ToggleControl" parameter="AgentPause" /> </menu_item_check> <menu_item_separator/> <menu_item_call label="Enable Message Log" name="Enable Message Log"> <menu_item_call.on_click function="Advanced.EnableMessageLog" /> </menu_item_call> <menu_item_call label="Disable Message Log" name="Disable Message Log"> <menu_item_call.on_click function="Advanced.DisableMessageLog" /> </menu_item_call> <menu_item_separator/> <menu_item_check label="Velocity Interpolate Objects" name="Velocity Interpolate Objects"> <menu_item_check.on_check function="CheckControl" parameter="VelocityInterpolate" /> <menu_item_check.on_click function="ToggleControl" parameter="VelocityInterpolate" /> </menu_item_check> <menu_item_check label="Ping Interpolate Object Positions" name="Ping Interpolate Object Positions"> <menu_item_check.on_check function="CheckControl" parameter="PingInterpolate" /> <menu_item_check.on_click function="ToggleControl" parameter="PingInterpolate" /> </menu_item_check> <menu_item_separator/> <menu_item_call label="Drop a Packet" name="Drop a Packet" shortcut="control|alt|L"> <menu_item_call.on_click function="Advanced.DropPacket" /> </menu_item_call> </menu> <menu_item_call label="Dump Scripted Camera" name="Dump Scripted Camera"> <menu_item_call.on_click function="Advanced.DumpScriptedCamera" /> </menu_item_call> <menu_item_call label="Bumps, Pushes & Hits" name="Bumps, Pushes & Hits"> <menu_item_call.on_click function="Floater.Show" parameter="bumps" /> </menu_item_call>
<menu create_jump_keys="true" label="Recorder" name="Recorder" tear_off="true"> <menu_item_call label="Start Playback" name="Start Playback"> <menu_item_call.on_click function="Advanced.AgentPilot" parameter="start playback" /> </menu_item_call> <menu_item_call label="Stop Playback" name="Stop Playback"> <menu_item_call.on_click function="Advanced.AgentPilot" parameter="stop playback" /> </menu_item_call> <menu_item_check label="Loop Playback" name="Loop Playback"> <menu_item_check.on_check function="Advanced.CheckAgentPilotLoop" parameter="loopPlayback" /> <menu_item_check.on_click function="Advanced.ToggleAgentPilotLoop" /> </menu_item_check> <menu_item_call label="Start Record" name="Start Record"> <menu_item_call.on_click function="Advanced.AgentPilot" parameter="start record" /> </menu_item_call> <menu_item_call label="Stop Record" name="Stop Record"> <menu_item_call.on_click function="Advanced.AgentPilot" parameter="stop record" /> </menu_item_call> </menu>
<menu create_jump_keys="true" label="World" name="World" tear_off="true"> <menu_item_check label="Sim Sun Override" name="Sim Sun Override"> <menu_item_check.on_check function="CheckControl" parameter="SkyOverrideSimSunPosition" /> <menu_item_check.on_click function="ToggleControl" parameter="SkyOverrideSimSunPosition" /> </menu_item_check> <menu_item_check label="Cheesy Beacon" name="Cheesy Beacon"> <menu_item_check.on_check function="CheckControl" parameter="CheesyBeacon" /> <menu_item_check.on_click function="ToggleControl" parameter="CheesyBeacon" /> </menu_item_check> <menu_item_check label="Fixed Weather" name="Fixed Weather"> <menu_item_check.on_check function="CheckControl" parameter="FixedWeather" /> <menu_item_check.on_click function="ToggleControl" parameter="FixedWeather" /> </menu_item_check> <menu_item_call label="Dump Region Object Cache" name="Dump Region Object Cache"> <menu_item_call.on_click function="Advanced.DumpRegionObjectCache" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="UI" name="UI" tear_off="true"> <menu_item_call label="Web Browser Test" name="Web Browser Test"> <menu_item_call.on_click function="Advanced.WebBrowserTest" parameter="http://secondlife.com/app/search/slurls.html"/> </menu_item_call> <menu_item_call label="Dump SelectMgr" name="Dump SelectMgr"> <menu_item_call.on_click function="Advanced.DumpSelectMgr" /> </menu_item_call> <menu_item_call label="Dump Inventory" name="Dump Inventory"> <menu_item_call.on_click function="Advanced.DumpInventory" /> </menu_item_call> <menu_item_call label="Dump Timers" name="Dump Timers"> <menu_item_call.on_click function="Advanced.DumpTimers" /> </menu_item_call> <menu_item_call label="Dump Focus Holder" name="Dump Focus Holder"> <menu_item_call.on_click function="Advanced.DumpFocusHolder" /> </menu_item_call> <menu_item_call label="Print Selected Object Info" name="Print