Viewerhelp:Beacons
Revision as of 15:00, 16 December 2011 by Rand Linden (talk | contribs)
Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
Beacons are colored locators that help you pinpoint special kinds of objects.
Show
Render Beacons
|
Makes objects and avatars that match the enabled beacon types have 3D crosshairs through them: a long vertical line (Z-axis) accompanied by shorter X-axis and Y-axis lines. Each beacon type has a different color to differentiate them on a crowded screen. Text also appears in the lower-right showing which beacons are being viewed. |
Highlights
|
Makes objects that match the enabled beacon types glow in red. Objects that already have a glow effect on them (set in Build Tools - Texture) are harder to see. |
Beacon Width
|
Adjusts beacon thickness (in pixels). |
For these objects
Physical
|
Shown in green. Check to show all physical objects. |
Scripted
|
Shown in red. Check to show all scripted objects. |
Touch Only
|
Check to only show scripted objects that can be interacted with via a mouse click. |
Sound Sources
|
Shown in yellow. Check to show all objects and avatars playing sounds. Use this to narrow down the source of sounds. |
Particle Sources
|
Shown in blue. Check to show all sources emitting particles, including avatars with particle-generating attachments. |