Adding Shared Media to an object

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Revision as of 10:43, 26 October 2010 by Jeremy Linden (talk | contribs) (Text replace - '{{KBmaster}}' to '<noinclude>{{KBmaster}}</noinclude>')
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You can add web-based media content to the surface of any objects you are allowed to modify. To add media to an object:

Using the build tools

  1. Right-click the object and choose Edit.
  2. Choose Select Face in the build tools window.
  3. Click one face of your object. For example, if your object is a cube, click the side of the cube on which you wish to display your media.
  4. Click the Texture tab of the build tools window.
  5. Click the + icon next to the Media URL field at the bottom of the Texture tab.
  6. In the General tab of the MEDIA SETTINGS window, enter your media's URL in the Home URL field.
  7. Click Apply, then OK.
  8. Close the build tools window.
KBcaution.png Important: Make sure to apply your media to only one face of the object! Rendering the same media multiple times can needlessly cause severe performance and bandwidth problems for Residents who view your object.

This video @ 2:50 shows the above steps in action:

<videoflash type="youtube">Wv20U7rJuwU|640|480</videoflash>

Drag and drop

You can also drag and drop URLs and favicons from your favorite web browser onto a prim to add Shared Media.

Shared Media Drag and Drop.png

More about this feature is shown here.

Next steps

To start viewing your media, click the media-enabled surface of your object once. A set of media controls appears, and your media loads. From this point forward, you can interact with your media as though you are viewing it with a standard web browser.

KBtip2.png Tip: To use Flash, popularly used in a wide variety of media from YouTube to interactive games to collaboration webapps, you need to download and install Flash.

How do I selectively disable Shared Media?