Selected Object Info" shortcut="control|shift|P"> <menu_item_call.on_click function="Advanced.PrintSelectedObjectInfo" /> </menu_item_call> <menu_item_call label="Print Agent Info" name="Print Agent Info" shortcut="shift|P"> <menu_item_call.on_click function="Advanced.PrintAgentInfo" /> </menu_item_call> <menu_item_call label="Memory Stats" name="Memory Stats" shortcut="control|alt|shift|M"> <menu_item_call.on_click function="Advanced.PrintTextureMemoryStats" /> </menu_item_call> <menu_item_check label="Double-ClickAuto-Pilot" name="Double-ClickAuto-Pilot"> <menu_item_check.on_check function="CheckControl" parameter="DoubleClickAutoPilot" /> <menu_item_check.on_click function="ToggleControl" parameter="DoubleClickAutoPilot" /> </menu_item_check>
<menu_item_separator /> <menu_item_check label="Debug SelectMgr" name="Debug SelectMgr"> <menu_item_check.on_check function="CheckControl" parameter="DebugSelectMgr" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugSelectMgr" /> </menu_item_check> <menu_item_check label="Debug Clicks" name="Debug Clicks"> <menu_item_check.on_check function="Advanced.CheckDebugClicks" parameter="DebugClicks" /> <menu_item_check.on_click function="Advanced.ToggleDebugClicks" parameter="DebugClicks" /> </menu_item_check> <menu_item_check label="Debug Views" name="Debug Views"> <menu_item_check.on_check function="Advanced.CheckDebugViews" /> <menu_item_check.on_click function="Advanced.ToggleDebugViews" /> </menu_item_check> <menu_item_check label="Debug Name Tooltips" name="Debug Name Tooltips"> <menu_item_check.on_check function="Advanced.CheckXUINameTooltips" parameter="XUINameTooltips" /> <menu_item_check.on_click function="Advanced.ToggleXUINameTooltips" /> </menu_item_check> <menu_item_check label="Debug Mouse Events" name="Debug Mouse Events"> <menu_item_check.on_check function="Advanced.CheckDebugMouseEvents" parameter="MouseEvents" /> <menu_item_check.on_click function="Advanced.ToggleDebugMouseEvents" /> </menu_item_check> <menu_item_check label="Debug Keys" name="Debug Keys"> <menu_item_check.on_check function="Advanced.CheckDebugKeys" parameter="DebugKeys" /> <menu_item_check.on_click function="Advanced.ToggleDebugKeys" /> </menu_item_check> <menu_item_check label="Debug WindowProc" name="Debug WindowProc"> <menu_item_check.on_check function="Advanced.CheckDebugWindowProc" parameter="DebugWindowProc" /> <menu_item_check.on_click function="Advanced.ToggleDebugWindowProc" parameter="DebugWindowProc" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="XUI" name="XUI" tear_off="true"> <menu_item_call label="Reload Color Settings" name="Reload Color Settings"> <menu_item_call.on_click function="Advanced.ReloadColorSettings" /> </menu_item_call> <menu_item_call label="Show Font Test" name="Show Font Test"> <menu_item_call.on_click function="Floater.Show" parameter="font_test" /> </menu_item_call> <menu_item_call label="Load from XML" name="Load from XML"> <menu_item_call.on_click function="Advanced.LoadUIFromXML" /> </menu_item_call> <menu_item_call label="Save to XML" name="Save to XML"> <menu_item_call.on_click function="Advanced.SaveUIToXML" /> </menu_item_call> <menu_item_check label="Show XUI Names" name="Show XUI Names"> <menu_item_check.on_check function="Advanced.CheckXUINames" parameter="showUIname" /> <menu_item_check.on_click function="Advanced.ToggleXUINames" /> </menu_item_check> <menu_item_call label="Send Test IMs" name="Send Test IMs"> <menu_item_call.on_click function="Advanced.SendTestIMs" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Avatar" name="Character" tear_off="true"> <menu create_jump_keys="true" label="Grab Baked Texture" name="Grab Baked Texture" tear_off="true"> <menu_item_call label="Iris" name="Iris"> <menu_item_call.on_click function="Advanced.GrabBakedTexture" parameter="iris" /> <menu_item_call.on_enable function="Advanced.EnableGrabBakedTexture"
parameter="iris" />
</menu_item_call> <menu_item_call label="Head" name="Head"> <menu_item_call.on_click function="Advanced.GrabBakedTexture" parameter="head" /> <menu_item_call.on_enable function="Advanced.EnableGrabBakedTexture"
parameter="head" />
</menu_item_call> <menu_item_call label="Upper Body" name="Upper Body"> <menu_item_call.on_click function="Advanced.GrabBakedTexture" parameter="upper" /> <menu_item_call.on_enable function="Advanced.EnableGrabBakedTexture"
