Talk:LlSculpt mel
Would it be possible to write a Maya script that runs in reverse, taking a positional map (or are we calling them sculpting maps?) and builds an object out of it? Eddy Stryker 02:23, 28 April 2007 (PDT)
question...
Is this a Python script?
It is a Maya Embedded Language script Eddy Stryker 22:06, 28 April 2007 (PDT)
Maya 8.5
In Maya 8.5 it gives me an error of // Error: Error evaluating argument at position 1 in procedure "llFirst". when trying to run this script
This happens if you have no object selected. Select it before you press export.