SLGI Trains
NOTE: THESE VEHICLES ARE STILL UNDER TESTING
SLGI Trains are automated convertable vehicles. They move like trains on the railway and like plains when the line ends. They are part of a project recently developed by Second Life Geography team, to connect remote places and to offer touristic guides to visitors. They all depart at Achemon Railway and move to a specific location. Unlike other automated vehicles the SLGI trains are rare (one at each 6 hours for each destination) and they follow a schedule.
Technical data
For the moment, the vehicles in use are modified opensource trains. If they will pass all tests, Second Life Geography team wants to organise a contest for train builders. The trains use different types of scripts: for train movement and for flying. They have replaced the coal steam generator with a nuclear reactor ;) and so, they use an unconventional source of locomotion. As a train, they move slow (to avoid sim crashing) and stop at all official and unofficial railway stations. As a plain, they use a Fission Engine that creates a multitude of explosions, so the passengers feel endless small shocks (don't worry, avatars don't die). Many thanks to Aziv - Aslan who suggested this kind of locomotion.
Schedule
Since these vehicles are still being tested, the timetable might change soon. For the moment, the following routes are available:
Achemon - Bay City
Achemon | 0.00 | 6.00 | 12.00 | 18.00 |
Calleta | 0.29 | 6.29 | 12.29 | 18.29 |
Tuliptree | 0.36 | 6.36 | 12.36 | 18.36 |
Maniyminya | 1.15 | 7.15 | 13.15 | 19.15 |
Daley Bay | 1.28 | 7.28 | 13.28 | 19.28 |
Bay City - Achemon
Daley Bay | 1.28 | 7.28 | 13.28 | 19.28 |
Maniyminya | 1.41 | 7.41 | 13.41 | 19.41 |
Tuliptree | 2.20 | 8.20 | 14.20 | 20.20 |
Calleta | 2.27 | 8.27 | 14.27 | 20.27 |
Achemon | 2.51 | 8.51 | 14.51 | 20.51 |