User:Antony Fairport/Scripts/Sim Restart Notifier
TODO: Document here rather that push people over to the blog.
<lsl> ////////////////////////////////////////////////////////////////////// // Sim Restart Notifier -- By Antony Fairport // // Informs you when the sim it is located on restarts. Handy during // rolling restarts when you've had to run away and want to be told // as soon as it's back up. // // Revision history: // ------------------------------------------------------------ // // 2012-05-21 // Added more information to the notification (channel, version, etc) // and also added the option to send an email instead of an IM. // // 2011-05-31 // First version.
////////////////////////////////////////////////////////////////////// // Set the following to an email address if you want the restart // notifier to send an email rather than send an IM. Leave it empty // to get an IM instead. string EMAIL_TO = "";
////////////////////////////////////////////////////////////////////// // Gobals. string g_sLastChannel = ""; string g_sLastVersion = ""; string g_sLastHost = ""; string g_sLastRestart = "";
////////////////////////////////////////////////////////////////////// // Format a llGetTimestamp() string FormatTime( string sTime ) {
list l = llParseString2List( sTime, [ "T", "." ], [] ); return llList2String( l, 0 ) + " " + llList2String( l, 1 ) + " UTC";
}
////////////////////////////////////////////////////////////////////// // Record details about the current server. RememberServer() {
g_sLastChannel = llGetEnv( "sim_channel" ); g_sLastVersion = llGetEnv( "sim_version" ); g_sLastHost = llGetSimulatorHostname();
}
////////////////////////////////////////////////////////////////////// // Return details of a change (or not). string Changed( string sOld, string sNew ) {
if ( sOld != sNew )
{
return " (Changed. Was " + sOld + ")";
}
else
{
return "";
}
}
////////////////////////////////////////////////////////////////////// // Send out the information about the restart. InformAboutRestart() {
// Remember the time of this restart. g_sLastRestart = FormatTime( llGetTimestamp() ); // The headline for the information. string sHeadline = llGetRegionName() + " has restarted."; // The body of the information. string s = sHeadline + "\n\n"; // Get the current information about the region. string sChannel = llGetEnv( "sim_channel" ); string sVersion = llGetEnv( "sim_version" ); string sHost = llGetSimulatorHostname(); // Add the host/server details. s += "Channel: " + sChannel + Changed( g_sLastChannel, sChannel ) + "\n"; s += "Version: " + sVersion + Changed( g_sLastVersion, sVersion ) + "\n"; s += "Host: " + sHost + Changed( g_sLastHost, sHost ) + "\n";
// Having compared, we remember the new server state. RememberServer();
// If we have an email address...
if ( EMAIL_TO != "" )
{
// ...send it as an email.
llEmail( EMAIL_TO, sHeadline, s );
}
else
{
// No email address. Just IM it.
llInstantMessage( llGetOwner(), s );
}
}
////////////////////////////////////////////////////////////////////// // Default state. default {
//////////////////////////////////////////////////////////////////
// State entry.
state_entry()
{
// Remember the current details of the server.
RememberServer();
}
//////////////////////////////////////////////////////////////////
// Reset on rez.
on_rez( integer start_param )
{
llResetScript();
}
//////////////////////////////////////////////////////////////////
// React to a touch.
touch_start( integer num_detected )
{
// If we don't have a last restart time...
if ( g_sLastRestart == "" )
{
// ...so say.
llWhisper( 0, "No restart has been recorded yet." );
}
else
{
// Otherwise say what the last recorded restart time is.
llWhisper( 0, "Last restart was " + g_sLastRestart );
}
}
//////////////////////////////////////////////////////////////////
// React to changes.
changed( integer change )
{
// If the region has started...
if ( change & CHANGED_REGION_START )
{
// ...inform about the restart.
InformAboutRestart();
}
// Reset if we're passed on.
else if ( change & CHANGED_OWNER )
{
llResetScript();
}
}
} </lsl>