Texture Cache
Revision as of 11:27, 23 March 2007 by Dzonatas Sol (talk | contribs)
The texture cache is a hot topic for optimization. Current ideas/subjects discussed from the mailing list include:
- Multi-level cache for uncompressed and compressed textures
- Fixed block size cache to store images of any size that is a power of 2
- Reformatted textures, beings change from jpeg2000 to tga, bmp, gif, rle, or resampled and squished
- Storage:
- Filesystem
- Database
- Network
- Memory mapped
- Quality of cached images
- System Requirements
- Minimal
- Optimal
- Surveys
- of cores
Please use the Talk page to continue discussion.