User:LindaB Helendale/meshLODanalyzer

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< User:LindaB Helendale
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Mesh LOD and Land Impact analyzer (c) Lindab Helendale. Permission to use this script in any way granted.


The script is combination of mesh asset server size script https://wiki.secondlife.com/wiki/User:LindaB_Helendale/getMeshLODsize and mesh land impact script https://wiki.secondlife.com/wiki/User:LindaB_Helendale/meshLODschemeCalculator

Drop the script in a mesh to see the contribution of LODs on the Land Impact and the effect of the scale of the mesh on the Land Impact.


 
// Drop this script in a mesh object to see how the streaming (download) cost component of land impact
// is calculated for that mesh. The script also shows how the download cost changes when the size of 
// the mesh is changed, with breakdown of the cost to each LOD.
//
// To test the performance of different LOD reduction schemes, see 
//     http://wiki.secondlife.com/wiki/User:LindaB_Helendale/meshLODschemeCalculator
//
// The script is activated by dropping it in an object, resetting the script, rezzing the object,
// or touching the object.
//
// (c) LindaB Helendale, permission to use this script in any way granted.

 
float getObjectStreamingCost() {
    return llList2Float(llGetObjectDetails(llGetKey(),[OBJECT_STREAMING_COST]),0);
}
 
float getRadius() { 
    return llVecMag(llGetScale())/2.0 ;
}
 
setRadius(float R) {
    llSetScale(llGetScale()*R/getRadius());
    if (llFabs(getRadius()-R)>0.01)
        llOwnerSay("Warning: failed to set radius to " + (string)R + " The result was " + (string)getRadius());
}
 
list getLODtriangles() {
    // Measure the triangle count for mesh LODs used in calculating the Streaming Cost/Download Cost
    // component of the mesh Land Impact. Permission to use this script in any way granted.
    // (c) LindaB Helendale
    // See http://wiki.secondlife.com/wiki/User:LindaB_Helendale/getMeshLODsize for more info
    vector S=llGetScale();
    llSetScale(<1,1,1>); // we set equal scales to make sure the biggest radius is reached
    float MeshTriangleBudgetScaler=50.0/3.0; // = MeshTriangleBudget(250000)/15000
    list radius=[43.4422,   10.8605,    5.43027,    0.01];    
    list C;
    integer i;
    for(i=0;i<4;i++) {
        setRadius(llList2Float(radius,i));
        C += getObjectStreamingCost() * MeshTriangleBudgetScaler;
    }
    list tri;
    tri = [ llList2Float(C,0), 
            16.0/15.0*llList2Float(C,1) - 1.0/15.0*llList2Float(C,0),
              4.0/3.0*llList2Float(C,2) -  1.0/3.0*llList2Float(C,1),
            llList2Float(C,3)
          ];
    llSetScale(S);
    return tri;
}

float getLODbytesize(float triangles) {
    float MeshBytesPerTriangle=16;
    float MeshMetaDataDiscount=384;
    return triangles*MeshBytesPerTriangle + MeshMetaDataDiscount;
}

list LODdistances(float r) {
    float max_distance = 512;
    float dlowest = min(r/0.03, max_distance);
    float dlow = min(r/0.06, max_distance);
    float dmid = min(r/0.24, max_distance);
    return [dlowest, dlow, dmid];
}
    
list LODweigths(float r) {
    float max_distance = 512;
    float dlowest = min(r/0.03, max_distance);
    float dlow = min(r/0.06, max_distance);
    float dmid = min(r/0.24, max_distance);
 
    float max_area = 102932;
    float min_area = 1;
 
    float high_area = min(PI*dmid*dmid, max_area);
    float mid_area = min(PI*dlow*dlow, max_area);
    float low_area = min(PI*dlowest*dlowest, max_area);
    float lowest_area = max_area;
 
    lowest_area = lowest_area - low_area;
    low_area = low_area - mid_area;
    mid_area = mid_area - high_area;
 
    high_area = llclamp(high_area, min_area, max_area);
    mid_area = llclamp(mid_area, min_area, max_area);
    low_area = llclamp(low_area, min_area, max_area);
    lowest_area = llclamp(lowest_area, min_area, max_area);
 
    float total_area = high_area + mid_area + low_area + lowest_area;
    high_area = high_area / total_area;
    mid_area = mid_area / total_area;
    low_area = low_area / total_area;
    lowest_area = lowest_area / total_area;
 
    list weights=[high_area, mid_area, low_area, lowest_area];
    return weights ;
}
 