parameter="upper" />
</menu_item_call> <menu_item_call label="Lower Body" name="Lower Body"> <menu_item_call.on_click function="Advanced.GrabBakedTexture" parameter="lower" /> <menu_item_call.on_enable function="Advanced.EnableGrabBakedTexture"
parameter="lower" />
</menu_item_call> <menu_item_call label="Skirt" name="Skirt"> <menu_item_call.on_click function="Advanced.GrabBakedTexture" parameter="skirt" /> <menu_item_call.on_enable function="Advanced.EnableGrabBakedTexture"
parameter="skirt" />
</menu_item_call> </menu> <menu create_jump_keys="true" label="Character Tests" name="Character Tests" tear_off="true"> <menu_item_call label="Appearance To XML" name="Appearance To XML"> <menu_item_call.on_click function="Advanced.AppearanceToXML" /> </menu_item_call> <menu_item_call label="Toggle Character Geometry" name="Toggle Character Geometry"> <menu_item_call.on_click function="Advanced.ToggleCharacterGeometry" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Test Male" name="Test Male"> <menu_item_call.on_click function="Advanced.TestMale" /> </menu_item_call> <menu_item_call label="Test Female" name="Test Female"> <menu_item_call.on_click function="Advanced.TestFemale" /> </menu_item_call> <menu_item_call label="Toggle PG" name="Toggle PG"> <menu_item_call.on_click function="Advanced.TogglePG" /> </menu_item_call> <menu_item_check label="Allow Select Avatar" name="Allow Select Avatar"> <menu_item_check.on_check function="CheckControl" parameter="AllowSelectAvatar" /> <menu_item_check.on_click function="ToggleControl" parameter="AllowSelectAvatar" /> </menu_item_check> </menu> <menu_item_call label="Force Params to Default" name="Force Params to Default"> <menu_item_call.on_click function="Advanced.ForceParamsToDefault" /> </menu_item_call> <menu_item_check label="Animation Info" name="Animation Info"> <menu_item_check.on_check function="Advanced.CheckAnimationInfo" parameter="AnimationInfo" /> <menu_item_check.on_click function="Advanced.ToggleAnimationInfo" parameter="" /> </menu_item_check> <menu_item_check label="Slow Motion Animations" name="Slow Motion Animations"> <menu_item_check.on_check function="CheckControl" parameter="SlowMotionAnimation" /> <menu_item_check.on_click function="ToggleControl" parameter="SlowMotionAnimation" /> </menu_item_check> <menu_item_check label="Show Look At" name="Show Look At"> <menu_item_check.on_check function="Advanced.CheckShowLookAt" parameter="ShowLookAt" /> <menu_item_check.on_click function="Advanced.ToggleShowLookAt" /> </menu_item_check> <menu_item_check label="Show Point At" name="Show Point At"> <menu_item_check.on_check function="Advanced.CheckShowPointAt" parameter="ShowPointAt" /> <menu_item_check.on_click function="Advanced.ToggleShowPointAt" /> </menu_item_check> <menu_item_check label="Debug Joint Updates" name="Debug Joint Updates"> <menu_item_check.on_check function="Advanced.CheckDebugJointUpdates" parameter="DebugJointUpdates" /> <menu_item_check.on_click function="Advanced.ToggleDebugJointUpdates" /> </menu_item_check> <menu_item_check label="Disable LOD" name="Disable LOD"> <menu_item_check.on_check function="Advanced.CheckDisableLOD" parameter="DisableLOD" /> <menu_item_check.on_click function="Advanced.ToggleDisableLOD" /> </menu_item_check> <menu_item_check label="Debug Character Vis" name="Debug Character Vis"> <menu_item_check.on_check function="Advanced.CheckDebugCharacterVis" parameter="DebugCharacterVis" /> <menu_item_check.on_click function="Advanced.ToggleDebugCharacterVis" /> </menu_item_check> <menu_item_check label="Show Collision Skeleton" name="Show Collision Skeleton"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="collision skeleton" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="collision skeleton" /> </menu_item_check> <menu_item_check label="Display Agent Target" name="Display Agent Target"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="agent target" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="agent target" /> </menu_item_check>
-->
