User:Pedro Oval/GIMP Layers to SL Animated Texture
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Revision as of 09:12, 6 December 2010 by Pedro Oval (talk | contribs) (→TODO list: Add a missing TODO item)
Development version
<scheme>
- Layers to SL Texture Animation, version 1.1pre2.
- Written by Pedro Oval, 2010-12-04.
- Donated to the public domain.
- Thanks to Digital Dharma for the suggestions.
(define (script-fu-layers-to-sl-anim curimg curdrawable xframes yframes)
; Read the layer IDs and the total number of layers from the original image. (define layerset (gimp-image-get-layers curimg)) (define numframes (car layerset)) (set! layerset (cadr layerset))
; The frame size X and Y is the size of the original image. (define framesizex (car (gimp-image-width curimg))) (define framesizey (car (gimp-image-height curimg)))
; Get the image type; indexed images need special treatment. (define imgtype (car (gimp-image-base-type curimg)))
; Check if the given number of horizontal x vertical frames matches ; the number of layers in the original image. If yes, proceed; if not, ; show an error message. (if (= numframes (* xframes yframes)) (begin ; New image (define img (car (gimp-image-new (* framesizex xframes) (* framesizey yframes) imgtype))) ; We don't touch the original image, so we start a new undo group ; for the new image instead. (gimp-image-undo-group-start img)
(if (= imgtype INDEXED) (begin ; Indexed images need the palette to be copied to the new image. (define palette (gimp-image-get-colormap curimg)) (gimp-image-set-colormap img (car palette) (cadr palette))))
; Loop betwen 0 and numframes - 1. (define frame 0) (while (< frame numframes) ; For each layer/frame: (begin
; Show progress as the current frame relative to the number of frames. (gimp-progress-update (/ frame numframes))
; Read the individual layer ID, starting from the bottom. (define oldlayer (vector-ref layerset (- numframes frame 1)))
; Create new layer as a copy of this one and add it to the image. (define newlayer (car (gimp-layer-new-from-drawable oldlayer img))) (gimp-image-add-layer img newlayer -1)
; Add alpha if the layer doesn't have it. (if (= (car (gimp-drawable-has-alpha newlayer)) FALSE) (gimp-layer-add-alpha newlayer))
; Calculate the offsets and crop size. (define offsets (gimp-drawable-offsets oldlayer)) (define newsizex (car (gimp-drawable-width oldlayer))) (define newsizey (car (gimp-drawable-height oldlayer))) (define offsetx (car offsets)) (define offsety (cadr offsets)) (if (< offsetx 0) (begin (set! newsizex (+ newsizex offsetx)) (set! offsetx 0))) (if (< offsety 0) (begin (set! newsizey (+ newsizey offsety)) (set! offsety 0))) (if (> (+ offsetx newsizex) framesizex) (set! newsizex (- framesizex offsetx))) (if (> (+ offsety newsizey) framesizey) (set! newsizey (- framesizey offsety)))
; Calculate frame position X and Y. (define framey (truncate (/ frame xframes))) (define framex (- frame (* framey xframes))) (set! framex (* framex framesizex)) (set! framey (* framey framesizey))
; Resize and place the layer. (gimp-layer-resize newlayer newsizex newsizey (- (car offsets) offsetx) (- (cadr offsets) offsety)) (gimp-layer-set-offsets newlayer (+ framex offsetx) (+ framey offsety))
; Force it visible. (gimp-drawable-set-visible newlayer TRUE)
; All done. Next loop iteration. (set! frame (+ frame 1))))
; Progress 100% (gimp-progress-update 1.0)
; Merge visible layers (all are visible now). (define mergedlayer (car (gimp-image-merge-visible-layers img CLIP-TO-IMAGE)))
; Make the new layer the size of the image. (gimp-layer-resize-to-image-size mergedlayer)
; Convert the image to RGB if it is not already. (if (not (= imgtype RGB)) (gimp-image-convert-rgb img))
; All done - close the undo group and add a display for the new image. (gimp-image-undo-group-end img) (gimp-display-new img))
; If the frame counts didn't match... (gimp-message "Error: Number of layers doesn't match horizontal x vertical frames")))
(script-fu-register "script-fu-layers-to-sl-anim"
_"<Image>/Script-Fu/SecondLife/Frames to texture..." _"Convert a set of layers (frames) to a texture suitable for llSetTextureAnim." "Pedro Oval" _"Public Domain" "2010-12-04" "RGB*, GRAY*, INDEXED*" SF-IMAGE "Image" 0 SF-DRAWABLE "Drawable" 0 SF-ADJUSTMENT _"# of horizontal frames" '(2 1 1024 1 10 0 1) SF-ADJUSTMENT _"# of vertical frames" '(2 1 1024 1 10 0 1))
</scheme>
New in this version with respect to the stable one:
- Add progress indicator.
- Clip each layer to its rectangle.
- Respect the original offsets of layers.
- Do the merge down in the correct order.
- Add alpha to the layers that lack it.
- Set the final layer's size to the image's size.
- Extensively commented.
TODO list
- Add option to generate and show the script that will animate the texture with the given parameters. It has the problem that we don't ask for the final frame count, so the real from/to values can be different to the ones that the script can output, which may confuse some users. It will have a checkbox, "Generate script", initially checked, but uncheckable to avoid the annoyance of a dialog at the end.
- Perhaps change the strategy to use gimp-image-duplicate to simplify the process.
- Add the opposite conversion: given an animated texture, split it into layers.
- Automatically remove alpha from the final image if not needed.
- Read the layer name to see if it includes the word "(combine)", and if so, combine it.