Mesh/Troubleshooting
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Revision as of 11:47, 31 December 2010 by Bea Linden (talk | contribs)
To troubleshoot your model, please make sure your model complies with these guidelines.
If the problem you're having isn't covered here, please check the tool-specific pages on this wiki and the mesh forum.
COLLADA file format
We support the COLLADA 1.4 specification.
Our COLLADA parser recognizes the following nodes:
- geometry
- geometry_instance
- skin
- ... not yet complete ...
Export triangles
We support triangles and polygons, not nurbs, surface patches, etc.
Skin weights
We support up to 4 influences per vertex.
Rigging
Your skeleton names and hierarchy must match the Second Life avatar skeleton.
Model size
If the model you're importing is too small or too big, please check the unit settings in your modeling software.
Axis
In Second Life, the Z-axis is the vertical axis.