Option
|
|
Default
|
Range / Values
|
Description
|
CHARACTER_DESIRED_SPEED
|
1
|
6
|
[0.02, 50.0]
|
Speed of pursuit in meters per second.
|
CHARACTER_RADIUS
|
2
|
|
[0.1, 5.0]
|
Set collision capsule radius.
|
CHARACTER_LENGTH
|
3
|
|
[0.3, 10.0]
|
Set collision capsule length - cannot be less than twice the radius plus 0.1m.
|
CHARACTER_ORIENTATION
|
4
|
VERTICAL
|
VERTICAL, HORIZONTAL
|
Set the character orientation.
|
TRAVERSAL_TYPE
|
7
|
TRAVERSAL_TYPE_SLOW
|
TRAVERSAL_TYPE_FAST, TRAVERSAL_TYPE_SLOW, TRAVERSAL_TYPE_NONE
|
Controls the speed at which characters move on <100% walkable surfaces. To use _FAST or _SLOW, you must specify a CHARACTER_TYPE.
|
CHARACTER_TYPE
|
6
|
CHARACTER_TYPE_NONE
|
CHARACTER_TYPE_A, CHARACTER_TYPE_B, CHARACTER_TYPE_C, CHARACTER_TYPE_D, CHARACTER_TYPE_NONE
|
Specifies which walkability coefficient will be used by this character.
|
CHARACTER_AVOIDANCE_MODE
|
5
|
AVOID_CHARACTERS | AVOID_DYNAMIC_OBSTACLES
|
Combinable Flags: AVOID_CHARACTERS, AVOID_DYNAMIC_OBSTACLES, AVOID_NONE
|
Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both. This is framed in the positive sense ([CHARACTER_AVOIDANCE_MODE, AVOID_CHARACTERS] would create a character that avoided other characters but not agents or moving vehicles). Setting this parameter to AVOID_NONE causes the character to not avoid either category.
|
CHARACTER_MAX_ACCEL
|
8
|
20
|
?
|
The character's maximum acceleration rate.
|
CHARACTER_MAX_DECEL
|
9
|
30
|
?
|
The character's maximum deceleration rate.
|
CHARACTER_DESIRED_TURN_SPEED
|
12
|
6
|
?
|
The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions)
|
CHARACTER_MAX_TURN_RADIUS
|
10
|
1.25
|
?
|
The character's turn radius when traveling at CHARACTER_DESIRED_TURN_SPEED
|
CHARACTER_MAX_SPEED
|
13
|
20
|
[0.02, 50.0]
|
The character's maximum speed. Affects speed when avoiding dynamic obstacles and when traversing low-walkability objects in TRAVERSAL_TYPE_FAST mode.
|