<menu_item_call label="Dump Attachments" name="Dump Attachments"> <menu_item_call.on_click function="Advanced.DumpAttachments" /> </menu_item_call> <menu_item_call label="Debug Avatar Textures" name="Debug Avatar Textures" shortcut="control|alt|shift|A"> <menu_item_call.on_click function="Advanced.DebugAvatarTextures" /> </menu_item_call> <menu_item_call label="Dump Local Textures" name="Dump Local Textures" shortcut="alt|shift|M"> <menu_item_call.on_click function="Advanced.DumpAvatarLocalTextures" /> </menu_item_call> </menu> <menu_item_separator/> <menu_item_check label="HTTP Textures" name="HTTP Textures"> <menu_item_check.on_check function="CheckControl" parameter="ImagePipelineUseHTTP" /> <menu_item_check.on_click function="ToggleControl" parameter="ImagePipelineUseHTTP" /> </menu_item_check> <menu_item_call label="Compress Images" name="Compress Images"> <menu_item_call.on_click function="Advanced.CompressImage" /> </menu_item_call> <menu_item_check label="Output Debug Minidump" name="Output Debug Minidump"> <menu_item_check.on_check function="CheckControl" parameter="SaveMinidump" /> <menu_item_check.on_click function="ToggleControl" parameter="SaveMinidump" /> </menu_item_check> <menu_item_check label="Console Window on next Run" name="Console Window"> <menu_item_check.on_check function="CheckControl" parameter="ShowConsoleWindow" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowConsoleWindow" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Show Admin Menu" name="View Admin Options"> <menu_item_check.on_check function="Advanced.CheckViewAdminOptions" parameter="ViewAdminOptions" /> <menu_item_check.on_click function="Advanced.ToggleViewAdminOptions" /> </menu_item_check> <menu_item_call label="Request Admin Status" name="Request Admin Options" shortcut="control|alt|G"> <menu_item_call.on_click function="Advanced.RequestAdminStatus" /> </menu_item_call> <menu_item_call label="Leave Admin Status" name="Leave Admin Options" shortcut="control|alt|shift|G"> <menu_item_call.on_click function="Advanced.LeaveAdminStatus" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Admin" name="Admin" tear_off="true" visible="false"> <menu create_jump_keys="true" label="Object" tear_off="true"> <menu_item_call label="Take Copy" name="Take Copy" shortcut="control|alt|shift|O"> <menu_item_call.on_click function="Admin.ForceTakeCopy" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Force Owner To Me" name="Force Owner To Me"> <menu_item_call.on_click function="Admin.HandleObjectOwnerSelf" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Force Owner Permissive" name="Force Owner Permissive"> <menu_item_call.on_click function="Admin.HandleObjectOwnerPermissive" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Delete" name="Delete" shortcut="control|alt|shift|Del"> <menu_item_call.on_click function="Admin.HandleForceDelete" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Lock" name="Lock" shortcut="control|alt|shift|L"> <menu_item_call.on_click function="Admin.HandleObjectLock" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Get Assets IDs" name="Get Assets IDs" shortcut="control|alt|shift|I"> <menu_item_call.on_click function="Admin.HandleObjectAssetIDs" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Parcel" name="Parcel" tear_off="true"> <menu_item_call label="Force Owner To Me" name="Owner To Me"> <menu_item_call.on_click function="Admin.HandleForceParcelOwnerToMe" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Set to Linden Content" name="Set to Linden Content" shortcut="control|alt|shift|C"> <menu_item_call.on_click function="Admin.HandleForceParcelToContent" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Claim Public Land" name="Claim Public Land"> <menu_item_call.on_click function="Admin.HandleClaimPublicLand" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Region" name="Region" tear_off="true"> <menu_item_call label="Dump Temp Asset Data" name="Dump Temp Asset Data"> <menu_item_call.on_click function="Admin.HandleRegionDumpTempAssetData" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Save Region State" name="Save Region State"> <menu_item_call.on_click function="Admin.OnSaveState" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> </menu> <menu_item_call label="God Tools" name="God Tools"> <menu_item_call.on_click function="Floater.Show" parameter="god_tools" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Admin" name="Deprecated" tear_off="true" visible="false"> <menu create_jump_keys="true" label="Attach Object" mouse_opaque="false" name="Attach Object" tear_off="true" /> <menu create_jump_keys="true" label="Detach Object" mouse_opaque="false" name="Detach