float min(float a, float b) {
    if (a<b) return a;
    else     return b;
}
float llclamp(float b,float bmin,float bmax) {
    if (b<bmin) b=bmin;
    if (b>bmax) b=bmax;
    return b;    
}

list get_LI_per_LOD(list triangles, float r) { 
    integer i;
    list W=LODweigths(r); 
    list LI;
    for(i=0;i<4;i++) {
        LI += llList2Float(triangles,i)*llList2Float(W,i) * 3.0/50.0;   // = 15000/MeshTriangleBudget
    }
    return LI;
}
 
print_LODs(list triangles, float r, integer percentage, integer showByteCounts) {    
    integer i;
    float LItotal;
 
    list LI = get_LI_per_LOD(triangles,r);
    LItotal = llListStatistics(LIST_STAT_SUM, LI);
    string txt;
    for(i=0;i<4;i++) {
        float li = llList2Float(LI,i);
        if (percentage) li *= 100.0/LItotal;
        txt +=  "      " + llGetSubString((string)li,0,7) ;
    }
    llOwnerSay(llGetSubString((string)r,0,7) + "    " + llGetSubString((string)LItotal,0,7) + txt);
    if (showByteCounts) {
        llOwnerSay(" ");
        txt="";
        for(i=0;i<4;i++) {
            float tri = llList2Float(triangles,i);
            txt += "       " + llGetSubString("        " + (string)llRound(tri),-8,-1) ;
        }
        llOwnerSay("LOD sizes in triangles:"  + txt);
        txt="";
        for(i=0;i<4;i++) {
            float byt = getLODbytesize(llList2Float(triangles,i));
            txt += "       " + llGetSubString("        " + (string)llRound(byt),-8,-1) ;
        }
        llOwnerSay("LOD sizes in bytes:  "  + txt);
        llOwnerSay(" ");
        llOwnerSay("Note that the 'size in triangles' is lower than the actual triangle count, due to gzip compression of the data in asset server.");
    }
}


show_landimpact_table() {
    integer percentage = FALSE;
    if (llGetNumberOfPrims()>1) {
        llOwnerSay("Use this script with an unlinked mesh.");
        return;
    }
    float radius=getRadius();
    list triangles=getLODtriangles();
    list LIcosts = llGetObjectDetails(llGetKey(),[OBJECT_SERVER_COST, OBJECT_STREAMING_COST,OBJECT_PHYSICS_COST]);
    llOwnerSay("Mesh land impact analysis");
    llOwnerSay("====================");
    llOwnerSay("Server cost: " + (string)llList2Float(LIcosts,0));
    llOwnerSay("Physics cost: " + (string)llList2Float(LIcosts,2));
    llOwnerSay("Streaming (download) cost: " + (string)llList2Float(LIcosts,1));
    float LIestimate =  llListStatistics(LIST_STAT_SUM,get_LI_per_LOD(triangles,radius));
    llOwnerSay("        Estimated DL cost:   " + (string)LIestimate);
    llOwnerSay("        Error of this model: " + (string)(llList2Float(LIcosts,1)-LIestimate));
    llOwnerSay(" ");
    llOwnerSay("LOD switch distances at the currect radius of " + (string)radius + " m with the default renderVolumeLODfactor debug settings:");
    list LODdist=LODdistances(radius);
    llOwnerSay("  Lowest to low: " + (string)llList2Float(LODdist,0) + " m");
    llOwnerSay("  Low to mid: " + (string)llList2Float(LODdist,1) + " m");
    llOwnerSay("  Mid to high: " + (string)llList2Float(LODdist,2) + " m");
    llOwnerSay(" ");
    llOwnerSay("Contribution of each LOD on the download cost:");
    llOwnerSay("Radius       Total LI        highest LOD   mid LOD     low LOD     lowest LOD");
    print_LODs(triangles,radius,percentage,TRUE);
    
    llOwnerSay(" ");
    llOwnerSay("Effect of the mesh bounding sphere radius on the download cost:");
    llOwnerSay("Radius       Total LI        highest LOD   mid LOD     low LOD     lowest LOD");
    print_LODs(triangles,0.1,percentage,FALSE);
    print_LODs(triangles,0.25,percentage,FALSE);
    print_LODs(triangles,0.5,percentage,FALSE);
    for(radius=1;radius<20;radius++) print_LODs(triangles,radius,percentage,FALSE);
    for(radius=20;radius<=55;radius+=5) print_LODs(triangles,radius,percentage,FALSE);
}
 
default
{
    state_entry()
    {
        show_landimpact_table();
    }
 
    on_rez(integer p) 
    {
        show_landimpact_table();
    }

    touch_start(integer num) {
        show_landimpact_table();
    }

}