Object" tear_off="true" /> <menu create_jump_keys="true" label="Take Off Clothing" mouse_opaque="false" name="Take Off Clothing" tear_off="true"> <menu_item_call label="Shirt" name="Shirt"> <menu_item_call.on_click function="Edit.TakeOff" parameter="shirt" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="shirt" /> </menu_item_call> <menu_item_call label="Pants" name="Pants"> <menu_item_call.on_click function="Edit.TakeOff" parameter="pants" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="pants" /> </menu_item_call> <menu_item_call label="Shoes" name="Shoes"> <menu_item_call.on_click function="Edit.TakeOff" parameter="shoes" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="shoes" /> </menu_item_call> <menu_item_call label="Socks" name="Socks"> <menu_item_call.on_click function="Edit.TakeOff" parameter="socks" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="socks" /> </menu_item_call> <menu_item_call label="Jacket" name="Jacket"> <menu_item_call.on_click function="Edit.TakeOff" parameter="jacket" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="jacket" /> </menu_item_call> <menu_item_call label="Gloves" name="Gloves"> <menu_item_call.on_click function="Edit.TakeOff" parameter="gloves" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="gloves" /> </menu_item_call> <menu_item_call label="Undershirt" name="Menu Undershirt"> <menu_item_call.on_click function="Edit.TakeOff" parameter="undershirt" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="undershirt" /> </menu_item_call> <menu_item_call label="Underpants" name="Menu Underpants"> <menu_item_call.on_click function="Edit.TakeOff" parameter="underpants" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="underpants" /> </menu_item_call> <menu_item_call label="Skirt" name="Skirt"> <menu_item_call.on_click function="Edit.TakeOff" parameter="skirt" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="skirt" /> </menu_item_call> <menu_item_call label="Alpha" name="Alpha"> <menu_item_call.on_click function="Edit.TakeOff" parameter="alpha" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="alpha" /> </menu_item_call> <menu_item_call label="Tattoo" name="Tattoo"> <menu_item_call.on_click function="Edit.TakeOff" parameter="tattoo" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="tattoo" /> </menu_item_call> <menu_item_call label="All Clothes" name="All Clothes"> <menu_item_call.on_click function="Edit.TakeOff" parameter="all" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Help" name="Help" tear_off="true"> <menu_item_call label="Official Linden Blog" name="Official Linden Blog"> <menu_item_call.on_click function="PromptShowURL" name="OfficialLindenBlog_url" parameter="WebLaunchSupportWiki,http://blog.secondlife.com/" /> </menu_item_call> <menu_item_call label="Scripting Portal" name="Scripting Portal"> <menu_item_call.on_click function="PromptShowURL" name="ScriptingPortal_url" parameter="WebLaunchLSLWiki,http://wiki.secondlife.com/wiki/LSL_Portal" /> </menu_item_call> <menu create_jump_keys="true" label="Bug Reporting" name="Bug Reporting" tear_off="true"> <menu_item_call label="Public Issue Tracker" name="Public Issue Tracker"> <menu_item_call.on_click function="PromptShowURL" name="PublicIssueTracker_url" parameter="WebLaunchPublicIssue,http://jira.secondlife.com" /> </menu_item_call> <menu_item_call label="Public Issue Tracker Help" name="Publc Issue Tracker Help"> <menu_item_call.on_click function="PromptShowURL" name="PublicIssueTrackerHelp_url" parameter="WebLaunchPublicIssueHelp,http://wiki.secondlife.com/wiki/Issue_tracker" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Bug Reporting 101" name="Bug Reporing 101"> <menu_item_call.on_click function="PromptShowURL" name="BugReporting101_url" parameter="WebLaunchBugReport101,http://wiki.secondlife.com/wiki/Bug_Reporting_101" /> </menu_item_call> <menu_item_call label="Security Issues" name="Security Issues"> <menu_item_call.on_click function="PromptShowURL" name="SecurityIssues_url" parameter="WebLaunchSecurityIssues,http://wiki.secondlife.com/wiki/Security_issues" /> </menu_item_call> <menu_item_call label="QA Wiki" name="QA Wiki"> <menu_item_call.on_click function="PromptShowURL" name="QAWiki_url" parameter="WebLaunchQAWiki,http://wiki.secondlife.com/wiki/QA_Portal" /> </menu_item_call> </menu> </menu> </menu>
</menu_bar> </lsl>